OSRS Cost to Max Calculator
What 99 in every skill costs at live Grand Exchange prices, skill by skill, by the fastest route or the methods you pick, with the time and the max cape.
Every skill
Each skill by the fastest route unless you pick a method for it. Spending shows as a minus and profit as a plus. Pick a skill to see its route and every way to train it.
| Skill | Level | Plan | XP to go | Time | Net gp |
|---|---|---|---|---|---|
| Total |
The route
| Levels | Method | XP | Time | Net gp |
|---|---|---|---|---|
| To your goal | ||||
Every way to train it
| Method | Level | gp/XP | Time | Net gp |
|---|
Every method comes from its skill's calculator. The 2,152 methods here are the same rows, at the same live prices, as the nineteen skill calculators on this site, so a method costs the same on both pages. Attack, Strength, Defence, Hitpoints and Slayer use the rates the XP calculator uses, and count nothing bought, since you choose the food and gear. Costs are net of what you sell. Materials are bought at the instant-buy price and what a method makes is sold at the instant-sell price, less the 2% Grand Exchange tax. A time or cost marked ~ rests on an estimated rate. Outfits and other experience boosts, buy limits, teleports and servants' wages are not counted. Max cape price checked against the OSRS Wiki on 26 October 2026. Prices are live.
How the cost to max is worked out
Each skill is planned on its own, from your experience to the goal. Unless you pick a method, the route takes the fastest method you can use at each level, the same way the XP calculator does, and only uses an estimated rate where no printed one exists. A method you pick takes over from the level it opens, and the fastest route gets you there. The route only uses methods whose cost can be counted, so a method with an unpriced ingredient, or one with no set experience per action, is only used when you pick it.
A method's cost is the same sum its skill's calculator shows: the actions the experience takes, times what one action buys, less what it sells for. Where a method makes more than it costs, the skill earns money and the total goes down. Gathering skills often do. Burnt food earns nothing, so Cooking counts the burn chance at every level for the place you cook.
Hitpoints and the combat skills
Hitpoints comes with combat. Every 4 experience in Attack, Strength, Defence or Ranged from combat brings 1.33 in Hitpoints, so the plan only counts the Hitpoints your other combat goals will not bring. With every combat skill going to 99, that is none. Attack, Strength, Defence and Slayer count at no cost, because what you spend on food and potions depends on the gear you train in.
The max cape
Mac sells the max cape on his island west of the Warriors' Guild for 2,376,000 coins, 99,000 for each of the 24 skills, once every skill is 99. That is a total level of 2,376 and at least 312,826,344 experience. Reaching him needs 99 Agility, Construction, Crafting, Defence, Mining and Woodcutting.
Update history
Every change to this calculator
- Calculator added