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OSRS Tears of Guthix Calculator

Which skill Tears of Guthix gives you experience in, the experience a tear and the tears a visit at your quest points, and the skill it picks visit after visit.

Tool updated 11 Nov 2026

Your account

Your levels

Loading a display name fills these with your exact experience. The minigame compares experience, so two skills on the same level go by experience, then by the game's skill order.

Visit after visit

Skill it picks—
Experience this visit—
Tears—
Time in the cave—

Your next visit

What your next visit gives, step by step

Which skill the tears pick

Every skill in the order the game breaks ties, your experience in it, and whether the minigame can pick it
Tie orderSkillExperienceLevelCan it be pickedLowest place

Visit after visit

Each visit you plan, the skill it picks, the tears and experience, and the level it reaches
VisitWhenSkillA tearTearsExperienceLevel
Experience each skill gets over the visits you plan
SkillVisitsExperienceLevel

Tears by quest points

How long a visit lasts and the tears it gives at each quest point count, by how you collect
Quest pointsTimeA tear every tickBest playSteady playExperience at 60 a tear

Experience a tear

The experience one tear gives at each level of the skill it goes to, and what your tears give there
LevelExperienceA tearYour visit

Getting in

What the Tears of Guthix quest and the minigame need, and whether you have it
NeedsYou

Getting there

Juna sits in the Chasm of Tears, off the Lumbridge Swamp Caves. These teleports land beside her and these ways in are on foot. The teleport calculator ranks every other teleport by the run from where it lands.

Every teleport that lands at the minigame and the ways in on foot, with what each needs
WayNeeds
Games necklaceMembers, a games necklace, Tears of Guthix done.
Basic jewellery box in your houseMembers, a basic jewellery box, 81 Construction, Tears of Guthix done. Unlimited teleports from the box.
Lumbridge Swamp Caves entrance by the candle seller, then south-east to the Chasm of TearsA light source and a rope the first time; wall beasts and cave crawlers on the way. The Chasm itself needs no light.
Lumbridge Castle cellar, then south across the stepping stoneOnce The Lost Tribe is started, and a pickaxe to clear the rocks the first time. No wall beasts or swamp gas this way.

Every figure starts from your own experience and quest points. A figure marked ~ is an estimate and says what it rests on. The rules were checked against the OSRS Wiki on 5 November 2026. The quest XP rewards calculator shows the quests that add to your quest points and how far each takes your skills, and the XP calculator times the rest of the way to any level. The optimal quest guide gives the order to do the quests in.

Which skill Tears of Guthix gives experience in

The tears always go into the skill with the least experience. Runecraft only counts once Rune Mysteries is done, Herblore once Druidic Ritual is done, Sailing once Pandemonium is done and Construction once you own a house. When two skills have exactly the same experience, the first in this list gets it: Attack, Strength, Ranged, Magic, Defence, Hitpoints, Prayer, Agility, Herblore, Thieving, Crafting, Runecraft, Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting, Fletching, Slayer, Farming, Construction, Hunter and Sailing. Experience decides it, not level, so a skill one point lower than another on the same level is the one picked. Sailing joined the list on 3 December 2025.

Experience a tear

Each tear gives 10 experience plus a tenth of a point for every 27 experience the skill already has, up to 60. A tear is worth 60 from 13,500 experience, a little into level 30, and every tear in a visit is paid at the experience the skill has when you drink them. The hard Lumbridge & Draynor Diary adds 10% to the whole visit.

Time, tears and worlds

You get one game tick, 0.6 seconds, in the cave for every quest point, so 349 quest points give 209.4 seconds. Nine weeping walls run three blue streams and three green ones at a time. Each stream stays 16 ticks and then moves to an empty wall, in a fixed order every world keeps. Blue tears fill your bowl and green ones take tears away. The most a visit can hold is one tear a tick after the first four, 345 tears with every quest, and the realistic best is about 292.

The best worlds change their streams in the order green, green, green, blue, blue, blue. On those, all three green streams have moved on before a blue one ends, so you never catch green tears by accident. Start on the first blue stream to change: there is then a 5 in 9 chance another blue stream lands on your wall, and if the second does, a 1 in 3 chance the third lands there too, for 48 ticks in one place. Steady play anywhere else is worked out from the diary's advice that about 150 quest points bring 100 tears, and is marked ~.

When you can go back

Juna lets you in once every seven days, and only once you have gained 100,000 experience or a quest point since your last visit. Your first visit needs neither. The week resets at 00:00 UTC on the seventh day after your last visit, and the Tears of Guthix entry in your quest journal counts the days down. Talk to Juna to turn on a message that tells you when you can go again.

Getting in and what else is there

The Tears of Guthix quest needs 43 quest points to start and 49 Firemaking, 20 Crafting and 20 Mining, all boostable, and gives 1,000 Crafting experience and 1 quest point. Juna gives you a stone bowl that needs both hands free. She also turns a staff of the dead into a staff of balance when you bring a Guthixian icon. The light creatures carry you over the chasm with a lit sapphire lantern, and after While Guthix Sleeps, which needs this quest, down to the Ancient Guthixian Temple, where the Stone of Jas rests, and The Fractured Archive. The hard Lumbridge & Draynor Diary needs the quest and asks for 100 tears in one visit. During Death to the Dorgeshuun you collect 20 tears to bring Zanik back, which gives no experience and does not use your week. A master clue asks you to show Juna three Guthix items.

Deadman, ironmen and Hardcore Worlds

On the permanent Deadman world, the tears are multiplied like all experience there: 20 times at level 1 down to 10 times from level 50 while you have protection, and 10 times down to 5 without it, falling evenly between those levels, marked ~. Sailing is switched off there, so the tears never pick it. If you switch off combat or Hitpoints experience with Nigel or a Deadman chest, the tears still go to the skill with the least experience, so a switched-off skill that is lowest gains nothing week after week. Ironmen, group ironmen and Hardcore Worlds get the same tears as everyone else. Dying lets you try a visit again before the experience is paid, which on a hardcore account or a Hardcore World costs you that life.

Update history

Every change to this calculator

  • The most quest points is now 349.
  • Calculator added