OSRS Wilderness Agility Course Calculator
Laps, hours and coins to your Agility goal on the Wilderness Agility Course, loot a lap at every lap count, tickets and when the 150,000 fee pays back.
Set experience directly to plan past level 99, up to 200M.
Leave it empty to use the pace above.
Laps in a row is how long you stay before you leave or die, which costs the fee again. Coins lost an hour is what player killers take from you on average; it starts at 0 because no death rate for the course is published.
Every pace, side by side
| Pace | A lap | Laps an hour | XP an hour | Coins an hour | Time |
|---|
Loot by laps in a row
| Laps in a row | Loot a lap | Loot an hour | Loot by the end | After the fee |
|---|
What the dispenser gives a lap
| Item | Amount | Chance | Each | Value a lap |
|---|
Laps, loot and fees over your plan
Your pace follows your Agility level. The ropeswing, stepping stone and log balance can be failed at any level, less often as you level, and every fall costs time. Laps by your level are an estimate, marked with a ~, that reaches 83 laps an hour at 99; type your own seconds a lap to replace it. Every lap pays 571.4 experience and a ticket, worth up to 230 more when you hand them in together. Loot values use today's instant-sell prices after the 2% tax, and alched armour pays its high alchemy price less a nature rune. Rules and rates checked against the OSRS Wiki on 24 October 2026.
How the dispenser pays
The agility dispenser stands at the start of the course. Tag it after each lap for a Wilderness agility ticket. Pay it 150,000 coins from your inventory and every lap also gives one roll of noted blighted food or super restores, one roll of noted armour, and an unnoted blighted food or super restore when you have an empty inventory space. A medium clue scroll comes 1 in 40, or 1 in 20 with a ring of wealth (i).
The loot grows with your laps in a row, in four steps: laps 1 to 15, 16 to 30, 31 to 60 and 61 on, each worth about one, two, three and four times the first. The count starts when you pay. Logging out or hopping takes 10 laps off it, and leaving the course, dying or starting a lap without tagging the dispenser loses the fee and starts the count again. On today's prices the fee pays for itself on lap 20.
| Item | 1–15 | 16–30 | 31–60 | 61+ |
|---|---|---|---|---|
| Blighted anglerfish | 3–6 | 6–11 | 10–16 | 14–20 |
| Blighted manta ray | 3–6 | 6–11 | 10–16 | 14–20 |
| Blighted karambwan | 3–6 | 6–11 | 10–16 | 14–20 |
| Blighted super restore(4) | 1–2 | 2–4 | 3–6 | 4–8 |
Each kind of fish comes 8 times in 31 and the super restore 7 times in 31. The armour roll gives one noted piece:
| Piece | 1–15 | 16–30 | 31–60 | 61+ |
|---|---|---|---|---|
| Adamant full helm | 1/10 | 1/9 | 1/10 | 1/20 |
| Adamant platebody | 2/10 | 1/9 | 1/10 | 2/20 |
| Adamant platelegs | 1/10 | 1/9 | 1/10 | 1/20 |
| Mithril chainbody | 1/10 | 1/9 | — | — |
| Mithril platelegs | 1/10 | 1/9 | 1/10 | 1/20 |
| Mithril plateskirt | 1/10 | 1/9 | 1/10 | 1/20 |
| Rune med helm | 2/10 | 1/9 | 1/10 | 2/20 |
| Steel platebody | 1/10 | — | — | — |
| Rune chainbody | — | 1/9 | 2/10 | 6/20 |
| Rune kiteshield | — | 1/9 | 2/10 | 6/20 |
The extra unnoted item is a blighted anglerfish, manta ray or karambwan 5 times in 16 each, or a blighted super restore(4) once in 16. It takes an inventory space, so most players eat it or drop it, and the calculator leaves it out of the loot unless you tick it.
Why you paid and got no loot
The dispenser puts its loot straight into an open looting bag, and without one in your inventory you get nothing but the ticket. Paying the fee gives you a looting bag if you own none, and it cannot be destroyed inside the course. Open it before your first lap. The fee also has to come from your inventory, not your bank.
Tickets
Every lap gives one ticket, fee or no fee. Hand them in at the dispenser for Agility experience, and the more you hand in at once, the more each is worth:
| Handed in at once | Experience each |
|---|---|
| 1 to 10 | 200 |
| 11 to 50 | 210 |
| 51 to 100 | 220 |
| 101 or more | 230 |
The rate applies to every ticket of a hand-in, so 101 tickets pay 23,230 where 100 pay 22,000. Tickets stay in your bank when you leave and are kept when you die, so saving them for a batch of 101 or more costs nothing.
Experience by level
The course needs 52 Agility at the gate and 49 for the pipe, so a boost gets you in from 47. A lap is five obstacles, and the rocks at the end pay the lap bonus only when you passed every obstacle before them:
| Obstacle | Experience | Pass at 52 | Pass at 99 |
|---|---|---|---|
| Obstacle pipe | 12.5 | Always | Always |
| Ropeswing | 20 | 88.7% | 98.0% |
| Stepping stone | 20 | 84.8% | 98.0% |
| Log balance | 20 | 88.7% | 98.0% |
| Rocks | 498.9 | Always | Always |
A perfect lap is 67 game ticks, at most 89 laps an hour. The calculator adds the time your falls cost at your level, which gives these laps an hour, with tickets handed in 101 or more at once:
| Level | A lap | Laps an hour | Course XP | With tickets |
|---|---|---|---|---|
| 47 | ~54.7s | ~65.8 | ~37,623 | ~52,767 |
| 49 | ~54.3s | ~66.4 | ~37,916 | ~53,178 |
| 52 | ~53.4s | ~67.4 | ~38,509 | ~54,009 |
| 55 | ~52.5s | ~68.6 | ~39,215 | ~55,000 |
| 60 | ~51.5s | ~69.9 | ~39,932 | ~56,005 |
| 62 | ~51.0s | ~70.6 | ~40,348 | ~56,589 |
| 70 | ~49.3s | ~73.0 | ~41,716 | ~58,507 |
| 80 | ~47.2s | ~76.2 | ~43,567 | ~61,103 |
| 90 | ~45.1s | ~79.8 | ~45,605 | ~63,962 |
| 99 | ~43.3s | ~83.1 | ~47,486 | ~66,600 |
The risk
The whole course is in level 50 to 56 Wilderness, in singles-plus combat, and other players can attack you there at any time, even while a skeleton is hitting you. When another player kills you, your looting bag is always lost and they get what is in it apart from food and potions, along with the items you risk, and you lose the fee and your laps in a row. Your tickets are kept. The wiki gives no figure for how often players die on the course, so the calculator takes the coins you expect to lose an hour as a number you type, 0 until you type one.
Wilderness Agility Course questions
How long should I stay? As long as you can. The fee is paid once a trip and the loot keeps rising until lap 61, so a longer trip earns more a lap. Change the laps in a row to see how a short trip compares.
What else trains Agility? The Agility calculator compares every course, and the marks of grace calculator plans the graceful outfit. This course gives no marks of grace.
Update history
Every change to this calculator
- Calculator added