OSRSPlan

OSRS Hunter Rumours Calculator

Hunters' Rumours to your Hunter goal: the best guild hunter and block list for each level, rumours, hours, loot sacks and the outfit, blueprints and pet.

Prices updated · Tool updated 11 Nov 2026

Your rumours

Current Hunter
Target Hunter

Set experience directly to plan past level 99, up to 200M.

Leave the seconds empty for 52, about what getting there and handing in takes.

While you hunt
Quests and other levels
Rewards you already have

Rumours to your goal—
Time—
Hunter XP an hour now—
Rumours an hour now—

Your plan, guild hunter by guild hunter

Rumours, time and Hunter experience with each guild hunter your plan uses
HunterLevelsRumoursTimeXP
What your whole plan brings back

Your block list and rumours now

The rumour each other guild hunter should hold for you now
Hold withRumour
Every rumour you can be given now, its share, catches, time and experience
RumourMethodShareCatchesMinutesXP

Every guild hunter, side by side

Each guild hunter at your Hunter level: rumours on offer, pace and rumours to your goal
HunterRumoursAn hourXP an hourTo goal

Rewards by your goal

The chance of each reward by your goal and the rumours it takes
RewardBy your goalRumours to expect it

One loot sack, line by line

What one loot sack of each tier holds on average at your levels, and its value
ItemBasicAdeptExpertMaster

Rumours follow the game's own rules. Each guild hunter gives only the rumours on their list that your levels and quests allow, never one another guild hunter holds for you, and the rare part comes with the drop chance for its hunting method or for certain at the count printed below. The pace of each catch is the Hunter calculator's own rate for that creature at your level. Which rumour you are given and the time spent travelling are approximate and marked with a ~. Values use today's instant-sell prices after the 2% Grand Exchange tax. Data checked against the OSRS Wiki on 6 November 2026.

Guild hunters and rumour tiers

Rumours are given out in the Burrow under the Hunter Guild in Varlamore, which needs 46 Hunter and Children of the Sun. The level for each tier cannot be boosted, and master rumours also need At First Light. Handing a rumour in pays your Hunter level plus 5, times the tier's figure, on top of the experience from the catches, and gives a loot sack of that tier.

Each rumour tier with its guild hunters, Hunter level and hand-in experience
TierHunterGuild huntersHand-inAt 99
Novice46Gilman(level + 5) × 505,200
Adept57Cervus, Ornus(level + 5) × 505,200
Expert72Aco, Teco(level + 5) × 555,720
Master91Wolf(level + 5) × 606,240

Every rumour and who gives it

Huntmaster Gilman can give every rumour; each of the other five has a list of their own. You need the creature's Hunter level and anything listed beside it. A rumour held by one guild hunter is never given by another, which is how a block list works: let the others hold the slow rumours and do your rumours for the one left with the quickest list.

Every rumour, 29 creatures
Every rumour creature with its Hunter level, method, rare part, guild hunters and requirements
CreatureHunterMethodRare partGiven byAlso needs
Tropical wagtail19Bird snareTailfeathersGilman
Wild kebbit23DeadfallKebbity tuftGilman
Sapphire glacialis25Insect netBlue butterfly wingGilman
Swamp lizard29Net trapSwamp lizard clawGilman, CervusPriest in Peril
Spined larupia31Spiked pitLarupia earGilman, Ornus
Barb-tailed kebbit33DeadfallKebbity tuftGilman
Snowy knight35Insect netWhite butterfly wingGilman, Ornus
Prickly kebbit37DeadfallKebbity tuftGilman
Embertailed jerboa39Box trapLarge jerboa tailGilman, OrnusEagles' Peak
Horned graahk41Spiked pitGraahk horn spurGilman, Cervus
Spotted kebbit43FalconryKebbity tuftGilman, Cervus, Ornus
Black warlock45Insect netBlack butterfly wingGilman, Cervus
Orange salamander47Net trapOrange salamander clawGilman, Cervus, Ornus, Aco
Razor-backed kebbit49Tracking (kebbit)Kebbity tuftGilman, Cervus
Sabre-toothed kebbit51DeadfallKebbity tuftGilman, Cervus, Ornus, Aco, Teco
Grey chinchompa53Box trapChinchompa tuftGilman, Cervus, Aco, TecoEagles' Peak
Sabre-toothed kyatt55Spiked pitKyatt tooth chipGilman, Ornus, Aco, Teco
Dark kebbit57FalconryKebbity tuftGilman, Cervus, Aco, Teco
Pyre fox57DeadfallFox fluffGilman, Cervus, Ornus
Red salamander59Net trapRed salamander clawGilman, Ornus, Aco, Teco, Wolf
Wyrmscraig goat60Goat pitWyrmscraig goat hoofGilman, Cervus, TecoSheep Herder, 62 Sailing
Red chinchompa63Box trapRed chinchompa tuftGilman, Cervus, Ornus, Aco, Teco, WolfEagles' Peak
Dashing kebbit69FalconryKebbity tuftGilman, Aco, Teco, Wolf
Sunlight antelope72Spiked pitAntelope hoof shard (sunlight)Gilman, Aco, Teco, Wolf
Sunlight moth75Insect netSunlight moth wingGilman, Cervus, Tecocaught barehanded
Tecu salamander79Net trapSalamander clawGilman, Aco, Wolf
Herbiboar80Tracking (herbiboar)Herby tuftGilman, Teco, WolfBone Voyage, 31 Herblore
Moonlight moth85Insect netMoonlight moth wingGilman, Aco, Wolfcaught barehanded
Moonlight antelope91Spiked pitAntelope hoof shard (moonlight)Gilman, Wolf

Rare parts and how many catches a rumour takes

Every catch on a rumour has the chance below of giving the rare part, and the part is certain once you reach the count. The full guild hunter outfit raises the chance by 5% and lowers the count. Only one rare part can be carried at a time.

The rare part chance and the catch count that makes it certain, for each hunting method
MethodChanceCertain atOutfit
Bird snare1/204038
Box trap1/5010094
Insect net1/408076
Deadfall1/153028
Falconry1/102018
Net trap1/255046
Spiked pit1/153028
Goat pit1/489690
Tracking (kebbit)1/153028
Tracking (herbiboar)1/71412

Guild hunter outfit

Each piece adds to your catch rate and to the rare part chance, and wearing any piece with all four owned adds the set bonus. Pieces come from adept, expert and master loot sacks at 1 in 50, always in the order headwear, top, legs, boots. Once you have the set, a spare piece can be handed to Guild Scribe Verity for a supply loot sack.

Each guild hunter outfit piece with its catch rate and rare part bonus
PieceCatch rateRare part chance
Guild hunter headwear+0.2%+0.4%
Guild hunter top+0.8%+1.6%
Guild hunter legs+0.6%+1.2%
Guild hunter boots+0.4%+0.8%
Set bonus+0.5%+1%
Full set+2.5%+5%

Hunters' loot sacks

A basic sack rolls 5 times, an adept sack 7, an expert sack 9 and a master sack 11, each roll picking one line of its table. One line gives 4 logs, better ones with a higher Woodcutting level, and from adept up another gives 4 grimy herbs, better with a higher Herblore level. Adept, expert and master sacks each have a 1 in 50 chance of an outfit piece, of the huntsman's kit and of an enhanced quetzal whistle blueprint. Expert and master sacks add a 1 in 50 chance of a perfected blueprint once you have had an enhanced one, and a 1 in 1,000 chance of Quetzin, the pet, which is likely 15 times as common at 200M Hunter experience. A supply sack from Verity rolls the master table without the rare rewards.

Every line of the loot sack tables with its quantity and the sacks that have it
ItemQuantitySacks
Quetzal feed1Basic, Adept, Expert, Master
Coins750–1,250Basic, Adept, Expert, Master
Hunter spear tips15–30Basic, Adept, Expert, Master
Blessed bone shards100–200Basic, Adept, Expert, Master
Raw kyatt2Basic, Adept, Expert, Master
Raw pyre fox3Basic, Adept, Expert, Master
Bird nest (empty)1Adept, Expert, Master
Bird nest (empty)2–4Adept, Expert, Master
Sun-kissed bones2Adept, Expert, Master
Raw sunlight antelope2Adept, Expert, Master
Sun-kissed bones3Expert, Master
Raw moonlight antelope2Expert, Master
Coins2,500–3,500Expert, Master
Logs, by Woodcutting level4Basic, Adept, Expert, Master
Grimy herbs, by Herblore level4Adept, Expert, Master

Milestones

Some rewards come with the number of rumours you have done, whatever the sacks give:

The rewards for reaching each number of rumours done
RumoursReward
10A basic quetzal whistle blueprint from Soar Leader Pitri, to craft a basic quetzal whistle.
25The ability to cook raw graahk, raw kyatt, and raw pyre foxes.
50The ability to cook raw dashing kebbit, raw sunlight antelope, and raw moonlight antelope.
50A tattered request note from Guildmaster Apatura.
100A torn enhanced quetzal whistle blueprint from any hunters' loot sack, to craft an enhanced quetzal whistle. Only received if the player has not yet obtained a regular enhanced blueprint.
100A guild history excerpt from Guildmaster Apatura.
150A special chest key from Guildmaster Apatura.
250A torn perfected quetzal whistle blueprint from any expert or master hunters' loot sack, to craft a perfected quetzal whistle. Only received if the player has not yet obtained a regular perfected blueprint.

Quetzal whistles and their charges

A quetzal whistle takes you to any built quetzal landing site. Soar Leader Pitri, at the top of the guild's tree, gives the basic blueprint after 10 rumours and sells another for 500 coins. The enhanced and perfected blueprints come from loot sacks, or torn copies at 100 and 250 rumours if you have not had one, and each is crafted onto the whistle before it. Pitri charges a whistle from quetzal feed and raw hunter meat, and once you have a perfected whistle, 10,000 charges of raw meat buy one with unlimited charges; another after that costs 50,000 coins.

Each quetzal whistle and the charges it holds
WhistleCharges
Basic quetzal whistle5
Enhanced quetzal whistle20
Perfected quetzal whistle50
Perfected quetzal whistle(i)Unlimited

Pitri takes these for charges, from your inventory and not as notes:

The whistle charges each item gives
ItemCharges
Quetzal feed1
Raw wild kebbit1
Raw larupia1
Raw barb-tailed kebbit1
Raw graahk2
Raw kyatt2
Raw pyre fox2
Raw sunlight antelope3
Raw dashing kebbit3
Raw moonlight antelope3

Ironmen, Hardcore Worlds and Deadman

Ironmen and group ironmen get the same rumours and sacks, but only the coins in a sack are counted as value here, and spare outfit pieces and blueprints go to Verity for supply sacks instead of being sold. Hardcore Worlds give the same experience and drops with their own separate economy, so sack values here are the main game's prices. On the permanent Deadman world, 345, every experience drop is multiplied by the world's rate for your level, the catches and the hand-in alike: 20 times at level 1 down to 10 times from 50 while protected, and half that once protection ends. Once unprotected, an accumulation charm triples the experience from chinchompas. The loot sacks are unchanged there.

Hunters' Rumours questions

Which guild hunter should I use? The one the plan above picks for your level: from 72 an expert with a block list, and from 91 Wolf or Aco. Aco gives slightly more rumours an hour, Teco gives herbiboar and goat rumours, and Wolf gives master sacks.

How do I set up a block list? Start with Gilman, who can give anything, and take rumours from the other guild hunters until each holds one of the rumours in your block list above, then leave those undone. Choosing a brand-new rumour from Gilman resets every guild hunter's rumour, and a rumour rerolled by switching to another guild hunter does not count as a block.

Should I turn on back-to-back rumours? Turning them on after a quick rumour and off after a slow one, at Guild Scribe Verity, gets you a few more quick rumours. Leaving them on all the time changes nothing on average.

What else trains Hunter? The Hunter calculator sets rumours against every creature and method, and the birdhouse run calculator plans bird houses between them.

Update history

Every change to this calculator

  • The butterfly net is now called the insect net, matching its new name in game.
  • Calculator added

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