OSRS Hunter Rumours Calculator
Hunters' Rumours to your Hunter goal: the best guild hunter and block list for each level, rumours, hours, loot sacks and the outfit, blueprints and pet.
Set experience directly to plan past level 99, up to 200M.
The rumours you hold
A rumour another guild hunter has given you and you have not done is never given by the one you use.
Leave the seconds empty for 52, about what getting there and handing in takes.
Quests and other levels
Rewards you already have
Your plan, guild hunter by guild hunter
| Hunter | Levels | Rumours | Time | XP |
|---|
Your block list and rumours now
| Hold with | Rumour |
|---|
| Rumour | Method | Share | Catches | Minutes | XP |
|---|
Every guild hunter, side by side
| Hunter | Rumours | An hour | XP an hour | To goal |
|---|
Rewards by your goal
| Reward | By your goal | Rumours to expect it |
|---|
One loot sack, line by line
| Item | Basic | Adept | Expert | Master |
|---|
Rumours follow the game's own rules. Each guild hunter gives only the rumours on their list that your levels and quests allow, never one another guild hunter holds for you, and the rare part comes with the drop chance for its hunting method or for certain at the count printed below. The pace of each catch is the Hunter calculator's own rate for that creature at your level. Which rumour you are given and the time spent travelling are approximate and marked with a ~. Values use today's instant-sell prices after the 2% Grand Exchange tax. Data checked against the OSRS Wiki on 6 November 2026.
Guild hunters and rumour tiers
Rumours are given out in the Burrow under the Hunter Guild in Varlamore, which needs 46 Hunter and Children of the Sun. The level for each tier cannot be boosted, and master rumours also need At First Light. Handing a rumour in pays your Hunter level plus 5, times the tier's figure, on top of the experience from the catches, and gives a loot sack of that tier.
| Tier | Hunter | Guild hunters | Hand-in | At 99 |
|---|---|---|---|---|
| Novice | 46 | Gilman | (level + 5) × 50 | 5,200 |
| Adept | 57 | Cervus, Ornus | (level + 5) × 50 | 5,200 |
| Expert | 72 | Aco, Teco | (level + 5) × 55 | 5,720 |
| Master | 91 | Wolf | (level + 5) × 60 | 6,240 |
Every rumour and who gives it
Huntmaster Gilman can give every rumour; each of the other five has a list of their own. You need the creature's Hunter level and anything listed beside it. A rumour held by one guild hunter is never given by another, which is how a block list works: let the others hold the slow rumours and do your rumours for the one left with the quickest list.
Every rumour, 29 creatures
| Creature | Hunter | Method | Rare part | Given by | Also needs |
|---|---|---|---|---|---|
| Tropical wagtail | 19 | Bird snare | Tailfeathers | Gilman | |
| Wild kebbit | 23 | Deadfall | Kebbity tuft | Gilman | |
| Sapphire glacialis | 25 | Insect net | Blue butterfly wing | Gilman | |
| Swamp lizard | 29 | Net trap | Swamp lizard claw | Gilman, Cervus | Priest in Peril |
| Spined larupia | 31 | Spiked pit | Larupia ear | Gilman, Ornus | |
| Barb-tailed kebbit | 33 | Deadfall | Kebbity tuft | Gilman | |
| Snowy knight | 35 | Insect net | White butterfly wing | Gilman, Ornus | |
| Prickly kebbit | 37 | Deadfall | Kebbity tuft | Gilman | |
| Embertailed jerboa | 39 | Box trap | Large jerboa tail | Gilman, Ornus | Eagles' Peak |
| Horned graahk | 41 | Spiked pit | Graahk horn spur | Gilman, Cervus | |
| Spotted kebbit | 43 | Falconry | Kebbity tuft | Gilman, Cervus, Ornus | |
| Black warlock | 45 | Insect net | Black butterfly wing | Gilman, Cervus | |
| Orange salamander | 47 | Net trap | Orange salamander claw | Gilman, Cervus, Ornus, Aco | |
| Razor-backed kebbit | 49 | Tracking (kebbit) | Kebbity tuft | Gilman, Cervus | |
| Sabre-toothed kebbit | 51 | Deadfall | Kebbity tuft | Gilman, Cervus, Ornus, Aco, Teco | |
| Grey chinchompa | 53 | Box trap | Chinchompa tuft | Gilman, Cervus, Aco, Teco | Eagles' Peak |
| Sabre-toothed kyatt | 55 | Spiked pit | Kyatt tooth chip | Gilman, Ornus, Aco, Teco | |
| Dark kebbit | 57 | Falconry | Kebbity tuft | Gilman, Cervus, Aco, Teco | |
| Pyre fox | 57 | Deadfall | Fox fluff | Gilman, Cervus, Ornus | |
| Red salamander | 59 | Net trap | Red salamander claw | Gilman, Ornus, Aco, Teco, Wolf | |
| Wyrmscraig goat | 60 | Goat pit | Wyrmscraig goat hoof | Gilman, Cervus, Teco | Sheep Herder, 62 Sailing |
| Red chinchompa | 63 | Box trap | Red chinchompa tuft | Gilman, Cervus, Ornus, Aco, Teco, Wolf | Eagles' Peak |
| Dashing kebbit | 69 | Falconry | Kebbity tuft | Gilman, Aco, Teco, Wolf | |
| Sunlight antelope | 72 | Spiked pit | Antelope hoof shard (sunlight) | Gilman, Aco, Teco, Wolf | |
| Sunlight moth | 75 | Insect net | Sunlight moth wing | Gilman, Cervus, Teco | caught barehanded |
| Tecu salamander | 79 | Net trap | Salamander claw | Gilman, Aco, Wolf | |
| Herbiboar | 80 | Tracking (herbiboar) | Herby tuft | Gilman, Teco, Wolf | Bone Voyage, 31 Herblore |
| Moonlight moth | 85 | Insect net | Moonlight moth wing | Gilman, Aco, Wolf | caught barehanded |
| Moonlight antelope | 91 | Spiked pit | Antelope hoof shard (moonlight) | Gilman, Wolf |
Rare parts and how many catches a rumour takes
Every catch on a rumour has the chance below of giving the rare part, and the part is certain once you reach the count. The full guild hunter outfit raises the chance by 5% and lowers the count. Only one rare part can be carried at a time.
| Method | Chance | Certain at | Outfit |
|---|---|---|---|
| Bird snare | 1/20 | 40 | 38 |
| Box trap | 1/50 | 100 | 94 |
| Insect net | 1/40 | 80 | 76 |
| Deadfall | 1/15 | 30 | 28 |
| Falconry | 1/10 | 20 | 18 |
| Net trap | 1/25 | 50 | 46 |
| Spiked pit | 1/15 | 30 | 28 |
| Goat pit | 1/48 | 96 | 90 |
| Tracking (kebbit) | 1/15 | 30 | 28 |
| Tracking (herbiboar) | 1/7 | 14 | 12 |
Guild hunter outfit
Each piece adds to your catch rate and to the rare part chance, and wearing any piece with all four owned adds the set bonus. Pieces come from adept, expert and master loot sacks at 1 in 50, always in the order headwear, top, legs, boots. Once you have the set, a spare piece can be handed to Guild Scribe Verity for a supply loot sack.
| Piece | Catch rate | Rare part chance |
|---|---|---|
| Guild hunter headwear | +0.2% | +0.4% |
| Guild hunter top | +0.8% | +1.6% |
| Guild hunter legs | +0.6% | +1.2% |
| Guild hunter boots | +0.4% | +0.8% |
| Set bonus | +0.5% | +1% |
| Full set | +2.5% | +5% |
Hunters' loot sacks
A basic sack rolls 5 times, an adept sack 7, an expert sack 9 and a master sack 11, each roll picking one line of its table. One line gives 4 logs, better ones with a higher Woodcutting level, and from adept up another gives 4 grimy herbs, better with a higher Herblore level. Adept, expert and master sacks each have a 1 in 50 chance of an outfit piece, of the huntsman's kit and of an enhanced quetzal whistle blueprint. Expert and master sacks add a 1 in 50 chance of a perfected blueprint once you have had an enhanced one, and a 1 in 1,000 chance of Quetzin, the pet, which is likely 15 times as common at 200M Hunter experience. A supply sack from Verity rolls the master table without the rare rewards.
| Item | Quantity | Sacks |
|---|---|---|
| Quetzal feed | 1 | Basic, Adept, Expert, Master |
| Coins | 750–1,250 | Basic, Adept, Expert, Master |
| Hunter spear tips | 15–30 | Basic, Adept, Expert, Master |
| Blessed bone shards | 100–200 | Basic, Adept, Expert, Master |
| Raw kyatt | 2 | Basic, Adept, Expert, Master |
| Raw pyre fox | 3 | Basic, Adept, Expert, Master |
| Bird nest (empty) | 1 | Adept, Expert, Master |
| Bird nest (empty) | 2–4 | Adept, Expert, Master |
| Sun-kissed bones | 2 | Adept, Expert, Master |
| Raw sunlight antelope | 2 | Adept, Expert, Master |
| Sun-kissed bones | 3 | Expert, Master |
| Raw moonlight antelope | 2 | Expert, Master |
| Coins | 2,500–3,500 | Expert, Master |
| Logs, by Woodcutting level | 4 | Basic, Adept, Expert, Master |
| Grimy herbs, by Herblore level | 4 | Adept, Expert, Master |
Milestones
Some rewards come with the number of rumours you have done, whatever the sacks give:
| Rumours | Reward |
|---|---|
| 10 | A basic quetzal whistle blueprint from Soar Leader Pitri, to craft a basic quetzal whistle. |
| 25 | The ability to cook raw graahk, raw kyatt, and raw pyre foxes. |
| 50 | The ability to cook raw dashing kebbit, raw sunlight antelope, and raw moonlight antelope. |
| 50 | A tattered request note from Guildmaster Apatura. |
| 100 | A torn enhanced quetzal whistle blueprint from any hunters' loot sack, to craft an enhanced quetzal whistle. Only received if the player has not yet obtained a regular enhanced blueprint. |
| 100 | A guild history excerpt from Guildmaster Apatura. |
| 150 | A special chest key from Guildmaster Apatura. |
| 250 | A torn perfected quetzal whistle blueprint from any expert or master hunters' loot sack, to craft a perfected quetzal whistle. Only received if the player has not yet obtained a regular perfected blueprint. |
Quetzal whistles and their charges
A quetzal whistle takes you to any built quetzal landing site. Soar Leader Pitri, at the top of the guild's tree, gives the basic blueprint after 10 rumours and sells another for 500 coins. The enhanced and perfected blueprints come from loot sacks, or torn copies at 100 and 250 rumours if you have not had one, and each is crafted onto the whistle before it. Pitri charges a whistle from quetzal feed and raw hunter meat, and once you have a perfected whistle, 10,000 charges of raw meat buy one with unlimited charges; another after that costs 50,000 coins.
| Whistle | Charges |
|---|---|
| Basic quetzal whistle | 5 |
| Enhanced quetzal whistle | 20 |
| Perfected quetzal whistle | 50 |
| Perfected quetzal whistle(i) | Unlimited |
Pitri takes these for charges, from your inventory and not as notes:
| Item | Charges |
|---|---|
| Quetzal feed | 1 |
| Raw wild kebbit | 1 |
| Raw larupia | 1 |
| Raw barb-tailed kebbit | 1 |
| Raw graahk | 2 |
| Raw kyatt | 2 |
| Raw pyre fox | 2 |
| Raw sunlight antelope | 3 |
| Raw dashing kebbit | 3 |
| Raw moonlight antelope | 3 |
Ironmen, Hardcore Worlds and Deadman
Ironmen and group ironmen get the same rumours and sacks, but only the coins in a sack are counted as value here, and spare outfit pieces and blueprints go to Verity for supply sacks instead of being sold. Hardcore Worlds give the same experience and drops with their own separate economy, so sack values here are the main game's prices. On the permanent Deadman world, 345, every experience drop is multiplied by the world's rate for your level, the catches and the hand-in alike: 20 times at level 1 down to 10 times from 50 while protected, and half that once protection ends. Once unprotected, an accumulation charm triples the experience from chinchompas. The loot sacks are unchanged there.
Hunters' Rumours questions
Which guild hunter should I use? The one the plan above picks for your level: from 72 an expert with a block list, and from 91 Wolf or Aco. Aco gives slightly more rumours an hour, Teco gives herbiboar and goat rumours, and Wolf gives master sacks.
How do I set up a block list? Start with Gilman, who can give anything, and take rumours from the other guild hunters until each holds one of the rumours in your block list above, then leave those undone. Choosing a brand-new rumour from Gilman resets every guild hunter's rumour, and a rumour rerolled by switching to another guild hunter does not count as a block.
Should I turn on back-to-back rumours? Turning them on after a quick rumour and off after a slow one, at Guild Scribe Verity, gets you a few more quick rumours. Leaving them on all the time changes nothing on average.
What else trains Hunter? The Hunter calculator sets rumours against every creature and method, and the birdhouse run calculator plans bird houses between them.
Update history
Every change to this calculator
- The butterfly net is now called the insect net, matching its new name in game.
- Calculator added