OSRS Temple Trekking Calculator
Treks and hours to the lumberjack outfit at Temple Trekking, your chance by any number of treks, every route and follower side by side, and every reward.
Set experience directly to plan past level 99, up to 200M.
Leave them empty to use the figures for the way you trek.
Every way to trek, side by side
Your outfit and your lumberjacks, trekked each way. Tome experience is what each of the seven skills gets an hour on average.
| How you trek | Treks an hour | Lumberjack bridges a trek | Points a trek | Outfit in | Tome XP an hour |
|---|
The lumberjack outfit
The same pieces from the Forestry Shop
The anima-infused bark and noted logs the Friendly Forester asks for the pieces you lack.
Experience tomes
| Skill | A tome | A trek | An hour | Level | Treks to target |
|---|
What a reward token gives
| Reward | Fewest | Yours | Most | Value a trek | An hour |
|---|
The lumberjack outfit comes from one event, the bridge with no trees, where every undead lumberjack you kill has a 1 in 4 chance of a piece you do not own until one drops. How often that bridge turns up is not published, so the page gives every event a route can hold an equal share, with the lumberjack bridge taking the old bog's share too, and takes 3 events a trek on routes 1 and 3 and 2 on route 2. Those counts, the points a trek and the pace of a medium or hard follower are estimates, marked with a ~; type your own figures to replace them. A tome's skill is picked at random, so each of the seven gets a seventh of the tome on average, whatever your level. Reward values use today's instant-sell prices after the 2% tax, and the Forestry Shop's logs the instant-buy price. Rules and rates checked against the OSRS Wiki on 24 October 2026.
Followers
You escort one follower a trek. Temple Trekking runs from Burgh de Rott to the Paterdomus and needs In Aid of the Myreque. Burgh de Rott Ramble runs the other way and also needs Darkness of Hallowvale, so with both you can trek back and forth without walking back. A follower's class sets how many monsters join each fight: an easy follower brings 3, a medium one 4 and a hard one 5. More monsters mean more points and a slower trek. Easy followers fight best and have the most hitpoints.
| Follower | Class | Monsters | Trek | Needs |
|---|---|---|---|---|
| Fyiona Fray | Easy | 3 | Temple Trekking, from Burgh de Rott | In Aid of the Myreque |
| Dalcian Fang | Easy | 3 | Temple Trekking, from Burgh de Rott | In Aid of the Myreque |
| Mage | Easy | 3 | Burgh de Rott Ramble, from the Paterdomus | In Aid of the Myreque and Darkness of Hallowvale |
| Adventurer | Easy | 3 | Burgh de Rott Ramble, from the Paterdomus | In Aid of the Myreque and Darkness of Hallowvale |
| Jayene Kliyn | Medium | 4 | Temple Trekking, from Burgh de Rott | In Aid of the Myreque |
| Valantay Eppel | Medium | 4 | Temple Trekking, from Burgh de Rott | In Aid of the Myreque |
| Ranger | Medium | 4 | Burgh de Rott Ramble, from the Paterdomus | In Aid of the Myreque and Darkness of Hallowvale |
| Apprentice | Medium | 4 | Burgh de Rott Ramble, from the Paterdomus | In Aid of the Myreque and Darkness of Hallowvale |
| Rolayne Twickit | Hard | 5 | Temple Trekking, from Burgh de Rott | In Aid of the Myreque |
| Smiddi Ryak | Hard | 5 | Temple Trekking, from Burgh de Rott | In Aid of the Myreque |
| Woman-at-arms | Hard | 5 | Burgh de Rott Ramble, from the Paterdomus | In Aid of the Myreque and Darkness of Hallowvale |
| Forester | Hard | 5 | Burgh de Rott Ramble, from the Paterdomus | In Aid of the Myreque and Darkness of Hallowvale |
Routes
The route sets how strong the monsters are, how many points each kill earns and the colour of the token at the end, and the token's colour sets the size of every reward.
| Route | Way | Events | Monsters | Points a kill | Evading a fight | Token | Lumberjack bridges a trek |
|---|---|---|---|---|---|---|---|
| Route 1 | The swamp, the long way round | 0 to 9, mostly 3 | level 80 | 325 | Any fight | Blue | ~0.6 |
| Route 2 | Along the River Salve | 0 to 4 | level 110 | 625 | Once half the monsters are dead | Yellow | ~0.4 |
| Route 3 | Through Canifis, the Hollows and the boat to Mort'ton | 0 to 5, most often 3 | level 140 | 1,125 | None | Red | ~0.5 |
Events and points
Every event pulls you and your follower into its own area. A fight earns points for every monster killed, most puzzles earn 500, and Abidor Crank and the lumberjack bridge earn none. A trek is worth 325 points at least and 8,000 at most. On routes 1 and 2 you can take the path that evades a fight, which earns nothing from it.
| Event | Kind | Routes | Points | What happens |
|---|---|---|---|---|
| Abidor Crank | Friendly | 1, 2, 3 | 0 | Heals you and your follower, raises your Defence and turns rotten food into stew |
| Vampyre juvinates | Fight | 1, 2, 3 | A kill each | Need a silver weapon or Efaritay's aid |
| Ghasts | Fight | 1, 2, 3 | A kill each | Need druid pouches to fight |
| Shades | Fight | 3 | A kill each | Only at Mort'ton; drop remains for Shades of Mort'ton |
| Swamp snakes | Fight | 1, 2, 3 | A kill each | Skin the corpses with a knife for swamp snake hides |
| Giant snails | Fight | 1, 2, 3 | A kill each | Ranged attackers; drop snail shells |
| Nail beasts | Fight | 1, 2, 3 | A kill each | Drop 2 to 3 nail beast nails each; seldom met |
| Swamp creature | Fight | 3 | 4,000 | A head and four tentacles on the boat, 4,000 points |
| Bridge with trees | Puzzle | 1, 2, 3 | 500 | Chop the trees and mend the bridge with the logs |
| Bridge with undead lumberjacks | Puzzle | 1, 2, 3 | 0 | No trees: kill the lumberjacks for planks and the lumberjack outfit |
| River | Puzzle | 1, 2, 3 | 500 | Cut three vines, make a long vine and swing across |
| Campsite | Puzzle | 1, 2, 3 | A kill each | Cannot happen at present, because of a bug |
| Bog | Puzzle | None | 500 | Removed on 4 September 2024; its place went to the lumberjack bridge |
What a token can buy
Click a token anywhere to pick its reward. Every reward but the tome grows with the trek's points, from the fewest at 325 points to the most at 8,000. Herbs are tarromin or harralander with toadflax, two of the first to one of toadflax, and the ore is two coal to one iron.
| Reward | Blue | Yellow | Red |
|---|---|---|---|
| Pure essence | 50– | 120– | 370– |
| Bow strings | 100– | 150– | 200– |
| Silver bars | 5– | 50– | 100– |
| Herbs | 5– | 10– | 15– |
| Coal and iron ore | 21– | 66– | 150– |
| Watermelon seeds | 10– | 15– | 20– |
| Raw lobsters | 2– | 30– | 60– |
| Tome of experience (XP) | 1,100– | 2,035– | 4,015– |
A tome teaches one of Agility, Firemaking, Fishing, Mining, Slayer, Thieving or Woodcutting, 1 in 7 each, and you cannot choose which. A tome you do not want sells to High Level Alchemy for 3,000 coins.
The lumberjack outfit
Each piece adds Woodcutting experience while you cut, once you have 44 Woodcutting to wear it, and the whole set adds 2.5%. It does nothing for a tome. Undead lumberjacks drop the pieces in this order, never one you already have, and keep coming out of the river in groups of 5 until one drops. Kill several in the same moment, with a halberd's special, chinchompas or a barrage, and each one has its chance, so one bridge can give two pieces or more. The Forestry Shop sells the same pieces for anima-infused bark and noted logs.
| Piece | More Woodcutting experience | Forestry bark | Forestry logs |
|---|---|---|---|
| Lumberjack top | 0.8% | 1,500 | 60 yew logs, 120 magic logs, 120 redwood logs |
| Lumberjack legs | 0.6% | 1,300 | 160 yew logs, 140 magic logs |
| Lumberjack hat | 0.4% | 1,200 | 200 yew logs, 100 magic logs |
| Lumberjack boots | 0.2% | 1,000 | 100 maple logs, 200 yew logs |
| The whole set | 2.5% | 5,000 |
The bridge with trees is a different event: its lumberjacks, when they come, drop nothing but planks. The Forestry calculator plans the bark for the shop route.
Temple Trekking questions
What is the fastest way to the lumberjack outfit? Route 1 with any follower, taking the path that evades every fight, and stopping only for the lumberjack bridge. About 40 treks an hour are possible that way, with Burgh de Rott Ramble for the trip back.
Which follower gives the most experience from tomes? An easy one. The tome depends on the route, never the follower, and an easy follower's fights are shortest. Route 1 at 35 treks an hour gives about 48,125 tome experience an hour across the seven skills, route 2 at 25 about 63,250 and route 3 at 15 about 67,650, so route 2 beats route 3 once you manage more than 27 route 2 treks for every 15 on route 3.
What else trains Woodcutting? The Woodcutting calculator compares every tree.
Update history
Every change to this calculator
- Calculator added