OSRSPlan

OSRS Item Despawn Timer

How long items stay on the ground in OSRS and when other players see them: drops, loot, graves, deathpiles and clues, in ticks and minutes, with live timers.

Tool added 7 Nov 2026

What is on the ground

Scroll boxes and reward caskets are untradeable.

Others see it—
Gone after—
Game ticks—
Who can take it—

What happens to it

Start a timer the moment it lands. Times are game ticks of 0.6 seconds.

Each pile on the ground, when others can see it and when it goes
On the groundSeen by allGoneTicksTimer

Your timers

Start as many as you need. Each keeps the real time from when you started it, even with the tab in the background or after you reload the page.

Each timer you started, its stage, the next stage and the time left
TimerStageNextLeft

Every time is counted in game ticks. A tick is 0.6 seconds, so 100 ticks is one minute. A timer here runs on your own clock, so start it the moment the item lands; a timer that stops while you are logged out is marked, and you can pause it when you log out. Times marked ~ are estimates. Checked against the OSRS Wiki on 7 November 2026.

How long items stay on the ground

An item you drop shows to other players after one minute and is gone after three minutes, 300 game ticks in all. A monster's drop is yours alone for one minute, then anyone can take it until it goes at two minutes. Untradeable items never show to anyone else: one you drop lasts three minutes, its timer stops while you are logged out, and it follows you if you hop worlds. A tradeable item keeps counting down while you are logged out and stays on the world where it fell. Every figure on this page comes from these rules and the exceptions in the tables below.

Every despawn timer

These are the timers for every kind of item on the ground, 81 cases in all. "Others see it" is when a player other than you can see and take the item; "Never" means only you ever see it.

Dropped items

11 cases
Dropped items: when others can see each item and when it goes
CaseOthers see itGone afterTicksNotes
Tradeable item1 min3 min300Keeps running while you are logged out; stays on its world
Untradeable itemNever3 min300Stops while you are logged out; follows you between worlds
Anything, on an account under 20 hours playedNever3 min300Treated as untradeable
Clue scroll, challenge scroll or Mimic casketNever1 h 1 min6,100Stops while you are logged out; follows you between worlds
Tradeable item in the WildernessAt once3 min300Shows the moment it lands
Unnoted cooked food or potion in the WildernessNever15 s25Never shows to anyone else
Raw food in the WildernessNever3 min300Never shows to anyone else
Tradeable item on a PvP world or the Deadman world~At once~3 min300Food and potions as in the Wilderness
Anything in the Blast Furnace areaNever3 min300Follows you between worlds
Anything on Tutorial IslandNever30 s50Every item, tradeable or not
Tradeable item in Scurrius's public room1 min3 min300

Items on a table

2 cases
Items on a table: when others can see each item and when it goes
CaseOthers see itGone afterTicksNotes
Tradeable item on a table1 min10 min1,000Only tradeable items go on a table
Item on a Blast Furnace tableNever10 min1,000Follows you between worlds

Monster drops

5 cases
Monster drops: when others can see each item and when it goes
CaseOthers see itGone afterTicksNotes
Tradeable drop1 min2 min200Only the player it dropped for sees it first
Untradeable dropNever3 min300Never shows to anyone else
Clue scroll a monster dropsNever3 min3001 h 1 min once you drop it yourself
Drop in Scurrius's public room1 min3 min300
Big bones and rat meat in a private Scurrius roomNever2 min200Other loot there stays far longer

Deaths

9 cases
Deaths: when others can see each item and when it goes
CaseOthers see itGone afterTicksNotes
Grave, after a death to a monsterNever15 min1,500Counts only while logged in and active; then Death's Office
Supply pile (food and potions, setting on)Never1 h6,000Stops while logged out; not in the Wilderness, PvP worlds or instances
Supplies from a grave, on a second deathNever1 h6,000Drop beneath the grave
Ultimate Ironman deathpileNever1 h6,000Stops while logged out; follows you between worlds
Loot from a player kill1 min1 h6,000The killer alone for the first minute
Loot key, killer's inventory fullNever2 min200Only the killer can pick it up
Death in the Revenant CavesAt once1 h6,000Counts as a player kill
Deadman world, death to a monster1 min~1 h6,000Untradeables go to the grave
Hardcore WorldNeverDeleted—Anything bound for the grave is deleted

Rewards and other timers

16 cases
Rewards and other timers: when others can see each item and when it goes
CaseOthers see itGone afterTicksNotes
Random event reward, full inventoryNever3 h18,000
Araxxor loot that did not fitNever3 h18,000
Maggot King loot that did not fitNever3 h18,000
Strange plant fruit, full inventoryNever3 h18,000Only the picker sees it
Pharaoh's sceptre, full inventoryNever~3 min300
Bird nest from a tree1 min2 min200
Mark of graceNever10 min1,000A new mark on the stack starts it over
Shade key or coinsNever5 min500
Werewolf Agility Course stickNever~1 min 30 s150
Dwarf multicannon, unrepairedNever35 min3,500Breaks at 25 min
Chompy bird corpseNever2 min200
Ent trunkNever1 min 0.6 s101Only the killer can chop it
Sea monster corpseNever2 min200
Gout tuberNever10 min1,000Yours alone while you stay logged in
Al the Camel's dungNever15 s25
Party balloonNever2 min200

Boss instances

38 instances
Each boss instance: how long its loot and your dropped items stay, and where your items go when you die
InstanceLootYour dropsOn death
Alchemical Hydra3 h~3 hItem Retrieval Service
Araxxor3 h~3 hGrave outside
Brutus~3 h~3 hGrave outside
Bryophyta~3 h~3 hGrave outside
Chambers of Xeric (team)~3 h~3 hSafe
Commander Zilyana3 h3 hGrave outside
Corporeal Beast (team)~3 h~3 hGrave outside
Doom of Mokhaiotl~3 h~3 hGrave outside
Fortis Colosseum~3 h~3 hGrave outside
The Fractured Archive (team)~3 h~3 hGrave outside
The Gauntlet~3 h~3 hNo items go in
General Graardor3 h3 hGrave outside
Giant Mole~3 h~3 hGrave outside
Grotesque Guardians~3 h~3 hItem Retrieval Service
Hespori~3 h~3 hItem Retrieval Service
The Hueycoatl (team)~3 h~3 hGrave outside
Inferno30 min30 minSafe
K'ril Tsutsaroth3 h3 hGrave outside
King Black Dragon30 min3 minGrave outside
Kraken3 h3 hGrave outside
Kree'arra3 h3 hGrave outside
Mad Angel~3 h~3 hGrave outside
Maggot King3 h~3 hGrave outside
The Mimic~3 h~3 hItem Retrieval Service
Nex (team)~3 h~3 hItem Retrieval Service
The Nightmare (team)~3 h~3 hItem Retrieval Service
Obor~3 h~3 hGrave outside
Phosani's Nightmare~3 h~3 hItem Retrieval Service
Royal Titans (team)~3 h~3 hGrave outside
Sarachnis~3 h~3 hGrave outside
Scurrius~3 h~3 hGrave outside
Skotizo~3 h~3 hGrave outside
Theatre of Blood (team)~3 h~3 hItem Retrieval Service
Tombs of Amascut (team)~3 h~3 hItem Retrieval Service
TzHaar Fight Cave~3 h~3 hSafe
Vorkath3 h~3 hItem Retrieval Service
Yama (team)~3 h~3 hGrave outside
Zulrah~3 h~3 hItem Retrieval Service

Who can see an item on the ground

For the first minute a tradeable item is private: one you drop shows only to you, and a monster's drop only to the player it dropped for. After that minute it shows to everyone on the world. In a team instance the same minute applies before your team can see it. Untradeable items, clue scrolls you drop, marks of grace, shade keys and an Ultimate Ironman's deathpile never show to anyone else. Ironmen cannot pick up drops from another player's kill or the loot of a player kill, apart from the bones; a Group Ironman's loot goes to the group member who dealt the most damage.

The Wilderness and PvP worlds

In the Wilderness a tradeable item you drop shows to everyone at once, so dropping your gear before a fight hands it out. Cooked food and potions never show to anyone else and go after just 15 seconds, and raw food never shows either. A player kill drops your loot for the killer alone for one minute and then for everyone until one hour after the kill. With loot keys on, the loot goes into a key in the killer's inventory instead; if their inventory is full the key drops for two minutes and only they can pick it up. Food, potions and phoenix necklaces you lose in the Wilderness or on a PvP world are deleted rather than dropped.

Graves, supply piles and deathpiles

When a monster kills you, your lost items wait in a grave for 15 minutes. That time counts only while you are logged in, not idle for more than 10 seconds and with the grave window closed, so you can log out without losing it. After that Death's Office keeps your items for a higher fee. With the supply pile setting on, your food and potions drop where you died instead and stay one hour. An Ultimate Ironman has no grave: everything drops in a pile that only they can see, which lasts one hour of logged-in time and follows them to any world. In most boss instances your items go to the boss's Item Retrieval Service instead, and on a Hardcore World anything bound for the grave is deleted.

Clue scrolls and juggling

A clue scroll, challenge scroll or Mimic casket you drop stays 61 minutes, 6,100 ticks, and never shows to anyone else. The timer stops while you are logged out and the clue follows you between worlds, so you can keep a spare clue on the floor while you solve another. Pick it up and drop it again before the time runs out to start it over. A clue a monster drops goes after three minutes until you have picked it up once. The scroll box calculator works out how many clues you can stack in your bank as well.

The limit on items in one place

Each 8 by 8 tile area holds at most 129 tradeable items or stacks on the ground. Drop more there and the newest replace the oldest, whatever their timers say.

Update history

Every change to this calculator

  • Calculator added