OSRS Light Box Solver
Solve an OSRS master clue light box from what each button changes: the fewest presses that light every lamp, or the light you misread. Also the ToA lights puzzle.
Tap every plate that is lit. Enter them from whichever side you stand: the answer turns with them.
Press these, in any order
Lights that may be misread
| If this light is the other way | Press |
|---|
What each button changes
Tap a light in a button's grid to mark that the button changes it. The lights now must be the box as it is after these presses.
Step on these plates, in any order
Flips against steps
A right-click flip changes one plate and deals 20 damage. Each row is the fewest steps left after that many flips.
| Flips | Flip | Then step on | Moves | Damage |
|---|
Every answer is exact. The page works out the buttons from what you record, so a misread light is the one thing that can make it wrong; the boards under the answer show what the box should look like after each press. The light box chance is an estimate and carries a ~. Checked against the OSRS Wiki on 6 November 2026.
How to solve a light box
A light box has 25 lights in a 5 by 5 grid and eight buttons, A to H. Each button flips its own set of lights every time you press it: the ones that are off come on and the ones that are on go off. No table tells you which lights a button flips, so you find out by pressing it, and the box is solved the moment every light is on.
Because a button flips the same lights each time, pressing it twice puts them back, and the order of your presses never matters. So the answer is a set of buttons, each pressed once. To find it, mark the lights that are on, press A once and tap the lights that changed, then do the same for B and the rest. That is 8 presses, one for each button, and nothing less tells you what a button does. Once the page knows enough it gives the fewest presses that finish the box, often before you reach H.
If you press a button by mistake, press it again and the box is back where it was. Pressing buttons in the brute-force order (A, B, A, C, A, B, A, D and so on) also works, since it tries all 256 sets of buttons, but it can take 255 presses where recording takes 8 and the answer at most 8 more.
When there is no answer
Every light box can be solved, so when the buttons you recorded cannot light every lamp, a light was read the wrong way, either in the lights now or in a button. The page tries each single light the other way round and lists every one that would make the box solvable, with the presses that would then finish it. Check those lights in the box first. If none fits, more than one light is off: press a button twice to see its lights again, or start the record over with Reset.
Some boxes have buttons that work together: two buttons that change the same lights, or one that does what two others do between them. Then more than one set of presses lights the box, and the page counts them and picks the shortest.
Where light boxes come from
Light boxes are only in master clues. At an anagram step the NPC you find hands you a light box or a puzzle box; solve it and talk to them again for your next step or your casket. If you destroy or lose the box, you start a new one from the beginning. These are the sixteen anagram steps:
| Anagram | NPC | Where |
|---|---|---|
| A Elf Knows | Snowflake | Weiss |
| Brucie Catnap | Captain Bruce | Shayzien |
| Car If Ices | Sacrifice | Zul-Andra, on the dock near Priestess Zul-Gwenwynig |
| Ded War | Edward | Inside Rogues' Castle |
| Dim Tharn | Mandrith | Outside the Wilderness Resource Area |
| Duo Plug | Dugopul | Graveyard on Ape Atoll, south of Awowogei's throne room |
| Forlun | Runolf | Miscellania and Etceteria Dungeon (Requires partial completion of Royal Trouble.) |
| Im N Zezim | Immenizz | The impling inside Puro-Puro |
| Mal in Tau | Luminata | East of the Burgh de Rott entrance, in town |
| Mold La Ran | Old Man Ral | Meiyerditch |
| Mus Kil Reader | Radimus Erkle | Legends' Guild |
| Rip Maul | Primula | Myths' Guild |
| Rue Go | Goreu | Lletya |
| Slam Duster Grail | Guildmaster Lars | Woodcutting Guild in Hosidius |
| Ten Wigs On | Wingstone | Between Nardah and the Agility Pyramid |
| Twenty Cure Iron | New Recruit Tony | Graveyard of Heroes in Shayzien |
Each kind of master clue step is equally likely, so with 7 kinds and a light box or a puzzle box at an anagram, about ~1 in 14 master clue steps is a light box. With 6 to 8 steps a clue, that is ~0.5 light boxes a master clue, and ~40% of master clues have at least one. The master clue rewards calculator works out what the casket at the end is worth, and the scroll box calculator how many master clues you can stack while you get to them.
The Path of Scabaras lights puzzle
In the Tombs of Amascut, one room on the Path of Scabaras has 8 pressure plates in a square with no plate in the middle. Stepping on a plate flips it and the plate on each side of it round the square, and the room opens when every plate is lit. A plate can also be flipped on its own with its right-click option, for 20 damage each time. Every arrangement has exactly one set of plates to step on, so the page shows that set and what each flip would save. The ToA calculator works out the raid's loot.
Update history
Every change to this calculator
- Calculator added