OSRSPlan

OSRS Max Hit Calculator

Your melee, ranged or magic max hit with any gear, boost and prayer, what it takes to hit one higher, and the cheapest upgrades at live Grand Exchange prices.

Prices updated 2 min ago · Tool updated 16 Oct 2026

Your build
Combat style

Your target

Max hit0
Effective level0
Strength bonus0
Next max hit—

Your equipment

Pick a slot, then search. With the box empty the list shows the strongest pieces for your style first.

Your equipment bonuses
BonusStabSlashCrushMagicRanged
Attack00000
Defence00000

How it adds up

Each line is one step, rounded down before the next, which is how the game does it.

    What gets you the next max hit

    Ways to reach the next max hit
    RouteNeededMax hit

    Upgrades that raise your max hit

    Every single swap from the gear above that hits harder, cheapest per point of max hit first, at live Grand Exchange prices.

    Gear swaps that raise your max hit
    Swap inSlotMax hitPricePer point

    Every boost and prayer

    Your max hit with this gear for each combination. Yours is marked.

    Max hit by boost and prayer

    Max hit by level

    The levels where your max hit goes up
    LevelMax hitExperience from now

    A max hit is rounded down at every step. That is why one more strength bonus or one more level often changes nothing, and why the page shows how far the next point is. Set your target. A slayer helmet, a salve amulet, a dragon hunter lance and most other effects only work against the right monster, so they add nothing until you tick what you are fighting. A salve amulet and a slayer helmet never stack; the salve amulet wins. Ammunition only counts with a weapon that fires it. Arrows add nothing to a crystal bow or a blowpipe, and a blowpipe takes its darts from the box that appears under your target when you equip it. Formulas and gear checked against the OSRS Wiki on 18 September 2026. Prices are live.

    How max hit is worked out

    Melee and ranged use the same sum. Your level, with any potion, is multiplied by your prayer and rounded down. Your attack style adds to it, then 8 is added, and a full void set multiplies the total. That is your effective level.

    Effective level = (Level + boost) × prayer, rounded down, + style + 8
    Max hit = (Effective level × (strength bonus + 64) + 320) ÷ 640, rounded down

    The style bonus is 3 for aggressive and 1 for controlled with melee, and 3 for accurate with ranged. Rapid and longrange add nothing. At 99 Strength with a super combat potion, Piety and an aggressive style the effective level is 156, and each point of strength bonus is worth about a quarter of a max hit.

    Gear that multiplies your max hit

    After the base figure, effects apply one at a time and each result is rounded down. A slayer helmet or black mask on task is 7/6 for melee, and the imbued one is 1.15 for ranged and magic. A salve amulet is 7/6 against the undead and the enchanted one is 1.2. The dragon hunter lance is 1.2 against dragons and the crossbow 1.25. Arclight and Emberlight add 70% against demons. The twisted bow scales with the target's Magic level: 215% damage against 250 Magic, which is as high as it counts outside the Chambers of Xeric.

    Some pairs add up before they multiply. An imbued slayer helmet with a dragon hunter crossbow is 1.15 plus 0.25, so 1.4, and with Craw's bow in the Wilderness it is 1.65.

    Magic max hit

    A spell has a fixed max hit. Your Magic level decides what you can cast and how often you hit, and leaves the damage alone. Three things break that rule. Elemental spells hit as hard as the best spell of their tier you have unlocked, so Wind Strike hits 8 once you reach 13 Magic. Magic Dart is a tenth of your Magic level plus 10. A powered staff such as a trident works its max hit out from your Magic level, potions included: the trident of the swamp is a third of your level, less 2.

    Magic damage from gear is added together first and applied once. A slayer helmet, a Wilderness sceptre and a tome then multiply the result in turn. Tumeken's shadow triples the magic damage of everything else you wear.

    Why one more level did nothing

    The division by 640 means most single levels and most single points of strength bonus fall short of a whole number. At a 100 strength bonus you need about four effective levels for one more max hit. The level table above lists exactly which levels pay out with your gear, and the upgrade table only lists swaps that reach at least the next whole point.

    Update history

    Every change to this calculator

    • Added prices for 67 items that showed none, including the abyssal dagger and most arrows and bolts
    • Calculator added