OSRSPlan

OSRS Melee Training Calculator

Attack, Strength, Defence and Hitpoints experience an hour from your own gear and boosts, the best monsters for your account, and the time to any goal.

Prices updated · Tool updated 11 Nov 2026

Your account

Other skills

Some gear needs a level outside combat, and the moonlight potion's boost follows your Herblore.

Goals
Training
Experience to
Your target

Gear

Quests done, for gear
Diaries and other unlocks done
Boosts and prayer
Quests for the training spots

XP an hour—
Hitpoints XP an hour—
Time to your goals—
Kills to your goals—

Experience an hour

Experience an hour and a kill in each skill, with the time to its goal training it alone
SkillLevelXP an hourXP a killAlone to goalKills

The fight

How each kill goes with this setup

Your plan to the goals

Each step of the plan with its levels, time and kills
Step and levelsTimeKills

Every attack style of your weapon

Experience an hour on each attack style of the weapon
StyleTrainsMax hitAccuracyXP an hour

Your gear

Tap a slot to change it.

Training spots from the guides

Every spot the wiki's pay-to-play and free-to-play melee guides name, worked out for your account.

Experience an hour at each training spot the guides name
SpotLevelsNeedsXP an hour

Best monsters for your account

Every monster you can fight, with your gear, boosts and prayer, best first. Pick one to fight it.

Monsters ranked by experience an hour
#MonsterHitpointsKills an hourXP an hour

Every hit follows the game's combat formulas, the same ones as the DPS calculator: the chance of each damage from a miss up to your max hit, so damage past a monster's last Hitpoint, which gives no experience, is counted out kill by kill. The time between kills is an estimate, marked with a ~: 2 ticks to move on, and the monster's respawn shared between the ones in reach. Boosts wear off a level a minute and you drink again on the minute you set. Rules checked against the OSRS Wiki on 9 November 2026.

How melee experience works

Every point of damage you deal gives experience. On an accurate style it is 4 Attack experience a damage, on an aggressive style 4 Strength, on a defensive style 4 Defence, and on a controlled style 1.33 to each of the three. Hitpoints gets 1.33 a damage whatever the style. Some monsters give a bonus on top, set by their stats, and a few give less. The calculator reads that bonus for every monster and shows it under the fight.

Accurate adds 3 hidden levels to Attack, aggressive 3 to Strength, defensive 3 to Defence and controlled 1 to each. That is why a style can raise your max hit or your accuracy while it trains another skill, and why the table of attack styles shows a different max hit on each line. The max hit calculator walks through every step of that sum, and the DPS calculator takes the same loadout against any monster with every special effect spelled out.

Overkill and the time between kills

A hit of 20 on a monster with 3 Hitpoints left gives the experience for 3. Against monsters with few Hitpoints a big hitter loses more to this than a fast one, so the fastest kill is not always the most experience. The calculator works out the average number of attacks a kill takes from your exact chance of each hit, then adds the time to find the next target. Where several monsters share a spot you rarely wait for a respawn; at a single spawn you wait for every one. Set the ticks between kills and the monsters in reach to match how you play.

Boosts, prayers and special attacks

A potion boost falls back a level every minute, so the hour is worked out from every boosted level you spend time on, until you drink again. Divine potions and overloads hold their boost and then end. The boosts calculator lists what each one gives at your level. Piety opens up once you finish King's Ransom and then the Knight Waves training, and Zeal replaces it once you hand in the Horn of Bran. A special attack weapon adds a hit each time your energy refills, and a lightbearer refills it twice as fast.

Game modes and Deadman

Ironmen and Hardcore Worlds earn experience at the normal rate; an ironman cannot buy gear on the Grand Exchange, so the gear search shows the best gear your levels and quests let you wear. On the permanent Deadman world, 345, experience is multiplied by 20 at level 1 down to 10 from level 50 during your first 12 hours of protection, and by 10 down to 5 after it, at most 2x inside an instance. Nigel can turn off combat or Hitpoints experience. Ironmen cannot fight other players, so the second account row is for main accounts.

Where to train

The Gemstone Crab calculator covers the crab in full, with the gems from its shell, and the Nightmare Zone calculator plans points, potions and imbues as well as the experience. On a task, the Slayer calculator shows how long it takes and what it pays. To set your gear, the gear calculator finds the best setup for any budget, and the XP calculator compares melee with every other skill.

Update history

Every change to this calculator

  • The gear search now knows the levels needed for 51 more items, including the crystal axe and pickaxe and god armour pieces.
  • Added the Maggot King's Melee punish row, and melee now counts on its Nearby row.
  • Fractured Archive bosses now show their current max hits and experience bonuses.
  • Monsters your weapon cannot hurt now follow the same rules as the DPS page, and the Rod of Ivandis no longer counts against tier 3 vampyres.
  • Calculator added