OSRSPlan

OSRS Wintertodt Calculator

Hours, games and rewards to your Firemaking goal at Wintertodt, every way of playing side by side, loot at your levels and the chance of each rare reward.

Prices updated · Tool updated 29 Oct 2026

Your Wintertodt

Current Firemaking
Target Firemaking

Set experience directly to plan past level 99, up to 200M.

Pyromancer pieces you wear

Your levels when you search the cart
Already in your bank
The reward you are after

Time to your goal—
Games—
Rewards—
The loot is worth—

Every way to play it, side by side

Your Firemaking, your outfit and your goal, played each way.

Each way of playing Wintertodt to your Firemaking goal
How you playXP an hourRewards an hourTimeGamesRewardsLoot

Other experience on the way

Woodcutting, Fletching and Construction experience from this plan
SkillAn hourBy your goal

What the rewards bring

The chance of each rare reward over the rewards this plan earns
RewardA rewardBy your goalHalf have it bySells for

How long until it drops

Rewards and hours for a chance of the reward you are after

What a reward is worth

The supplies depend on your level in each skill when you search the cart, so a higher level is not always worth more.

The average value of one reward, part by part, at your levels and at the best level for each
Part of the rewardYour levelWorth nowBest levelWorth there

Rewards from a game's points

Two rewards at 500 points and one more for every 500 after, with what is left over a chance of one more.

Rewards from the points scored in one game

Damage to your warmth

Warmth lost to each of the Wintertodt's attacks
AttackWarmth lostHits a potion dose covers

Every figure is an average. Experience an hour is what players report for each way of playing, and every action at Wintertodt pays a multiple of your level, so the rate rises with each level. A figure with a ~ is an estimate: games an hour when playing solo, and rewards an hour on a mass world, taken from the middle of the points players report. The Pyromancer outfit adds to the experience from the fire and not to the reward for the win. Loot is priced at what it sells for right now, after the 2% tax. The phoenix, warm gloves, bruma torches, Pyromancer pieces and spirit seeds cannot be sold. Figures checked against the OSRS Wiki on 23 October 2026. In Deadman Mode the tome of fire and burnt pages drop twice as often (three times with a charged trinket of fortuity), and a stockpiling charm triples the rewards. Deadman Mode has a Grand Exchange of its own with no tax, so its loot is shown at main game prices without the tax and marked with a ~, as are the rates no one has published.

Wintertodt experience an hour

Wintertodt needs 50 Firemaking. Every brazier you light, root you burn and kindling you add pays Firemaking experience as a multiple of your level, and so does the reward for the win, which is 100 times your level once you reach 500 points. So the rate at level 70 is 70/99 of the rate at 99.

Firemaking experience an hour, by level
How you play506070809099
Mass world, burning roots 177,000 212,000 247,000 283,000 318,000 350,000
Mass world, fletching 146,000 176,000 205,000 234,000 264,000 290,000
Mass worlds, hopping each win 228,000 274,000 319,000 365,000 411,000 452,000
Solo, burning roots 157,000 188,000 219,000 251,000 282,000 310,000
Solo, fletching and healing 121,000 145,000 170,000 194,000 218,000 240,000
Other experience an hour at level 99
How you playWood­cuttingFletch­ingCon­structionGames an hour
Mass world, burning roots 21K 0 2K 12
Mass world, fletching 12K 24K 2K 12
Mass worlds, hopping each win 15K 30K 2K 24
Solo, burning roots 15K 0 20K ~3.24
Solo, fletching and healing 10K 20K 18K ~0.17

A mass world game lasts about five minutes with the wait, so twelve an hour. Hopping to a fresh world after each win can double that, but it is hard to keep up. Solo games last as long as you like: 15 to 20 minutes when burning for experience, or a whole six-hour session when fletching and healing for points. Construction experience needs a house of your own.

How points become rewards

Points for each action at Wintertodt
ActionPoints
Lighting a brazier25
Adding a bruma root10
Adding a bruma kindling25
Repairing a broken brazier25
Healing a pyromancer75

You need 500 points in a game for any reward. That earns two rewards from the reward cart and one more for every 500 points after, and the points between are a chance of one more, so 1,200 points are three rewards and a 40% chance of a fourth. Leaving the prison before the end loses the game's points. The cart holds up to 8,000 rewards.

Experience for each action, as a multiple of your level in the skill
ActionTimes your level
Lighting a brazier Firemaking6
Cutting a bruma root Woodcutting0.3
Adding a bruma root Firemaking3
Fletching a bruma root Fletching0.6
Adding a bruma kindling Firemaking3.8
Repairing a broken brazier Construction4
Making a rejuvenation potion Herblore0.1
Subduing the Wintertodt with 500 points Firemaking100

The reward cart

Each reward is one search of the cart. It rolls down a list and stops at the first success: the phoenix, the dragon axe, the tome of fire, warm gloves, a bruma torch, a Pyromancer piece and burnt pages. If none of them hits, you get supplies: logs, gems, ores, herbs, seeds or fish, 3 in 25 each, or coins, saltpetre or dynamite. Which log, gem, ore, herb, seed or fish depends on your Woodcutting, Crafting, Mining, Herblore, Farming or Fishing level when you search, so you can save rewards in the cart and search them later.

The chance of each rare reward from one search
RewardRolled at
Phoenix1 in 5,000
Dragon axe1 in 10,000
Tome of fire1 in 1,000
Warm gloves1 in 150
Bruma torch1 in 150
Pyromancer piece1 in 150
Burnt pages1 in 45

A Pyromancer piece is always the one you have fewest of, in the order garb, hood, robe and boots, so the outfit takes four. Each piece adds Firemaking experience (hood 0.4%, garb 0.8%, robe 0.6%, boots 0.2%), and the full set adds 2.5%. With three warm gloves already, the gloves roll gives a magic seed, and with three bruma torches the torch roll gives two or three torstol seeds. Ignisia takes spare gloves, torches and outfit pieces for 50 burnt pages each. The phoenix is 15 times likelier once you have 200 million Firemaking experience.

Wintertodt questions

Mass world or solo? A mass world earns the most Firemaking experience for the least attention. Solo earns more rewards an hour and more Construction experience, and solo fletching and healing earns as many rewards an hour as any way of playing.

How much warm clothing do I need? Four warm items is the most that helps. Each one cuts the cold's damage and adds 1% to the warmth you regain each minute.

What else trains Firemaking? The Firemaking calculator has every log, pyre and Barbarian method beside this one.

What changes in Deadman Mode? On the permanent Deadman world each combat bracket doubles the chance of the tome of fire and burnt pages; a charged trinket of fortuity adds one more time the normal rate. A stockpiling charm in your inventory triples the rewards, counted here as three rolls of the cart for each reward. Pick Deadman Mode under "Where you play" to count them.

Update history

Every change to this calculator

  • Added Deadman Mode: the tome of fire and burnt pages drop twice as often, and a stockpiling charm triples your rewards.
  • Calculator added

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