OSRS Wintertodt Calculator
Hours, games and rewards to your Firemaking goal at Wintertodt, every way of playing side by side, loot at your levels and the chance of each rare reward.
Set experience directly to plan past level 99, up to 200M.
Every way to play it, side by side
Your Firemaking, your outfit and your goal, played each way.
| How you play | XP an hour | Rewards an hour | Time | Games | Rewards | Loot |
|---|
Other experience on the way
| Skill | An hour | By your goal |
|---|
What the rewards bring
| Reward | A reward | By your goal | Half have it by | Sells for |
|---|
How long until it drops
What a reward is worth
The supplies depend on your level in each skill when you search the cart, so a higher level is not always worth more.
| Part of the reward | Your level | Worth now | Best level | Worth there |
|---|
Rewards from a game's points
Two rewards at 500 points and one more for every 500 after, with what is left over a chance of one more.
Damage to your warmth
| Attack | Warmth lost | Hits a potion dose covers |
|---|
Every figure is an average. Experience an hour is what players report for each way of playing, and every action at Wintertodt pays a multiple of your level, so the rate rises with each level. A figure with a ~ is an estimate: games an hour when playing solo, and rewards an hour on a mass world, taken from the middle of the points players report. The Pyromancer outfit adds to the experience from the fire and not to the reward for the win. Loot is priced at what it sells for right now, after the 2% tax. The phoenix, warm gloves, bruma torches, Pyromancer pieces and spirit seeds cannot be sold. Figures checked against the OSRS Wiki on 23 October 2026. In Deadman Mode the tome of fire and burnt pages drop twice as often (three times with a charged trinket of fortuity), and a stockpiling charm triples the rewards. Deadman Mode has a Grand Exchange of its own with no tax, so its loot is shown at main game prices without the tax and marked with a ~, as are the rates no one has published.
Wintertodt experience an hour
Wintertodt needs 50 Firemaking. Every brazier you light, root you burn and kindling you add pays Firemaking experience as a multiple of your level, and so does the reward for the win, which is 100 times your level once you reach 500 points. So the rate at level 70 is 70/99 of the rate at 99.
| How you play | 50 | 60 | 70 | 80 | 90 | 99 |
|---|---|---|---|---|---|---|
| Mass world, burning roots | 177,000 | 212,000 | 247,000 | 283,000 | 318,000 | 350,000 |
| Mass world, fletching | 146,000 | 176,000 | 205,000 | 234,000 | 264,000 | 290,000 |
| Mass worlds, hopping each win | 228,000 | 274,000 | 319,000 | 365,000 | 411,000 | 452,000 |
| Solo, burning roots | 157,000 | 188,000 | 219,000 | 251,000 | 282,000 | 310,000 |
| Solo, fletching and healing | 121,000 | 145,000 | 170,000 | 194,000 | 218,000 | 240,000 |
| How you play | Woodcutting | Fletching | Construction | Games an hour |
|---|---|---|---|---|
| Mass world, burning roots | 21K | 0 | 2K | 12 |
| Mass world, fletching | 12K | 24K | 2K | 12 |
| Mass worlds, hopping each win | 15K | 30K | 2K | 24 |
| Solo, burning roots | 15K | 0 | 20K | ~3.24 |
| Solo, fletching and healing | 10K | 20K | 18K | ~0.17 |
A mass world game lasts about five minutes with the wait, so twelve an hour. Hopping to a fresh world after each win can double that, but it is hard to keep up. Solo games last as long as you like: 15 to 20 minutes when burning for experience, or a whole six-hour session when fletching and healing for points. Construction experience needs a house of your own.
How points become rewards
| Action | Points |
|---|---|
| Lighting a brazier | 25 |
| Adding a bruma root | 10 |
| Adding a bruma kindling | 25 |
| Repairing a broken brazier | 25 |
| Healing a pyromancer | 75 |
You need 500 points in a game for any reward. That earns two rewards from the reward cart and one more for every 500 points after, and the points between are a chance of one more, so 1,200 points are three rewards and a 40% chance of a fourth. Leaving the prison before the end loses the game's points. The cart holds up to 8,000 rewards.
| Action | Times your level |
|---|---|
| Lighting a brazier Firemaking | 6 |
| Cutting a bruma root Woodcutting | 0.3 |
| Adding a bruma root Firemaking | 3 |
| Fletching a bruma root Fletching | 0.6 |
| Adding a bruma kindling Firemaking | 3.8 |
| Repairing a broken brazier Construction | 4 |
| Making a rejuvenation potion Herblore | 0.1 |
| Subduing the Wintertodt with 500 points Firemaking | 100 |
The reward cart
Each reward is one search of the cart. It rolls down a list and stops at the first success: the phoenix, the dragon axe, the tome of fire, warm gloves, a bruma torch, a Pyromancer piece and burnt pages. If none of them hits, you get supplies: logs, gems, ores, herbs, seeds or fish, 3 in 25 each, or coins, saltpetre or dynamite. Which log, gem, ore, herb, seed or fish depends on your Woodcutting, Crafting, Mining, Herblore, Farming or Fishing level when you search, so you can save rewards in the cart and search them later.
| Reward | Rolled at |
|---|---|
| Phoenix | 1 in 5,000 |
| Dragon axe | 1 in 10,000 |
| Tome of fire | 1 in 1,000 |
| Warm gloves | 1 in 150 |
| Bruma torch | 1 in 150 |
| Pyromancer piece | 1 in 150 |
| Burnt pages | 1 in 45 |
A Pyromancer piece is always the one you have fewest of, in the order garb, hood, robe and boots, so the outfit takes four. Each piece adds Firemaking experience (hood 0.4%, garb 0.8%, robe 0.6%, boots 0.2%), and the full set adds 2.5%. With three warm gloves already, the gloves roll gives a magic seed, and with three bruma torches the torch roll gives two or three torstol seeds. Ignisia takes spare gloves, torches and outfit pieces for 50 burnt pages each. The phoenix is 15 times likelier once you have 200 million Firemaking experience.
Wintertodt questions
Mass world or solo? A mass world earns the most Firemaking experience for the least attention. Solo earns more rewards an hour and more Construction experience, and solo fletching and healing earns as many rewards an hour as any way of playing.
How much warm clothing do I need? Four warm items is the most that helps. Each one cuts the cold's damage and adds 1% to the warmth you regain each minute.
What else trains Firemaking? The Firemaking calculator has every log, pyre and Barbarian method beside this one.
What changes in Deadman Mode? On the permanent Deadman world each combat bracket doubles the chance of the tome of fire and burnt pages; a charged trinket of fortuity adds one more time the normal rate. A stockpiling charm in your inventory triples the rewards, counted here as three rolls of the cart for each reward. Pick Deadman Mode under "Where you play" to count them.
Update history
Every change to this calculator
- Added Deadman Mode: the tome of fire and burnt pages drop twice as often, and a stockpiling charm triples your rewards.
- Calculator added