OSRS Mage Training Arena Calculator
Pizazz points, hours, runes and Magic experience to any Mage Training Arena reward, room by room, with every reward priced at live Grand Exchange prices.
Leave a box empty to use the wiki's pace for your setup.
Rewards you want
Room by room
| Room | To earn | An hour | Time | Magic XP |
|---|
Runes you need
| Rune | Runes | Each | Cost |
|---|
Every reward, side by side
Each reward on its own, from no points, with your pace and spells. Value is what it sells for after the 2% tax.
| Reward | Time | Runes | Value | Profit an hour |
|---|
Points and experience follow each room's rules. A maze takes 8.3 casts on average and pays 3.6 points with the five-maze bonus; Bones to Bananas makes 1.25 graveyard points a cast and Bones to Peaches 3; an alchemy cast on the 30-coin item makes 0.3 points; the Enchanting Chamber's points come from the wiki's tables for each spell and pace. Times are the wiki's paces, which you can replace with your own, and the 17-item rotation (marked ~) is the middle of the wiki's 16 to 18. Runes are bought at today's instant-buy price and elemental runes come from a staff unless you untick it. The runes the graveyard and the chamber pay back are a random mix and are valued at the average of their types. Rules and costs checked against the OSRS Wiki on 17 October 2026.
What the shop sells
Every reward costs points from all four rooms. A wand is an upgrade: the apprentice wand takes a beginner wand as well as its points, and so on up to the master wand, which costs 480, 480, 4,800 and 530 points from nothing. The rune pouch is sold only to a player who does not own one. A room holds at most 8,000 telekinetic, 8,000 graveyard, 32,000 enchantment and 16,000 alchemist points.
| Reward | Tele | Grave | Ench | Alch |
|---|---|---|---|---|
| Bones to Peaches | 200 | 200 | 2,000 | 300 |
| Rune pouch | 150 | 150 | 1,500 | 200 |
| Infinity boots | 120 | 120 | 1,200 | 120 |
| Infinity gloves | 175 | 175 | 1,500 | 225 |
| Infinity hat | 350 | 350 | 3,000 | 400 |
| Infinity top | 400 | 400 | 4,000 | 450 |
| Infinity bottoms | 450 | 450 | 5,000 | 500 |
| Mage's book | 500 | 500 | 6,000 | 550 |
| Beginner wand | 30 | 30 | 300 | 30 |
| Apprentice wand | 60 | 60 | 600 | 60 |
| Teacher wand | 150 | 150 | 1,500 | 200 |
| Master wand | 240 | 240 | 2,400 | 240 |
| Mist rune | 1 | 1 | 15 | 1 |
| Dust rune | 1 | 1 | 15 | 1 |
| Mud rune | 1 | 1 | 15 | 1 |
| Smoke rune | 1 | 1 | 15 | 1 |
| Steam rune | 1 | 1 | 15 | 1 |
| Lava rune | 1 | 1 | 15 | 1 |
| Cosmic rune | 0 | 0 | 5 | 0 |
| Chaos rune | 0 | 1 | 5 | 1 |
| Nature rune | 0 | 1 | 0 | 1 |
| Death rune | 2 | 1 | 20 | 1 |
| Law rune | 2 | 0 | 0 | 0 |
| Soul rune | 2 | 2 | 25 | 2 |
| Blood rune | 2 | 2 | 25 | 2 |
The Enchanting Chamber, spell by spell
Enchanting a shape pays points equal to the spell's level, every tenth shape pays double, and the shape shown on screen pays 2 more. The wiki times three ways to play: any shape left to autocast (720 an hour), the bonus shape cast by hand (1,470) and one pile at the spell's full speed with the orbs dropped (2,000). An orb deposited pays 20 experience on top of the spell's own, and every 20 deposited pay 3 blood, death or cosmic runes.
| Spell | Autocast points | Bonus shape points | Bonus shape XP | One pile points |
|---|---|---|---|---|
| Lvl-1 Enchant | 1,152 | 4,557 | 55,125 | 3,063 |
| Lvl-2 Enchant | 1,944 | 6,174 | 83,790 | 5,131 |
| Lvl-3 Enchant | 2,736 | 7,791 | 116,130 | 7,194 |
| Lvl-4 Enchant | 3,528 | 9,408 | 127,890 | 9,256 |
| Lvl-5 Enchant | 4,320 | 11,025 | 144,060 | 11,319 |
| Lvl-6 Enchant | 5,112 | 12,642 | 171,990 | 13,381 |
| Lvl-7 Enchant | 5,904 | 14,259 | 191,100 | 15,444 |
Bones to Peaches first
Bones to Peaches costs 200 graveyard points and doubles the graveyard's pace, from 1.25 points a Bones to Bananas cast to 3 a peach cast, since a peach counts as two bananas and a deposit pays up to 3 points. The calculator buys it first when it is part of your goal and you are level 60, so the rest of your graveyard points come at the faster rate. Untick the box to see the difference.
What the rooms pay back
Every fifth maze in the Telekinetic Theatre pays 10 law runes, which the rune count already takes off. Each graveyard point pays one water, earth, nature, death or blood rune when you leave, every 20 orbs deposited pay 3 blood, death or cosmic runes, and every alchemist point puts 10 coins in your bank. The page adds these up under the rune table.
Update history
Every change to this calculator
- Calculator added