OSRSPlan

OSRS Splashing Calculator

Casts, runes, coins and hours to your Magic goal by splashing, every spell side by side with your staff and tome, and the cheapest spell at your level.

Prices updated · Tool updated 3 Nov 2026

Your splashing

Current Magic
Target Magic

Set experience directly to plan past level 99, up to 200M.

Below a spell's level the plan casts the cheapest spell you can.

A battlestaff stands for its mystic staff too. Both give the same runes.

How long your character stands still before you click back in.

Spells the plan may pick

Time to your goal—
Casts—
Rune cost—
XP an hour now—

Your plan, spell by spell

Casts, cost and time for each spell the plan uses
LevelsSpellCastsXP an hourCostTime

Every spell to your goal, side by side

Every spell you can splash, cast alone to your goal
SpellXP a castXP an hourCoins an XPTimeCost

Runes the goal takes

Bought at the instant-buy price right now, after what your staff and tome supply.

Every rune and page the plan uses and what it costs
RuneCountPriceCost

A splash pays the spell's base experience and nothing else. No damage is dealt, so there is no Hitpoints experience and no damage experience. Every spell here takes 5 ticks, 3 seconds, which is 1,200 casts an hour; a harmonised Nightmare staff autocasts the standard spells in 4 ticks, 1,500 an hour. A figure with a ~ is for a spell you click every cast, or one cast with its own staff, where the 5 ticks are the spell's speed and the hour assumes you keep pace. Runes are bought at the instant-buy price. A tome spends one page charge on each offensive spell of its element, and the tome of water also on each curse. The Kodai wand saves its runes on 15% of offensive casts. Figures checked against the OSRS Wiki on 23 October 2026.

Splashing experience by spell

Splashing is casting combat spells at a monster with a magic attack bonus so low that every spell misses. Each cast still pays the spell's base experience, and the monster never dies, so you keep casting. At one cast every 5 ticks that is 1,200 casts an hour.

Splashing experience by spell, 57 spells
Every spell you can splash, its level, runes, experience a cast and experience an hour
SpellLevelRunesXP a castXP an hour
Standard spellbook
Wind Strike 1 1 air, 1 mind 5.5 6,600
Water Strike 5 1 air, 1 water, 1 mind 7.5 9,000
Earth Strike 9 1 air, 2 earth, 1 mind 9.5 11,400
Fire Strike 13 2 air, 3 fire, 1 mind 11.5 13,800
Wind Bolt 17 1 chaos, 2 air 13.5 16,200
Water Bolt 23 1 chaos, 2 air, 2 water 16.5 19,800
Earth Bolt 29 1 chaos, 2 air, 3 earth 19.5 23,400
Fire Bolt 35 1 chaos, 3 air, 4 fire 22.5 27,000
Wind Blast 41 1 death, 3 air 25.5 30,600
Water Blast 47 1 death, 3 air, 3 water 28.5 34,200
Earth Blast 53 4 earth, 3 air, 1 death 31.5 37,800
Fire Blast 59 5 fire, 4 air, 1 death 34.5 41,400
Wind Wave 62 5 air, 1 blood 36 43,200
Water Wave 65 7 water, 5 air, 1 blood 37.5 45,000
Earth Wave 70 7 earth, 5 air, 1 blood 40 48,000
Fire Wave 75 7 fire, 5 air, 1 blood 42.5 51,000
Wind Surge 81 1 wrath, 7 air 44.5 53,400
Water Surge 85 1 wrath, 7 air, 10 water 46.5 55,800
Earth Surge 90 1 wrath, 7 air, 10 earth 48.5 58,200
Fire Surge 95 1 wrath, 7 air, 10 fire 50.5 60,600
Confuse 3 1 body, 2 earth, 3 water 13 ~15,600
Weaken 11 1 body, 2 earth, 3 water 21 ~25,200
Curse 19 1 body, 3 earth, 2 water 29 ~34,800
Bind 20 2 nature, 3 earth, 3 water 30 ~36,000
Snare 50 3 nature, 4 earth, 4 water 60 ~72,000
Vulnerability 66 5 water, 5 earth, 1 soul 76 ~91,200
Enfeeble 73 8 earth, 8 water, 1 soul 83 ~99,600
Entangle 79 4 nature, 5 earth, 5 water 70 ~84,000
Stun 80 12 earth, 12 water, 1 soul 90 ~108,000
Crumble Undead 39 2 air, 2 earth, 1 chaos 24.5 ~29,400
Iban Blast 50 5 fire, 1 death 30 ~36,000
Magic Dart 50 4 mind, 1 death 30 ~36,000
Saradomin Strike 60 2 blood, 2 fire, 4 air 35 ~42,000
Claws of Guthix 60 2 blood, 1 fire, 4 air 35 ~42,000
Flames of Zamorak 60 2 blood, 4 fire, 1 air 35 ~42,000
Ancient Magicks
Smoke Rush 50 1 air, 1 fire, 2 chaos, 2 death 30 36,000
Shadow Rush 52 1 soul, 2 death, 2 chaos, 1 air 31 37,200
Blood Rush 56 1 blood, 2 death, 2 chaos 33 39,600
Ice Rush 58 2 death, 2 chaos, 2 water 34 40,800
Smoke Burst 62 2 air, 2 fire, 4 chaos, 2 death 36 43,200
Shadow Burst 64 2 soul, 4 chaos, 1 air, 2 death 37 44,400
Blood Burst 68 2 death, 2 blood, 4 chaos 39 46,800
Ice Burst 70 2 death, 4 chaos, 4 water 40 48,000
Smoke Blitz 74 2 blood, 2 air, 2 death, 2 fire 42 50,400
Shadow Blitz 76 2 soul, 2 blood, 2 air, 2 death 43 51,600
Blood Blitz 80 2 death, 4 blood 45 54,000
Ice Blitz 82 2 death, 2 blood, 3 water 46 55,200
Smoke Barrage 86 2 blood, 4 air, 4 death, 4 fire 48 57,600
Shadow Barrage 88 4 air, 3 soul, 2 blood, 4 death 49 58,800
Blood Barrage 92 4 death, 4 blood, 1 soul 51 61,200
Ice Barrage 94 4 death, 2 blood, 6 water 52 62,400
Arceuus spellbook
Ghostly Grasp 35 4 air, 1 chaos 22.5 27,000
Inferior Demonbane 44 3 fire, 1 chaos 27 32,400
Skeletal Grasp 56 8 earth, 1 death 33 39,600
Superior Demonbane 62 5 fire, 1 soul 36 43,200
Undead Grasp 79 12 fire, 1 blood 46.5 55,800
Dark Demonbane 82 7 fire, 2 soul 43.5 52,200

A ~ marks a spell you click every cast or cast with its own staff, timed at its 5 ticks. Bind pays 30 when it splashes and 31 when it lands, Snare 60 and 61, and Entangle 70 and 89. The curses pay the same either way. The Ancient Magicks need Desert Treasure I, and the demonbane spells can only be cast on demons, such as icefiends and pyrefiends.

The gear: -64 magic attack or lower

Every spell misses once your magic attack bonus is -64 or lower. At -63 a spell can still hit for 1 and kill the monster in time. Plate armour of any metal has the same bonus, so bronze works as well as rune.

Splashing gear by slot and its magic attack bonus
SlotItemMagic attack
HeadAny metal full helm-6
NeckCursed amulet of magic-3
BodyAny metal platebody-30
LegsAny metal platelegs or skirt-21
ShieldAny metal kiteshield-8
HandsGreen d'hide vambraces-10
FeetFancy or fighting boots-3
TotalBefore the staff-81
CapeMixed hide cape (members)-15
FeetSnakeskin or mixed hide boots (members)-10

An elemental staff adds +10 and a battlestaff +12, so the free-to-play set above reaches -71 with a staff of air. Green d'hide vambraces need 40 Ranged; without them an elemental staff leaves you at -61, so wield the cursed goblin staff (0) instead for -71. Bryophyta's staff adds +15 and a harmonised Nightmare staff +16, which the set still covers. A Kodai wand adds +28, and a tome is +8 in place of the kiteshield's -8, so either needs the members cape and boots. The calculator checks your own staff and tome under the totals.

The 20-minute rule

After 20 minutes without a click your character stops attacking, so turn on Auto Retaliate and click the game every 20 minutes. At 5 ticks a cast that is 400 casts a session. Curses and binds cannot be autocast, so they need a click on every cast and are not an AFK method.

Where to splash

Rats, seagulls and spiders are the usual targets: the seagulls at Port Sarim and Port Piscarilius, or the chickens near Captain Barnaby close to the bank. Cats kill rats on members' worlds. In and around Lumbridge, including the castle basement, a spell that cannot hit pays no experience once you have 10 Magic. If the monster can hit back, wear enough defence that it cannot kill you while you are away.

Splashing questions

What is the cheapest spell to splash? It depends on your staff and today's rune prices, so the calculator works it out for your level. With a staff of air, Wind Strike costs one mind rune a cast, and Wind Bolt, Wind Blast and Wind Wave one chaos, death or blood rune.

Does splashing give Hitpoints experience? No. Nothing is hit, so only Magic experience is paid, which is why accounts that keep a low Hitpoints level splash.

What else trains Magic? The Magic calculator has every spell in all four spellbooks, including alchemy, enchanting and teleports.

Update history

Every change to this calculator

  • Fixed dropdown options being cut off on small screens.
  • Calculator added

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