OSRS Splashing Calculator
Casts, runes, coins and hours to your Magic goal by splashing, every spell side by side with your staff and tome, and the cheapest spell at your level.
Set experience directly to plan past level 99, up to 200M.
Below a spell's level the plan casts the cheapest spell you can.
A battlestaff stands for its mystic staff too. Both give the same runes.
How long your character stands still before you click back in.
Your plan, spell by spell
| Levels | Spell | Casts | XP an hour | Cost | Time |
|---|
Every spell to your goal, side by side
| Spell | XP a cast | XP an hour | Coins an XP | Time | Cost |
|---|
Runes the goal takes
Bought at the instant-buy price right now, after what your staff and tome supply.
| Rune | Count | Price | Cost |
|---|
A splash pays the spell's base experience and nothing else. No damage is dealt, so there is no Hitpoints experience and no damage experience. Every spell here takes 5 ticks, 3 seconds, which is 1,200 casts an hour; a harmonised Nightmare staff autocasts the standard spells in 4 ticks, 1,500 an hour. A figure with a ~ is for a spell you click every cast, or one cast with its own staff, where the 5 ticks are the spell's speed and the hour assumes you keep pace. Runes are bought at the instant-buy price. A tome spends one page charge on each offensive spell of its element, and the tome of water also on each curse. The Kodai wand saves its runes on 15% of offensive casts. Figures checked against the OSRS Wiki on 23 October 2026.
Splashing experience by spell
Splashing is casting combat spells at a monster with a magic attack bonus so low that every spell misses. Each cast still pays the spell's base experience, and the monster never dies, so you keep casting. At one cast every 5 ticks that is 1,200 casts an hour.
Splashing experience by spell, 57 spells
| Spell | Level | Runes | XP a cast | XP an hour |
|---|---|---|---|---|
| Standard spellbook | ||||
| Wind Strike | 1 | 1 air, 1 mind | 5.5 | 6,600 |
| Water Strike | 5 | 1 air, 1 water, 1 mind | 7.5 | 9,000 |
| Earth Strike | 9 | 1 air, 2 earth, 1 mind | 9.5 | 11,400 |
| Fire Strike | 13 | 2 air, 3 fire, 1 mind | 11.5 | 13,800 |
| Wind Bolt | 17 | 1 chaos, 2 air | 13.5 | 16,200 |
| Water Bolt | 23 | 1 chaos, 2 air, 2 water | 16.5 | 19,800 |
| Earth Bolt | 29 | 1 chaos, 2 air, 3 earth | 19.5 | 23,400 |
| Fire Bolt | 35 | 1 chaos, 3 air, 4 fire | 22.5 | 27,000 |
| Wind Blast | 41 | 1 death, 3 air | 25.5 | 30,600 |
| Water Blast | 47 | 1 death, 3 air, 3 water | 28.5 | 34,200 |
| Earth Blast | 53 | 4 earth, 3 air, 1 death | 31.5 | 37,800 |
| Fire Blast | 59 | 5 fire, 4 air, 1 death | 34.5 | 41,400 |
| Wind Wave | 62 | 5 air, 1 blood | 36 | 43,200 |
| Water Wave | 65 | 7 water, 5 air, 1 blood | 37.5 | 45,000 |
| Earth Wave | 70 | 7 earth, 5 air, 1 blood | 40 | 48,000 |
| Fire Wave | 75 | 7 fire, 5 air, 1 blood | 42.5 | 51,000 |
| Wind Surge | 81 | 1 wrath, 7 air | 44.5 | 53,400 |
| Water Surge | 85 | 1 wrath, 7 air, 10 water | 46.5 | 55,800 |
| Earth Surge | 90 | 1 wrath, 7 air, 10 earth | 48.5 | 58,200 |
| Fire Surge | 95 | 1 wrath, 7 air, 10 fire | 50.5 | 60,600 |
| Confuse | 3 | 1 body, 2 earth, 3 water | 13 | ~15,600 |
| Weaken | 11 | 1 body, 2 earth, 3 water | 21 | ~25,200 |
| Curse | 19 | 1 body, 3 earth, 2 water | 29 | ~34,800 |
| Bind | 20 | 2 nature, 3 earth, 3 water | 30 | ~36,000 |
| Snare | 50 | 3 nature, 4 earth, 4 water | 60 | ~72,000 |
| Vulnerability | 66 | 5 water, 5 earth, 1 soul | 76 | ~91,200 |
| Enfeeble | 73 | 8 earth, 8 water, 1 soul | 83 | ~99,600 |
| Entangle | 79 | 4 nature, 5 earth, 5 water | 70 | ~84,000 |
| Stun | 80 | 12 earth, 12 water, 1 soul | 90 | ~108,000 |
| Crumble Undead | 39 | 2 air, 2 earth, 1 chaos | 24.5 | ~29,400 |
| Iban Blast | 50 | 5 fire, 1 death | 30 | ~36,000 |
| Magic Dart | 50 | 4 mind, 1 death | 30 | ~36,000 |
| Saradomin Strike | 60 | 2 blood, 2 fire, 4 air | 35 | ~42,000 |
| Claws of Guthix | 60 | 2 blood, 1 fire, 4 air | 35 | ~42,000 |
| Flames of Zamorak | 60 | 2 blood, 4 fire, 1 air | 35 | ~42,000 |
| Ancient Magicks | ||||
| Smoke Rush | 50 | 1 air, 1 fire, 2 chaos, 2 death | 30 | 36,000 |
| Shadow Rush | 52 | 1 soul, 2 death, 2 chaos, 1 air | 31 | 37,200 |
| Blood Rush | 56 | 1 blood, 2 death, 2 chaos | 33 | 39,600 |
| Ice Rush | 58 | 2 death, 2 chaos, 2 water | 34 | 40,800 |
| Smoke Burst | 62 | 2 air, 2 fire, 4 chaos, 2 death | 36 | 43,200 |
| Shadow Burst | 64 | 2 soul, 4 chaos, 1 air, 2 death | 37 | 44,400 |
| Blood Burst | 68 | 2 death, 2 blood, 4 chaos | 39 | 46,800 |
| Ice Burst | 70 | 2 death, 4 chaos, 4 water | 40 | 48,000 |
| Smoke Blitz | 74 | 2 blood, 2 air, 2 death, 2 fire | 42 | 50,400 |
| Shadow Blitz | 76 | 2 soul, 2 blood, 2 air, 2 death | 43 | 51,600 |
| Blood Blitz | 80 | 2 death, 4 blood | 45 | 54,000 |
| Ice Blitz | 82 | 2 death, 2 blood, 3 water | 46 | 55,200 |
| Smoke Barrage | 86 | 2 blood, 4 air, 4 death, 4 fire | 48 | 57,600 |
| Shadow Barrage | 88 | 4 air, 3 soul, 2 blood, 4 death | 49 | 58,800 |
| Blood Barrage | 92 | 4 death, 4 blood, 1 soul | 51 | 61,200 |
| Ice Barrage | 94 | 4 death, 2 blood, 6 water | 52 | 62,400 |
| Arceuus spellbook | ||||
| Ghostly Grasp | 35 | 4 air, 1 chaos | 22.5 | 27,000 |
| Inferior Demonbane | 44 | 3 fire, 1 chaos | 27 | 32,400 |
| Skeletal Grasp | 56 | 8 earth, 1 death | 33 | 39,600 |
| Superior Demonbane | 62 | 5 fire, 1 soul | 36 | 43,200 |
| Undead Grasp | 79 | 12 fire, 1 blood | 46.5 | 55,800 |
| Dark Demonbane | 82 | 7 fire, 2 soul | 43.5 | 52,200 |
A ~ marks a spell you click every cast or cast with its own staff, timed at its 5 ticks. Bind pays 30 when it splashes and 31 when it lands, Snare 60 and 61, and Entangle 70 and 89. The curses pay the same either way. The Ancient Magicks need Desert Treasure I, and the demonbane spells can only be cast on demons, such as icefiends and pyrefiends.
The gear: -64 magic attack or lower
Every spell misses once your magic attack bonus is -64 or lower. At -63 a spell can still hit for 1 and kill the monster in time. Plate armour of any metal has the same bonus, so bronze works as well as rune.
| Slot | Item | Magic attack |
|---|---|---|
| Head | Any metal full helm | -6 |
| Neck | Cursed amulet of magic | -3 |
| Body | Any metal platebody | -30 |
| Legs | Any metal platelegs or skirt | -21 |
| Shield | Any metal kiteshield | -8 |
| Hands | Green d'hide vambraces | -10 |
| Feet | Fancy or fighting boots | -3 |
| Total | Before the staff | -81 |
| Cape | Mixed hide cape (members) | -15 |
| Feet | Snakeskin or mixed hide boots (members) | -10 |
An elemental staff adds +10 and a battlestaff +12, so the free-to-play set above reaches -71 with a staff of air. Green d'hide vambraces need 40 Ranged; without them an elemental staff leaves you at -61, so wield the cursed goblin staff (0) instead for -71. Bryophyta's staff adds +15 and a harmonised Nightmare staff +16, which the set still covers. A Kodai wand adds +28, and a tome is +8 in place of the kiteshield's -8, so either needs the members cape and boots. The calculator checks your own staff and tome under the totals.
The 20-minute rule
After 20 minutes without a click your character stops attacking, so turn on Auto Retaliate and click the game every 20 minutes. At 5 ticks a cast that is 400 casts a session. Curses and binds cannot be autocast, so they need a click on every cast and are not an AFK method.
Where to splash
Rats, seagulls and spiders are the usual targets: the seagulls at Port Sarim and Port Piscarilius, or the chickens near Captain Barnaby close to the bank. Cats kill rats on members' worlds. In and around Lumbridge, including the castle basement, a spell that cannot hit pays no experience once you have 10 Magic. If the monster can hit back, wear enough defence that it cannot kill you while you are away.
Splashing questions
What is the cheapest spell to splash? It depends on your staff and today's rune prices, so the calculator works it out for your level. With a staff of air, Wind Strike costs one mind rune a cast, and Wind Bolt, Wind Blast and Wind Wave one chaos, death or blood rune.
Does splashing give Hitpoints experience? No. Nothing is hit, so only Magic experience is paid, which is why accounts that keep a low Hitpoints level splash.
What else trains Magic? The Magic calculator has every spell in all four spellbooks, including alchemy, enchanting and teleports.
Update history
Every change to this calculator
- Fixed dropdown options being cut off on small screens.
- Calculator added