OSRS Guardians of the Rift Calculator
Games, hours and reward searches to your Runecraft goal at Guardians of the Rift, the abyssal pearls for every reward, the loot and every rare drop chance.
Set experience directly to plan past level 99, up to 200M.
Your own, if you know them: elemental and catalytic points together, with your lantern. Leave them empty for the way you play and 10-minute games.
Every way to play it, side by side
The experience an hour is the same each way; the points, and so the rewards, are not.
| How you play | Points a game | Searches an hour | Pearls an hour | Loot an hour | Time to your rewards |
|---|
What your goal earns
The Rewards Guardian's loot over your goal
On average, at your level and pouches. Value is what it sells for after the 2% tax.
| Reward | Chance a search | Over your goal | Value |
|---|
Runes you craft on the way
| Rune | Runes | Value |
|---|
Rewards you want
Every reward, side by side
Each Temple Supplies reward on its own, from no pearls, the way you play. Value is what it sells for after the 2% tax.
| Reward | Pearls | Time | Value | Coins a pearl |
|---|
Rare rewards and the pet
How often each one comes, and the chance you see it by your goal.
| Reward | Chance a search | Searches on average | Time on average | By your goal |
|---|
Experience comes from the wiki's rates by level. From 27 to 39 there is no published rate, so the plan takes the 40 to 50 rate in proportion to your level, an estimate marked with a ~. Points decide the rewards: one elemental and one catalytic point buy a search, so a game of 10 points is 5 searches. Loot is the average of the Rewards Guardian's tables, at your level and with the pouches you own. The runes you craft are an estimate too, about 31.5 essence a point split evenly over the altars you can use. The Raiments of the Eye and the lantern add runes and never experience. Values use today's instant-sell prices. Rules and rates checked against the OSRS Wiki on 24 October 2026.
Guardians of the Rift experience an hour
Guardians of the Rift needs 27 Runecraft and the Temple of the Eye quest, which takes you there. When the rift closes and you have earned at least 300 energy, you get 45 Runecraft experience for every level you have, on top of what crafting gives during the game. A game lasts about 10 minutes. With the best pouches for your level:
| Runecraft level | XP an hour | End of game reward |
|---|---|---|
| 27–39 | ~18,600 | 1,215–1,755 |
| 40–49 | 25,000 | 1,800–2,205 |
| 50–74 | 40,000 | 2,250–3,330 |
| 75–84 | 50,000 | 3,375–3,780 |
| 85–98 | 65,000 | 3,825–4,410 |
| 99 | 70,000 | 4,455 |
From 85 the rates are for small teams that play well. The Raiments of the Eye, the abyssal lantern and more runes an essence give more runes, never more experience.
Points and the Rewards Guardian
Every 100 elemental energy in a game makes an elemental point and every 100 catalytic energy a catalytic point, with a chance of one more for the rest. A game gives 1,200 energy at most, no more than 1,000 of one kind. Each search of the Rewards Guardian takes one of each, and 25 abyssal pearls buy one more. Each search rolls one reward from the table below, then the rare table, then the pet. The main table is out of 140 until you own every essence pouch or the colossal pouch, and out of 125 after, because 15 of the 140 are a pouch you do not have yet.
The Rewards Guardian's loot, 37 rewards
| Reward | Amount | Every pouch owned | Pouches to come |
|---|---|---|---|
| Air rune | 400–500 | 1 in 31.3 | 1 in 35 |
| Water rune | 400–500 | 1 in 31.3 | 1 in 35 |
| Earth rune | 400–500 | 1 in 31.3 | 1 in 35 |
| Fire rune | 400–500 | 1 in 31.3 | 1 in 35 |
| Mind rune | 250–400 | 1 in 31.3 | 1 in 35 |
| Body rune | 80–150 | 1 in 31.3 | 1 in 35 |
| Chaos rune | 61–150 | 1 in 12.5 | 1 in 14 |
| Cosmic rune | 20–30 | 1 in 12.5 | 1 in 14 |
| Nature rune | 28–150 | 1 in 12.5 | 1 in 14 |
| Law rune | 5–120 | 1 in 12.5 | 1 in 14 |
| Death rune | 5–120 | 1 in 12.5 | 1 in 14 |
| Blood rune | 5–120 | 1 in 12.5 | 1 in 14 |
| Air talisman | 1 | 1 in 91.1 | 1 in 102.1 |
| Water talisman | 1 | 1 in 91.1 | 1 in 102.1 |
| Earth talisman | 1 | 1 in 91.1 | 1 in 102.1 |
| Fire talisman | 1 | 1 in 91.1 | 1 in 102.1 |
| Mind talisman | 1 | 1 in 68.4 | 1 in 76.6 |
| Body talisman | 1 | 1 in 68.4 | 1 in 76.6 |
| Chaos talisman | 1 | 1 in 68.4 | 1 in 76.6 |
| Cosmic talisman | 1 | 1 in 68.4 | 1 in 76.6 |
| Nature talisman | 1 | 1 in 68.4 | 1 in 76.6 |
| Elemental talisman | 1 | 1 in 273.4 | 1 in 306.3 |
| Law talisman | 1 | 1 in 273.4 | 1 in 306.3 |
| Death talisman | 1 | 1 in 273.4 | 1 in 306.3 |
| Abyssal pearls | 14–16 | 1 in 6.94 | 1 in 7.78 |
| Intricate pouch | 1 | 1 in 25 | 1 in 28 |
| Abyssal ashes | 1 | 1 in 125 | 1 in 140 |
| Needle | 1 | 1 in 125 | 1 in 140 |
| An essence pouch you do not own | 1 | — | 1 in 9.33 |
| Atlax's diary, once | 1 | 1 in 20 | 1 in 20 |
| Catalytic talisman | 1 | 1 in 200 | 1 in 200 |
| Abyssal needle, once | 1 | 1 in 300 | 1 in 300 |
| Abyssal lantern | 1 | 1 in 700 | 1 in 700 |
| Abyssal red dye | 1 | 1 in 1,200 | 1 in 1,200 |
| Abyssal green dye | 1 | 1 in 1,200 | 1 in 1,200 |
| Abyssal blue dye | 1 | 1 in 1,200 | 1 in 1,200 |
| Abyssal protector, the pet | 1 | 1 in 4,000 | 1 in 4,000 |
A rune you cannot craft yet comes in smaller amounts, down to a tenth. Without Troll Stronghold or Mourning's End Part II, the law and death talismans come as air talismans. Atlax's diary and the abyssal needle drop once each. Each pouch comes with 2 to 8 pure essence in it. An intricate pouch holds runes, dragon equipment, noted pure essence, a lamp, sometimes a hard clue scroll, the tarnished locket that becomes the Amulet of the Eye, or the lost bag.
Abyssal pearls and Temple Supplies
Pearls come 14 to 16 at a time, so 2.16 a search with every pouch and 1.93 before. Apprentice Felix pays 100 pearls for a spare lantern and 50 for a dye. He sells:
Everything Felix sells, 21 rewards
| Reward | Pearls | What it does |
|---|---|---|
| Hat of the Eye | 400 | 10% more runes, and 20% more with the whole set |
| Robe top of the Eye | 350 | 10% more runes |
| Robe bottoms of the Eye | 350 | 10% more runes |
| Boots of the Eye | 250 | 10% more runes |
| Ring of the elements | 400 | Teleports to the elemental altars; tradeable before it is charged |
| Guardian's eye | 3,000 | Turns the rift guardian pet into a greatish guardian |
| Abyssal lantern | 1,500 | Points, runes or pouch upkeep, by the logs it burns |
| Abyssal needle | 750 | Sews the four essence pouches into the colossal pouch (56 Crafting) |
| Air talisman | 10 | A talisman, for its altar and tiara |
| Water talisman | 10 | A talisman, for its altar and tiara |
| Earth talisman | 10 | A talisman, for its altar and tiara |
| Fire talisman | 10 | A talisman, for its altar and tiara |
| Mind talisman | 10 | A talisman, for its altar and tiara |
| Body talisman | 10 | A talisman, for its altar and tiara |
| Chaos talisman | 30 | A talisman, for its altar and tiara |
| Cosmic talisman | 30 | A talisman, for its altar and tiara |
| Nature talisman | 50 | A talisman, for its altar and tiara |
| Law talisman | 50 | After Troll Stronghold; it cannot be traded |
| Death talisman | 80 | After Mourning's End Part II |
| Blood talisman | 100 | After Sins of the Father; sold only here |
| Cordelia's pouch repairs | 25 | Unlocks pouch repairs from Apprentice Cordelia, 1 pearl each after |
The whole Raiments of the Eye set is 1,350 pearls for 60% more runes. Apprentice Cordelia charges 25 pearls once to start repairing your pouches, then 1 pearl a repair. The law, death and blood talismans appear only after their quests.
The abyssal lantern
The lantern drops from 1 in 700 searches or costs 1,500 pearls. Six logs light it, and the logs decide what it does:
| Logs | Firemaking | What it does |
|---|---|---|
| Normal logs | 1 | Portal talismans 10% more often |
| Oak logs | 15 | A 5% chance to double an action's points, and a 5% higher points cap |
| Willow logs | 30 | 5% more runes crafted |
| Maple logs | 45 | Portal talismans 20% more often |
| Yew logs | 60 | A 10% chance to double an action's points, and a 10% higher points cap |
| Blisterwood logs | 62 | 20% more blood runes crafted |
| Magic logs | 75 | 10% more runes crafted |
| Redwood logs | 90 | Pouches never degrade, plus the oak and willow effects |
Guardians of the Rift questions
How many searches do the Raiments of the Eye take? 1,350 pearls at 2.16 a search is 625 searches with every pouch, or about 556 if you trade spare lanterns and dyes to Felix. At 8 points a game that is 157 games, and at 10 points 125.
Should I buy the abyssal needle or wait for it? It drops once from 1 in 300 searches, and 750 pearls take about 348 searches, so most players see it drop first. The plan above tells you the chance.
What else trains Runecraft? The Runecraft calculator puts every rune and method side by side, and the ZMI calculator plans the Ourania Altar.
Update history
Every change to this calculator
- Fixed a pouch option being cut off on small screens.
- Calculator added