OSRS Boat Upgrade Calculator
Every Sailing boat part and facility from the boat you have to the one you want: the levels, materials and coins each upgrade takes, and what it changes.
Your boat now, and the one you want
What to build, in order
| Build | Sailing | Construction | Coins | XP |
|---|
Shopping list
| Item | Amount | Each | Coins |
|---|
What changes
| Stat | Now | After |
|---|
Repairing it
| Repair | Heals | Needed | Coins |
|---|
Every part, facility and cosmetic is here, with the levels and materials for the boat you pick: a sloop part needs at least 50 Sailing whatever its tier. Coins are today's Grand Exchange instant-buy prices; an item that is not sold is named, never counted as free, and the wind mote, Heart of Ithell, barrel stand and fabric rolls are kept when you build. A shipwright builds parts up to the mahogany or mithril tier for a fee when your Construction is short, and you still bring the materials. Construction experience counts the builds you do yourself. Data checked against the OSRS Wiki on 24 October 2026.
The three boats
The Pandemonium quest gives you a raft. A skiff can be bought from a shipwright at 15 Sailing and a sloop at 50, and you can own a second boat at 15, a third at 50, a fourth at 78 and a fifth at 91. Every new boat comes with a wooden hull, a bronze helm, a wooden mast and linen sails, a bronze keel on a skiff or sloop, and no facilities. Only a skiff can race the Barracuda Trials, and only a raft fits some of the narrow waters sea charting sends you to.
| Boat | Sailing | Price | Hotspots | Crew | Players |
|---|---|---|---|---|---|
| Raft | 1 | 1,000 | 1 | 0 | 2 |
| Skiff | 15 | 15,000 | 7 | 2 | 5 |
| Sloop | 50 | 200,000 | 13 | 5 | 10 |
Hulls
The hull sets the boat's hitpoints, speed and defence. A raft hull is logs, rope and swamp tar; a skiff takes 10 hull parts and a sloop 16 large hull parts, made at a shipwrights' workbench from 5 planks or 5 hull parts each. Hitpoints and coins read raft, skiff, sloop.
| Hull | Sailing | Construction | Speed | Hitpoints | Coins |
|---|---|---|---|---|---|
| Wooden hull | 1 | 1 | 1.5 | 20 · 30 · 40 | 648 · 1,610 · 9,621 |
| Oak hull | 20 | 8 | 1.5 | 30 · 45 · 60 | 778 · 5,080 · 50K |
| Teak hull | 31 | 23 | 2 | 40 · 60 · 80 | 6,108 · 24K · 189K |
| Mahogany hull | 48 | 41 | 2 | 50 · 75 · 100 | 5,968 · 72K · 541K |
| Camphor hull | 67 | 59 | 2.5 | 80 · 120 · 160 | 8,318 · 111K · 816K |
| Ironwood hull | 81 | 75 | 2.5 | 100 · 150 · 200 | 11K · 384K · 1.6M |
| Rosewood hull | 93 | 84 | 3 | 120 · 180 · 240 | 13K · 1.9M · 4.8M |
Keels
A skiff or sloop keel adds hitpoints and armour, and every 100 armour takes 1 off every hit the boat takes. An adamant keel or better lets you sail the crystal-flecked waters off Tirannwn. Keel parts are smithed from 5 bars, or 2 dragon metal sheets, and large keel parts from 5 keel parts. Hitpoints and coins read skiff, sloop.
| Keel | Sailing | Construction | Armour | Hitpoints | Coins |
|---|---|---|---|---|---|
| Bronze keel | 15 | 1 | 100 | 50 · 70 | 9,990 · 155K |
| Iron keel | 22 | 17 | 200 | 50 · 70 | 4,410 · 96K |
| Steel keel | 39 | 32 | 300 | 60 · 90 | 21K · 250K |
| Mithril keel | 54 | 50 | 400 | 60 · 90 | 17K · 269K |
| Adamant keel | 66 | 62 | 600 | 70 · 100 | 72K · 667K |
| Rune keel | 85 | 78 | 800 | 80 · 120 | 605K · 6.3M |
| Dragon keel | 97 | 87 | 1,000 | 80 · 120 | 1.6M · 5.8M |
Helms
A stronger helm takes the boat through rapids for a burst of speed instead of damage: gentle rapids from iron, strong from mithril, powerful from rune and deadly from dragon. Adamant and better ignore tangled kelp. Coins read raft, skiff, sloop.
| Helm | Sailing | Construction | Rapids | Coins |
|---|---|---|---|---|
| Bronze helm | 1 | 1 | None | 428 · 642 · 856 |
| Iron helm | 17 | 14 | Gentle | 1,810 · 2,715 · 3,620 |
| Steel helm | 38 | 30 | Gentle | 3,610 · 5,415 · 7,220 |
| Mithril helm | 55 | 47 | Strong | 7,300 · 11K · 15K |
| Adamant helm | 72 | 59 | Strong, no kelp | 13K · 19K · 26K |
| Rune helm | 87 | 81 | Powerful, no kelp | 56K · 83K · 111K |
| Dragon helm | 96 | 86 | Deadly, no kelp | 330K · 495K · 660K |
Masts and sails
Better sails make a wind boost last longer, and from camphor the boat accelerates twice as fast. Oak and better sail through the Storm Tempor without damage, and camphor and better shrug off its lightning. Trimming the sails pays Sailing experience by their tier. The boost is in game ticks; coins read raft, skiff, sloop.
| Mast and sails | Sailing | Construction | Boost | Trim XP | Coins |
|---|---|---|---|---|---|
| Wooden mast and linen sails | 1 | 1 | 20 | 10.5 | 3,275 · 3,470 · 6,745 |
| Oak mast and linen sails | 24 | 11 | 22 | 19.5 | 3,400 · 3,720 · 7,120 |
| Teak mast and canvas sails | 36 | 26 | 24 | 30 | 13K · 14K · 28K |
| Mahogany mast and canvas sails | 52 | 45 | 27 | 48 | 14K · 16K · 30K |
| Camphor mast and canvas sails | 68 | 60 | 30 | 64 | 16K · 20K · 37K |
| Ironwood mast and cotton sails | 83 | 77 | 33 | 80 | 23K · 39K · 62K |
| Rosewood mast and cotton sails | 94 | 85 | 36 | 125 | 120K · 234K · 354K |
The eternal brazier, from 78 Sailing and 72 Construction, lets any boat cross the icy seas of the Northern Ocean. Flags, trims and sail patterns change only how the boat looks: a flag needs the fabric roll from the Marlin rank of its Barracuda Trial, a trim is 1 paint on a skiff and 2 on a sloop, and a coloured sail is 10 dye.
Facilities
Facilities go on the boat's hotspots: a raft has 1, a skiff 7 and a sloop 13, and each hotspot takes only certain kinds. The cargo hold and the inoculation station each have a hotspot of their own on a skiff or sloop, a sloop can carry two cannons and two hooks or nets, and a boat holds one crystal extractor and one chum spreader. Trawling nets and chum stations cannot go on a raft.
Every facility, 42 facilities
| Facility | Sailing | Construction | XP | Coins | What it does |
|---|---|---|---|---|---|
| Basic cargo hold | 1 | 1 | 232 | 928 | Holds 20 items on a raft, 30 on a skiff, 40 on a sloop. |
| Oak cargo hold | 18 | 11 | 491 | 4,536 | Holds 30 items on a raft, 45 on a skiff, 60 on a sloop. |
| Teak cargo hold | 29 | 21 | 738 | 10K | Holds 45 items on a raft, 60 on a skiff, 90 on a sloop. |
| Mahogany cargo hold | 46 | 41 | 1,153 | 20K | Holds 60 items on a raft, 90 on a skiff, 120 on a sloop. |
| Camphor cargo hold | 60 | 53 | 1,326 | 30K | Holds 80 items on a raft, 120 on a skiff, 160 on a sloop. |
| Ironwood cargo hold | 80 | 77 | 1,492 | 61K | Holds 105 items on a raft, 150 on a skiff, 210 on a sloop. |
| Rosewood cargo hold | 89 | 84 | 1,634 | 225K | Holds 120 items on a raft, 180 on a skiff, 240 on a sloop. |
| Bronze cannon | 28 | 21 | 157 | 936 | Ranged strength 8, accuracy 30. Needs 1 Ranged to fire; a crewmate needs 1 privateering. |
| Iron cannon | 35 | 28 | 328 | 3,748 | Ranged strength 10, accuracy 42. Needs 1 Ranged to fire; a crewmate needs 2 privateering. |
| Steel cannon | 47 | 39 | 526 | 7,700 | Ranged strength 12, accuracy 60. Needs 5 Ranged to fire; a crewmate needs 2 privateering. |
| Mithril cannon | 57 | 50 | 816 | 16K | Ranged strength 15, accuracy 78. Needs 20 Ranged to fire; a crewmate needs 3 privateering. |
| Adamant cannon | 69 | 61 | 986 | 28K | Ranged strength 23, accuracy 98. Needs 30 Ranged to fire; a crewmate needs 3 privateering. |
| Rune cannon | 80 | 76 | 1,359 | 124K | Ranged strength 26, accuracy 163. Needs 40 Ranged to fire; a crewmate needs 4 privateering. |
| Dragon cannon | 92 | 84 | 1,857 | 1.1M | Ranged strength 32, accuracy 194. Needs 60 Ranged to fire; a crewmate needs 4 privateering. |
| Bronze salvaging hook | 15 | 1 | 151 | 886 | Salvages shipwrecks. A crewmate needs 1 deckhandiness. |
| Iron salvaging hook | 21 | 9 | 312 | 3,446 | Salvages shipwrecks. A crewmate needs 1 deckhandiness. |
| Steel salvaging hook | 27 | 18 | 499 | 9,722 | Salvages shipwrecks. A crewmate needs 1 deckhandiness. |
| Mithril salvaging hook | 44 | 30 | 769 | 17K | Salvages shipwrecks. A crewmate needs 2 deckhandiness. |
| Adamant salvaging hook | 59 | 52 | 919 | 27K | Salvages shipwrecks. A crewmate needs 2 deckhandiness. |
| Rune salvaging hook | 74 | 66 | 1,233 | 112K | Salvages shipwrecks. A crewmate needs 3 deckhandiness. |
| Dragon salvaging hook | 86 | 78 | 1,537 | 2M | Salvages shipwrecks. A crewmate needs 4 deckhandiness. |
| Rope trawling net | 56 | 45 | 458 | 7,668 | Trawls shallow shoals, up to 2 fish a catch. A crewmate needs 1 deckhandiness. |
| Linen trawling net | 65 | 61 | 697 | 14K | Trawls shallow and moderate shoals, up to 3 fish a catch. A crewmate needs 2 deckhandiness. |
| Hemp trawling net | 76 | 65 | 1,003 | 567K | Trawls shallow, moderate and deep shoals, up to 4 fish a catch. A crewmate needs 3 deckhandiness. |
| Cotton trawling net | 84 | 73 | 1,289 | 1.2M | Trawls shallow, moderate and deep shoals, up to 5 fish a catch. A crewmate needs 4 deckhandiness. |
| Range | 16 | 6 | 90 | 2,534 | Cooks food at sea. |
| Keg | 33 | 25 | 313 | 2,835 | Holds an ale from sea charting for its effect at sea. |
| Anchor | 37 | 29 | 176 | 9,964 | Holds the boat in place at sea. |
| Inoculation station | 40 | 37 | 765 | 13K | Lets the boat cross the fetid waters of the Shrouded Ocean. |
| Salvaging station | 42 | 34 | 372 | 3,708 | Sorts salvage at sea. |
| Ballistic attractor | 50 | 44 | 2,141 | 174K | Brings back 60% of the cannonballs your cannons fire. |
| Wind catcher | 53 | 47 | 741 | 72K | Stores two wind motes to release for a burst of speed. |
| Teleport focus | 55 | 49 | 2,154 | 1M | Lets Summon Boat bring the boat to you. |
| Chum station | 56 | 45 | 1,522 | 28K | Baits shoals and cuts two fish a tick into offcuts. Needs 64 Fishing to use. |
| Bosun's workbench | 63 | 54 | 1,003 | 25K | A crewmate repairs the boat with it. |
| Advanced chum station | 68 | 61 | 1,738 | 39K | Baits shoals with any offcuts and cuts three fish a tick. |
| Fathom stone | 70 | 62 | 1,652 | 38K | Finds shoals for deep sea trawling. |
| Crystal extractor | 73 | 67 | 3,066 | 2M | Makes a wind mote for 250 Sailing experience every 109 ticks. One to a boat. |
| Greater teleport focus | 75 | 69 | 3,582 | 3.8M | Lets Summon Boat bring the boat to you and Teleport to Boat take you to it. |
| Gale catcher | 79 | 70 | 1,517 | 1.6M | Stores three wind motes to release for a burst of speed. |
| Chum spreader | 82 | 74 | 2,028 | 133K | Baits shoals and cuts four fish a tick. One to a boat. |
| Fathom pearl | 91 | 83 | 2,307 | 446K | Finds shoals for deep sea trawling, better than the stone. |
Boat upgrade questions
What should I upgrade first? It depends on what the boat is for. The hull sets most of its speed and hitpoints, and the helm decides which rapids speed you up instead of hurting you, so a courier or trials skiff wants the best of both. For trawling the hull matters more than sails past camphor. The build order above lists your plan by the level each part needs.
Is it cheaper to make the hull and keel parts? Tick the box above to price your plan from planks and bars instead of bought parts; the note under the totals gives the other figure at today's prices. Making them pays Construction or Smithing experience as well.
What is a good salvaging boat? A sloop with two of the best hooks you can build, a salvaging station, a crystal extractor and the best cargo hold. The salvaging sloop above is the build the OSRS Wiki suggests, and the Sailing calculator times shipwreck salvaging by hook.
How much does it cost to repair a boat? Shipwright Seb charges 50 coins a hitpoint, and a repair kit heals 5 to 50 depending on its wood. A crewmate repairing with a kit heals a little more, by their deckhandiness.
Update history
Every change to this calculator
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