OSRSPlan

OSRS Boat Upgrade Calculator

Every Sailing boat part and facility from the boat you have to the one you want: the levels, materials and coins each upgrade takes, and what it changes.

Prices updated · Tool added 24 Oct 2026

You and your boat

Cost of your plan—
Builds—
Construction XP—
Sailing needed—

Your boat now, and the one you want

What to build, in order

Each build in your plan, lowest Sailing level first
BuildSailingConstructionCoinsXP

Shopping list

Every material your plan takes and what it costs
ItemAmountEachCoins

What changes

Your boat's stats now and after the plan
StatNowAfter

Repairing it

What it costs to repair the planned boat from empty
RepairHealsNeededCoins

Every part, facility and cosmetic is here, with the levels and materials for the boat you pick: a sloop part needs at least 50 Sailing whatever its tier. Coins are today's Grand Exchange instant-buy prices; an item that is not sold is named, never counted as free, and the wind mote, Heart of Ithell, barrel stand and fabric rolls are kept when you build. A shipwright builds parts up to the mahogany or mithril tier for a fee when your Construction is short, and you still bring the materials. Construction experience counts the builds you do yourself. Data checked against the OSRS Wiki on 24 October 2026.

The three boats

The Pandemonium quest gives you a raft. A skiff can be bought from a shipwright at 15 Sailing and a sloop at 50, and you can own a second boat at 15, a third at 50, a fourth at 78 and a fifth at 91. Every new boat comes with a wooden hull, a bronze helm, a wooden mast and linen sails, a bronze keel on a skiff or sloop, and no facilities. Only a skiff can race the Barracuda Trials, and only a raft fits some of the narrow waters sea charting sends you to.

Each boat's level, price, hotspots and crew
BoatSailingPriceHotspotsCrewPlayers
Raft11,000102
Skiff1515,000725
Sloop50200,00013510

Hulls

The hull sets the boat's hitpoints, speed and defence. A raft hull is logs, rope and swamp tar; a skiff takes 10 hull parts and a sloop 16 large hull parts, made at a shipwrights' workbench from 5 planks or 5 hull parts each. Hitpoints and coins read raft, skiff, sloop.

Every hull's levels, speed, hitpoints and cost on each boat
HullSailingConstructionSpeedHitpointsCoins
Wooden hull111.520 · 30 · 40648 · 1,610 · 9,621
Oak hull2081.530 · 45 · 60778 · 5,080 · 50K
Teak hull3123240 · 60 · 806,108 · 24K · 189K
Mahogany hull4841250 · 75 · 1005,968 · 72K · 541K
Camphor hull67592.580 · 120 · 1608,318 · 111K · 816K
Ironwood hull81752.5100 · 150 · 20011K · 384K · 1.6M
Rosewood hull93843120 · 180 · 24013K · 1.9M · 4.8M

Keels

A skiff or sloop keel adds hitpoints and armour, and every 100 armour takes 1 off every hit the boat takes. An adamant keel or better lets you sail the crystal-flecked waters off Tirannwn. Keel parts are smithed from 5 bars, or 2 dragon metal sheets, and large keel parts from 5 keel parts. Hitpoints and coins read skiff, sloop.

Every keel's levels, armour, hitpoints and cost
KeelSailingConstructionArmourHitpointsCoins
Bronze keel15110050 · 709,990 · 155K
Iron keel221720050 · 704,410 · 96K
Steel keel393230060 · 9021K · 250K
Mithril keel545040060 · 9017K · 269K
Adamant keel666260070 · 10072K · 667K
Rune keel857880080 · 120605K · 6.3M
Dragon keel97871,00080 · 1201.6M · 5.8M

Helms

A stronger helm takes the boat through rapids for a burst of speed instead of damage: gentle rapids from iron, strong from mithril, powerful from rune and deadly from dragon. Adamant and better ignore tangled kelp. Coins read raft, skiff, sloop.

Every helm's levels, rapids and cost
HelmSailingConstructionRapidsCoins
Bronze helm11None428 · 642 · 856
Iron helm1714Gentle1,810 · 2,715 · 3,620
Steel helm3830Gentle3,610 · 5,415 · 7,220
Mithril helm5547Strong7,300 · 11K · 15K
Adamant helm7259Strong, no kelp13K · 19K · 26K
Rune helm8781Powerful, no kelp56K · 83K · 111K
Dragon helm9686Deadly, no kelp330K · 495K · 660K

Masts and sails

Better sails make a wind boost last longer, and from camphor the boat accelerates twice as fast. Oak and better sail through the Storm Tempor without damage, and camphor and better shrug off its lightning. Trimming the sails pays Sailing experience by their tier. The boost is in game ticks; coins read raft, skiff, sloop.

Every mast and sails, its levels, boost and cost
Mast and sailsSailingConstructionBoostTrim XPCoins
Wooden mast and linen sails112010.53,275 · 3,470 · 6,745
Oak mast and linen sails24112219.53,400 · 3,720 · 7,120
Teak mast and canvas sails3626243013K · 14K · 28K
Mahogany mast and canvas sails5245274814K · 16K · 30K
Camphor mast and canvas sails6860306416K · 20K · 37K
Ironwood mast and cotton sails8377338023K · 39K · 62K
Rosewood mast and cotton sails948536125120K · 234K · 354K

The eternal brazier, from 78 Sailing and 72 Construction, lets any boat cross the icy seas of the Northern Ocean. Flags, trims and sail patterns change only how the boat looks: a flag needs the fabric roll from the Marlin rank of its Barracuda Trial, a trim is 1 paint on a skiff and 2 on a sloop, and a coloured sail is 10 dye.

Facilities

Facilities go on the boat's hotspots: a raft has 1, a skiff 7 and a sloop 13, and each hotspot takes only certain kinds. The cargo hold and the inoculation station each have a hotspot of their own on a skiff or sloop, a sloop can carry two cannons and two hooks or nets, and a boat holds one crystal extractor and one chum spreader. Trawling nets and chum stations cannot go on a raft.

Every facility, 42 facilities
Every boat facility, its levels, experience, cost and use
FacilitySailingConstructionXPCoinsWhat it does
Basic cargo hold11232928Holds 20 items on a raft, 30 on a skiff, 40 on a sloop.
Oak cargo hold18114914,536Holds 30 items on a raft, 45 on a skiff, 60 on a sloop.
Teak cargo hold292173810KHolds 45 items on a raft, 60 on a skiff, 90 on a sloop.
Mahogany cargo hold46411,15320KHolds 60 items on a raft, 90 on a skiff, 120 on a sloop.
Camphor cargo hold60531,32630KHolds 80 items on a raft, 120 on a skiff, 160 on a sloop.
Ironwood cargo hold80771,49261KHolds 105 items on a raft, 150 on a skiff, 210 on a sloop.
Rosewood cargo hold89841,634225KHolds 120 items on a raft, 180 on a skiff, 240 on a sloop.
Bronze cannon2821157936Ranged strength 8, accuracy 30. Needs 1 Ranged to fire; a crewmate needs 1 privateering.
Iron cannon35283283,748Ranged strength 10, accuracy 42. Needs 1 Ranged to fire; a crewmate needs 2 privateering.
Steel cannon47395267,700Ranged strength 12, accuracy 60. Needs 5 Ranged to fire; a crewmate needs 2 privateering.
Mithril cannon575081616KRanged strength 15, accuracy 78. Needs 20 Ranged to fire; a crewmate needs 3 privateering.
Adamant cannon696198628KRanged strength 23, accuracy 98. Needs 30 Ranged to fire; a crewmate needs 3 privateering.
Rune cannon80761,359124KRanged strength 26, accuracy 163. Needs 40 Ranged to fire; a crewmate needs 4 privateering.
Dragon cannon92841,8571.1MRanged strength 32, accuracy 194. Needs 60 Ranged to fire; a crewmate needs 4 privateering.
Bronze salvaging hook151151886Salvages shipwrecks. A crewmate needs 1 deckhandiness.
Iron salvaging hook2193123,446Salvages shipwrecks. A crewmate needs 1 deckhandiness.
Steel salvaging hook27184999,722Salvages shipwrecks. A crewmate needs 1 deckhandiness.
Mithril salvaging hook443076917KSalvages shipwrecks. A crewmate needs 2 deckhandiness.
Adamant salvaging hook595291927KSalvages shipwrecks. A crewmate needs 2 deckhandiness.
Rune salvaging hook74661,233112KSalvages shipwrecks. A crewmate needs 3 deckhandiness.
Dragon salvaging hook86781,5372MSalvages shipwrecks. A crewmate needs 4 deckhandiness.
Rope trawling net56454587,668Trawls shallow shoals, up to 2 fish a catch. A crewmate needs 1 deckhandiness.
Linen trawling net656169714KTrawls shallow and moderate shoals, up to 3 fish a catch. A crewmate needs 2 deckhandiness.
Hemp trawling net76651,003567KTrawls shallow, moderate and deep shoals, up to 4 fish a catch. A crewmate needs 3 deckhandiness.
Cotton trawling net84731,2891.2MTrawls shallow, moderate and deep shoals, up to 5 fish a catch. A crewmate needs 4 deckhandiness.
Range166902,534Cooks food at sea.
Keg33253132,835Holds an ale from sea charting for its effect at sea.
Anchor37291769,964Holds the boat in place at sea.
Inoculation station403776513KLets the boat cross the fetid waters of the Shrouded Ocean.
Salvaging station42343723,708Sorts salvage at sea.
Ballistic attractor50442,141174KBrings back 60% of the cannonballs your cannons fire.
Wind catcher534774172KStores two wind motes to release for a burst of speed.
Teleport focus55492,1541MLets Summon Boat bring the boat to you.
Chum station56451,52228KBaits shoals and cuts two fish a tick into offcuts. Needs 64 Fishing to use.
Bosun's workbench63541,00325KA crewmate repairs the boat with it.
Advanced chum station68611,73839KBaits shoals with any offcuts and cuts three fish a tick.
Fathom stone70621,65238KFinds shoals for deep sea trawling.
Crystal extractor73673,0662MMakes a wind mote for 250 Sailing experience every 109 ticks. One to a boat.
Greater teleport focus75693,5823.8MLets Summon Boat bring the boat to you and Teleport to Boat take you to it.
Gale catcher79701,5171.6MStores three wind motes to release for a burst of speed.
Chum spreader82742,028133KBaits shoals and cuts four fish a tick. One to a boat.
Fathom pearl91832,307446KFinds shoals for deep sea trawling, better than the stone.

Boat upgrade questions

What should I upgrade first? It depends on what the boat is for. The hull sets most of its speed and hitpoints, and the helm decides which rapids speed you up instead of hurting you, so a courier or trials skiff wants the best of both. For trawling the hull matters more than sails past camphor. The build order above lists your plan by the level each part needs.

Is it cheaper to make the hull and keel parts? Tick the box above to price your plan from planks and bars instead of bought parts; the note under the totals gives the other figure at today's prices. Making them pays Construction or Smithing experience as well.

What is a good salvaging boat? A sloop with two of the best hooks you can build, a salvaging station, a crystal extractor and the best cargo hold. The salvaging sloop above is the build the OSRS Wiki suggests, and the Sailing calculator times shipwreck salvaging by hook.

How much does it cost to repair a boat? Shipwright Seb charges 50 coins a hitpoint, and a repair kit heals 5 to 50 depending on its wood. A crewmate repairing with a kit heals a little more, by their deckhandiness.

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