OSRS Gemstone Crab Calculator
Combat experience an hour at the Gemstone Crab for every recommended weapon, time and crabs to your goal, ammunition and rune costs, and the gems each shell gives.
From the rest of your equipment: everything except the weapon, its ammunition and the set above.
Experience an hour
| Skill | Level | XP an hour | Time to goal |
|---|
Supplies and gems an hour
| Item | An hour | Coins |
|---|
Every weapon side by side
Your levels, boost, prayer and other gear with each weapon the crab's guide recommends.
| Weapon | Max hit | Accuracy | XP an hour | Supplies an hour |
|---|
Every spell side by side
Every elemental combat spell, cast with the staff above. Spells above your Magic level are greyed out.
| Spell | Max hit | XP an hour | Runes an hour |
|---|
Gems from the shell
| Gem | A crab | An hour | Each | Crafting XP to cut |
|---|
Hits follow the game's combat formulas. The crab has 1 in every combat stat and no defence bonus, so each weapon's max hit, accuracy and attack speed decide the rate, and every point of damage gives 12.5% less experience than usual: 3.5 a damage in place of 4. A successful hit of 0 counts as 1, and nothing is lost to overkill. Time at the crab is an estimate: about 10 minutes a crab and 30 seconds lost each time it moves, marked with a ~. Type your own seconds above. Costs use today's instant-buy prices and gems today's instant-sell prices after the 2% tax; potions and prayer are not counted. Rules checked against the OSRS Wiki on 25 October 2026.
How the Gemstone Crab works
The Gemstone Crab is a world boss in the Tlati Rainforest, and the only thing you need to fight it is Children of the Sun. It moves between three mines about every 10 minutes. Its health bar is a timer, not a measure of your damage, so it never dies under you and you never wait for a respawn. When it burrows, the cave at any of the three mines takes you to where it went next. It has 1 in every combat stat and no defence bonus, which is why accuracy barely matters and damage is what to raise.
Every hit gives 12.5% less combat and Hitpoints experience than the same hit on most monsters. It still tends to beat sand and rock crabs, because you are never out of combat and no damage is wasted on a monster with 1 Hitpoint left. The crab can hit back for 1 at the players it faces, so a hardcore ironman should not sit at low Hitpoints.
Gems from the shell
When the crab burrows it leaves a piece of shell for 90 seconds. The 16 players who dealt it the most damage can mine it with any pickaxe for 3 uncut gems, rolled from this table each time. Mining it needs no Mining level and gives no Mining experience.
| Gem | Chance a roll |
|---|---|
| Uncut opal | 9/32 |
| Uncut jade | 9/32 |
| Uncut red topaz | 6/32 |
| Uncut sapphire | 3/32 |
| Uncut emerald | 2/32 |
| Uncut ruby | 2/32 |
| Uncut diamond | 1/32 |
| Uncut dragonstone | 1/500 |
The seven 32nds already add up to one, so the page counts the dragonstone as a 1 in 500 check first and the other seven share what is left. Over a long session that is 17.1 gems an hour.
Magic between hits
Combat spells are a slow way to train Magic at the crab: it has no elemental weakness and the 12.5% cut applies to the damage. The crab's guide suggests training Melee or Ranged on it and casting something else between hits, at these rates:
| Spell | Magic XP an hour | How |
|---|---|---|
| High Level Alchemy | 78,000 | Cast between hits on every attack, 1,200 casts an hour at 65 experience. |
| Telekinetic Grab | ~125,000 | Picking up the ammunition other players leave under the crab, on a busy world. The page says upwards of about 125,000. |
| Magic Imbue | 24,500 | 86 experience every 12.6 seconds on the Lunar spellbook. |
Ranged ammunition
Darts are the cheap choice before 46 Ranged; from 46 an adamant crossbow with ruby bolts (e) is strong, because the bolt's effect hits for 60 and the crab counts as having 300 Hitpoints for it. The hard Kandarin Diary makes the effect fire more often, and the achievement diaries calculator lists every task it needs. With an Ava's device most ammunition comes back: the attractor loses 2 shots in 5, the accumulator 7 in 25 and the assembler 1 in 5. The Ranged calculator lists the crab with mithril darts beside every other way to train, and the DPS calculator takes your whole loadout against any other monster.
Update history
Every change to this calculator
- Calculator added