OSRSPlan

OSRS Potion Timer

How long every potion lasts in ticks and minutes: boosts that wear off, divine potions, overloads, antifires, anti-venom and stamina, with live timers.

Tool added 7 Nov 2026

Your potion

Your levels

When your stats next drop

Boosts wear off on a background timer, one level each time it comes round. Watch a boosted stat drop and enter the seconds until the next drop to turn each window into one time. Leave them empty if you do not know.

Lasts—
In game ticks—
Timers running—
Next stage in—

Your timers

Pick a potion and start its timer. Start as many as you like; each counts down on its own, keeps going in a background tab and is still here when you come back.

Stage by stage

Each stage of the chosen potion, in game ticks and in time
StageTicksTime

A game tick is 0.6 seconds. Boosted stats lose a level each time a background timer comes round, once a minute or every 90 seconds with Preserve, and that timer does not start when you drink. So the first level goes any time in the first minute, and a boost wears off inside a window unless you enter when your stats next drop. Times marked ~ are estimates. Figures checked against the OSRS Wiki on 7 November 2026.

How long every potion lasts

Every potion and food with an effect that runs out, at level 99 with no prayer on. A window means the effect ends somewhere inside it, because the stat timer does not start when you drink. The timer above works each one out for your own levels.

Stat boosts that wear off, 178
Stat boosts that wear off: what each does and how long it lasts
PotionEffectTicksLasts
Attack potion+12 Attack1,101–1,20011:00.6 to 12:00
Attack mix+12 Attack1,101–1,20011:00.6 to 12:00
Strength potion+12 Strength1,101–1,20011:00.6 to 12:00
Strength mix+12 Strength1,101–1,20011:00.6 to 12:00
Defence potion+12 Defence1,101–1,20011:00.6 to 12:00
Defence mix+12 Defence1,101–1,20011:00.6 to 12:00
Combat potion+12 Attack, Strength1,101–1,20011:00.6 to 12:00
Combat mix+12 Attack, Strength1,101–1,20011:00.6 to 12:00
Super attack+19 Attack1,801–1,90018:00.6 to 19:00
Superattack mix+19 Attack1,801–1,90018:00.6 to 19:00
Super strength+19 Strength1,801–1,90018:00.6 to 19:00
Super str. mix+19 Strength1,801–1,90018:00.6 to 19:00
Super defence+19 Defence1,801–1,90018:00.6 to 19:00
Super def. mix+19 Defence1,801–1,90018:00.6 to 19:00
Super combat potion+19 Attack, Strength, Defence1,801–1,90018:00.6 to 19:00
Ranging potion+13 Ranged1,201–1,30012:00.6 to 13:00
Ranging mix+13 Ranged1,201–1,30012:00.6 to 13:00
Bastion potion+19 Defence; +13 Ranged1,801–1,90018:00.6 to 19:00
Magic potion+4 Magic301–4003:00.6 to 4:00
Magic mix+4 Magic301–4003:00.6 to 4:00
Battlemage potion+19 Defence; +4 Magic1,801–1,90018:00.6 to 19:00
Magic essence+3 Magic201–3002:00.6 to 3:00
Magic essence mix+3 Magic201–3002:00.6 to 3:00
Ancient brew+6 Magic; +4 Prayer; lowers Attack, Strength, Defence1,001–1,10010:00.6 to 11:00
Ancient mix+6 Magic; +4 Prayer; lowers Attack, Strength, Defence1,001–1,10010:00.6 to 11:00
Forgotten brew+10 Magic; +4 Prayer; lowers Attack, Strength, Defence1,001–1,10010:00.6 to 11:00
Zamorak brew+21 Attack; +13 Strength; lowers Defence2,001–2,10020:00.6 to 21:00
Zamorak mix+21 Attack; +13 Strength; lowers Defence2,001–2,10020:00.6 to 21:00
Saradomin brew+21 Defence; +16 Hitpoints; lowers Attack, Strength, Ranged, Magic2,001–2,10020:00.6 to 21:00
Armadyl brew+13 Ranged; +11 Hitpoints; lowers Attack, Strength, Defence, Magic1,201–1,30012:00.6 to 13:00
Agility potion+3 Agility201–3002:00.6 to 3:00
Agility mix+3 Agility201–3002:00.6 to 3:00
Fishing potion+3 Fishing201–3002:00.6 to 3:00
Fishing mix+3 Fishing201–3002:00.6 to 3:00
Super fishing potion+6 Fishing501–6005:00.6 to 6:00
Hunter potion+3 Hunter201–3002:00.6 to 3:00
Hunting mix+3 Hunter201–3002:00.6 to 3:00
Super hunter potion+6 Hunter501–6005:00.6 to 6:00
Guthix rest+5 Hitpoints401–5004:00.6 to 5:00
Moonlight potion Neypotzli only+19 Attack, Strength; +26 Defence1,801–1,90018:00.6 to 19:00
Ruby harvest (item)+18 Attack1,701–1,80017:00.6 to 18:00
Ruby harvest mix+18 Attack1,701–1,80017:00.6 to 18:00
Black warlock (item)+18 Strength1,701–1,80017:00.6 to 18:00
Black warlock mix+18 Strength1,701–1,80017:00.6 to 18:00
Sapphire glacialis (item)+18 Defence1,701–1,80017:00.6 to 18:00
Sapphire glacialis mix+18 Defence1,701–1,80017:00.6 to 18:00
Elder (-) Chambers of Xeric only+13 Attack, Strength, Defence1,201–1,30012:00.6 to 13:00
Elder potion Chambers of Xeric only+17 Attack, Strength, Defence1,601–1,70016:00.6 to 17:00
Elder (+) Chambers of Xeric only+21 Attack, Strength, Defence2,001–2,10020:00.6 to 21:00
Twisted (-) Chambers of Xeric only+13 Ranged1,201–1,30012:00.6 to 13:00
Twisted potion Chambers of Xeric only+17 Ranged1,601–1,70016:00.6 to 17:00
Twisted (+) Chambers of Xeric only+21 Ranged2,001–2,10020:00.6 to 21:00
Kodai (-) Chambers of Xeric only+13 Magic1,201–1,30012:00.6 to 13:00
Kodai potion Chambers of Xeric only+17 Magic1,601–1,70016:00.6 to 17:00
Kodai (+) Chambers of Xeric only+21 Magic2,001–2,10020:00.6 to 21:00
Xeric's aid (-) Chambers of Xeric only+14 Defence; lowers Attack, Strength, Ranged, Magic1,301–1,40013:00.6 to 14:00
Xeric's aid Chambers of Xeric only+19 Defence; lowers Attack, Strength, Ranged, Magic1,801–1,90018:00.6 to 19:00
Xeric's aid (+) Chambers of Xeric only+24 Defence; lowers Attack, Strength, Ranged, Magic2,301–2,40023:00.6 to 24:00
Super magic potion Nightmare Zone only+19 Magic1,801–1,90018:00.6 to 19:00
Super ranging Nightmare Zone only+19 Ranged1,801–1,90018:00.6 to 19:00
Nectar Tombs of Amascut only+17 Hitpoints; lowers 5 skills1,601–1,70016:00.6 to 17:00
Ambrosia Tombs of Amascut onlyPoison and venom immunity2,501–2,60025:00.6 to 26:00
Bandages (Theatre of Blood) Theatre of Blood entry mode only+18 Attack, Strength, Defence; +13 Ranged; +4 Magic1,701–1,80017:00.6 to 18:00
Castlewars brew Castle Wars only+19 Attack, Strength, Defence; +13 Ranged; +10 Magic; stamina effect ends1,801–1,90018:00.6 to 19:00
Potion of power Soul Wars only+19 5 skills1,801–1,90018:00.6 to 19:00
Summer pie+5 Agility401–5004:00.6 to 5:00
Admiral pie+5 Fishing401–5004:00.6 to 5:00
Fish pie+3 Fishing201–3002:00.6 to 3:00
Garden pie+3 Farming201–3002:00.6 to 3:00
Mushroom pie+4 Crafting301–4003:00.6 to 4:00
Botanical pie+4 Herblore301–4003:00.6 to 4:00
Dragonfruit pie+4 Fletching301–4003:00.6 to 4:00
Wild pie+5 Slayer; +4 Ranged401–5004:00.6 to 5:00
Kebab+2 Attack, Strength, Defence; lowers 23 skills601–7006:00.6 to 7:00
Super kebabLowers 23 skills201–3002:00.6 to 3:00
Varlamorian kebab+2 Attack, Strength, Defence~101–200~1:00.6 to 2:00
Cabbage (Draynor Manor)+2 Defence101–2001:00.6 to 2:00
Cooked t-bone steak+2 Strength101–2001:00.6 to 2:00
Jangerberries+2 Attack; +1 Strength; lowers Defence101–2001:00.6 to 2:00
Abyssal potato+1 Strength1–1000:00.6 to 1:00
Eel sushi+1 Cooking1–1000:00.6 to 1:00
Fillets+1 Cooking1–1000:00.6 to 1:00
Grubs à la mode+1 Cooking1–1000:00.6 to 1:00
Loach+1 Cooking1–1000:00.6 to 1:00
Mushrooms+1 Cooking1–1000:00.6 to 1:00
Roast frog+1 Cooking1–1000:00.6 to 1:00
Anglerfish+22 Hitpoints2,101–2,20021:00.6 to 22:00
Haddock+10 Hitpoints901–1,0009:00.6 to 10:00
Honey locust Tombs of Amascut only+20 Hitpoints1,901–2,00019:00.6 to 20:00
Smouldering pile of flesh+18 Hitpoints~1,701–1,800~17:00.6 to 18:00
Spicy stew+5 23 skills; lowers 23 skills401–5004:00.6 to 5:00
Beer+2 Strength; lowers Attack501–6005:00.6 to 6:00
Beer tankard+5 Strength; lowers Attack1,001–1,10010:00.6 to 11:00
Keg of beer+11 Strength; lowers Attack5,201–5,30052:00.6 to 53:00
Grog+4 Strength; lowers Attack601–7006:00.6 to 7:00
Asgarnian ale+2 Strength; lowers Attack501–6005:00.6 to 6:00
Asgarnian ale(m)+3 Strength; lowers Attack601–7006:00.6 to 7:00
Dragon bitter+2 Strength; lowers Attack501–6005:00.6 to 6:00
Dragon bitter(m)+3 Strength; lowers Attack501–6005:00.6 to 6:00
Dragon bitter (keg)+2 Strength; lowers Attack101–2001:00.6 to 2:00
Dragon bitter(m) (keg)+2 Strength; lowers Attack101–2001:00.6 to 2:00
Dwarven stout+1 Mining, Smithing; lowers Attack, Strength, Defence401–5004:00.6 to 5:00
Dwarven stout(m)+2 Mining, Smithing; lowers Attack, Strength, Defence501–6005:00.6 to 6:00
Greenman's ale+1 Herblore; lowers Attack, Strength, Defence401–5004:00.6 to 5:00
Greenman's ale(m)+2 Herblore; lowers Attack, Strength, Defence501–6005:00.6 to 6:00
Axeman's folly+1 Woodcutting; lowers Attack, Strength201–3002:00.6 to 3:00
Axeman's folly(m)+2 Woodcutting; lowers Attack, Strength301–4003:00.6 to 4:00
Cider+1 Farming; lowers Attack, Strength201–3002:00.6 to 3:00
Mature cider+2 Farming; lowers Attack, Strength301–4003:00.6 to 4:00
Cider (Player-owned house) In your house only+2 Farming; lowers Attack, Strength201–3002:00.6 to 3:00
Chef's delight+5 Cooking; lowers Attack, Strength501–6005:00.6 to 6:00
Chef's delight(m)+6 Cooking; lowers Attack, Strength601–7006:00.6 to 7:00
Slayer's respite+2 Slayer; lowers Attack, Strength201–3002:00.6 to 3:00
Slayer's respite(m)+4 Slayer; lowers Attack, Strength301–4003:00.6 to 4:00
Wizard's mind bomb+3 Magic; lowers Attack, Strength, Defence401–5004:00.6 to 5:00
Wizard's mind bomb (m)+4 Magic; lowers Attack, Strength, Defence501–6005:00.6 to 6:00
Steamforge brew+1 Magic, Mining; lowers Attack, Defence501–6005:00.6 to 6:00
Braindeath 'rum'+3 Strength; +1 Mining; lowers 7 skills1,001–1,10010:00.6 to 11:00
Bandit's brew+1 Attack, Thieving; lowers Defence, Strength701–8007:00.6 to 8:00
Blood pint+5 Attack, Strength; lowers Magic, Prayer401–5004:00.6 to 5:00
Bloody bracer+2 Hitpoints; lowers Prayer401–5004:00.6 to 5:00
Elven dawn+1 Agility; lowers Strength1–1000:00.6 to 1:00
Sunbeam ale+1 Agility, Strength; lowers Attack401–5004:00.6 to 5:00
Lizardkicker+4 Ranged; lowers Strength, Magic401–5004:00.6 to 5:00
Kovac's grog+4 Smithing; lowers Attack, Ranged, Magic301–4003:00.6 to 4:00
Trapper's tipple+2 Hunter; lowers Attack, Strength101–2001:00.6 to 2:00
Moon-lite+5 Strength; lowers Attack401–5004:00.6 to 5:00
Sun-shine+5 Strength; lowers Attack401–5004:00.6 to 5:00
Brandy+5 Strength; lowers Attack401–5004:00.6 to 5:00
Vodka+5 Strength; lowers Attack401–5004:00.6 to 5:00
Whisky+5 Strength; lowers Attack401–5004:00.6 to 5:00
Gin+5 Strength; lowers Attack401–5004:00.6 to 5:00
Karamjan rum+5 Strength; lowers Attack401–5004:00.6 to 5:00
Rum+5 Strength; lowers Attack401–5004:00.6 to 5:00
Short green guy+5 Strength; lowers Attack401–5004:00.6 to 5:00
Premade sgg+5 Strength; lowers Attack401–5004:00.6 to 5:00
Wizard blizzard+6 Strength; lowers Attack501–6005:00.6 to 6:00
Premade wiz blz'd+6 Strength; lowers Attack501–6005:00.6 to 6:00
Blurberry special+6 Strength; lowers Attack501–6005:00.6 to 6:00
Premade blurb' sp.+6 Strength; lowers Attack501–6005:00.6 to 6:00
Drunk dragon+6 Strength; lowers Attack501–6005:00.6 to 6:00
Premade dr' dragon+6 Strength; lowers Attack501–6005:00.6 to 6:00
Choc saturday+6 Strength; lowers Attack501–6005:00.6 to 6:00
Premade choc s'dy+6 Strength; lowers Attack501–6005:00.6 to 6:00
Cup of tea+3 Attack201–3002:00.6 to 3:00
Cup of tea (clay) In your house only+1 Construction1–1000:00.6 to 1:00
Cup of tea (porcelain) In your house only+2 Construction101–2001:00.6 to 2:00
Cup of tea (trimmed) In your house only+3 Construction201–3002:00.6 to 3:00
Poison chalice+1 Thieving, Crafting; +4 Attack, Strength, Defence; lowers Attack, Strength, Defence301–4003:00.6 to 4:00
Blackbird red+1 Hunter; lowers Attack, Slayer401–5004:00.6 to 5:00
Chilhuac red+1 Firemaking; lowers Attack, Cooking401–5004:00.6 to 5:00
Eclipse red+1 Woodcutting; lowers Attack, Fletching401–5004:00.6 to 5:00
Ixcoztic white+1 Farming; lowers Attack, Herblore401–5004:00.6 to 5:00
Metztonalli white+1 Runecraft; lowers Attack, Firemaking401–5004:00.6 to 5:00
Chichilihui rosé+1 Herblore; lowers Attack, Farming401–5004:00.6 to 5:00
Imperial rosé+1 Slayer; lowers Attack, Agility401–5004:00.6 to 5:00
Kraken ink stout+2 Magic; +1 Sailing; lowers Attack101–2001:00.6 to 2:00
Perildance bitter+1 Sailing; +2 Strength, Ranged; lowers Magic101–2001:00.6 to 2:00
Trawler's trust+2 Sailing, Fishing; lowers Attack101–2001:00.6 to 2:00
Whirlpool surprise+2 Cooking; +3 Sailing; lowers Agility201–3002:00.6 to 3:00
Horizon's lure+4 Sailing; lowers Thieving301–4003:00.6 to 4:00
Barnacle blaster+1 Fishing; lowers Sailing, Attack, Strength, Defence201–3002:00.6 to 3:00
Sailor's mirage+1 Hunter; lowers Sailing, Attack, Strength, Defence201–3002:00.6 to 3:00
Kraken colada+1 Slayer; lowers Sailing, Attack, Strength, Defence201–3002:00.6 to 3:00
Bottle of suqah-free cola On a boat only+1 22 skills1–1000:00.6 to 1:00
Bottle of Dognose draught On a boat only+3 Cooking; lowers Farming201–3002:00.6 to 3:00
Bottle of Potterington's marrow wine On a boat only+5 Farming; lowers Agility~2,401–2,500~24:00.6 to 25:00
Bottle of fishtongue tonic On a boat only+3 Fishing201–3002:00.6 to 3:00
Spring sq'irkjuice+1 Thieving1–1000:00.6 to 1:00
Autumn sq'irkjuice+2 Thieving101–2001:00.6 to 2:00
Summer sq'irkjuice+3 Thieving201–3002:00.6 to 3:00
Jug of wineLowers Attack101–2001:00.6 to 2:00
Half full wine jugLowers Attack101–2001:00.6 to 2:00
Bottle of wineLowers Attack201–3002:00.6 to 3:00
Tonameyo whiteLowers Attack, Thieving401–5004:00.6 to 5:00
Imbued heart+10 Magic901–1,0009:00.6 to 10:00
Rank frothy potion Vampyrium only+19 Attack, Strength, Defence1,801–1,90018:00.6 to 19:00
Rancid slimy potion Vampyrium only+21 Defence; +16 Hitpoints; lowers Attack, Strength, Ranged, Magic2,001–2,10020:00.6 to 21:00

Divine potions and held boosts

Divine potions and held boosts: what each does and how long it lasts
PotionEffectTicksLasts
Divine super attack potion+19 Attack5005:00
Divine super strength potion+19 Strength5005:00
Divine super defence potion+19 Defence5005:00
Divine super combat potion+19 Attack, Strength, Defence5005:00
Divine ranging potion+13 Ranged5005:00
Divine bastion potion+19 Defence; +13 Ranged5005:00
Divine magic potion+4 Magic5005:00
Divine battlemage potion+19 Defence; +4 Magic5005:00
Saturated heart+13 Magic5005:00
Smouldering heart+20 Attack, Strength, Defence; +14 Ranged; +11 Magic~2,101–2,200~21:00.6 to 22:00

Overloads

Overloads: what each does and how long it lasts
PotionEffectTicksLasts
Overload (-) Chambers of Xeric only+13 5 skills5005:00
Overload (Chambers of Xeric) Chambers of Xeric only+17 5 skills5005:00
Overload (+) Chambers of Xeric only+21 5 skills5005:00
Overload (Nightmare Zone) Nightmare Zone only+19 5 skills5005:00
Smelling salts Tombs of Amascut only+26 5 skills~3,301–3,400~33:00.6 to 34:00
Blighted overload Deadman worlds only, in dangerous areas+22 Attack, Strength; +16 Ranged; +10 Magic; lowers Defence~1,401–1,500~14:00.6 to 15:00

Antifire potions

Antifire potions: what each does and how long it lasts
PotionEffectTicksLasts
Antifire potionAntifire wears off6006:00
Antifire mixAntifire wears off6006:00
Extended antifireAntifire wears off1,20012:00
Extended antifire mixAntifire wears off1,20012:00
Super antifire potionSuper antifire wears off3003:00
Super antifire mixSuper antifire wears off3003:00
Extended super antifireSuper antifire wears off6006:00
Extended super antifire mixSuper antifire wears off6006:00
Antipoison and anti-venom, 16
Antipoison and anti-venom: what each does and how long it lasts
PotionEffectTicksLasts
AntipoisonPoison immunity121–1501:12.6 to 1:30
Antipoison mixPoison immunity121–1501:12.6 to 1:30
Antipoison (-) Chambers of Xeric onlyPoison immunity121–1501:12.6 to 1:30
SuperantipoisonPoison immunity571–6005:42.6 to 6:00
Anti-poison supermixPoison immunity571–6005:42.6 to 6:00
Antipoison potion Chambers of Xeric onlyPoison immunity571–6005:42.6 to 6:00
Antipoison (+) Chambers of Xeric onlyPoison immunity871–9008:42.6 to 9:00
Antidote+Poison immunity871–9008:42.6 to 9:00
Antidote+ mixPoison immunity871–9008:42.6 to 9:00
Antidote++Poison and venom immunity1,171–1,20011:42.6 to 12:00
Anti-venomPoison and venom immunity1,201–1,23012:00.6 to 12:18
Anti-venom+Poison and venom immunity1,471–1,50014:42.6 to 15:00
Extended anti-venom+Poison and venom immunity1,741–1,77017:24.6 to 17:42
Sanfew serumPoison immunity1,50015:00
Araxyte venom sacPoison and venom immunity1,141–1,17011:24.6 to 11:42
Strange fruitPoison and venom can take hold again~30~0:18

Stamina and run energy

Stamina and run energy: what each does and how long it lasts
PotionEffectTicksLasts
Stamina potionStamina effect ends2002:00
Stamina mixStamina effect ends2002:00
Extended stamina potionStamina effect ends4004:00
Egniol potion The Gauntlet onlyStamina effect ends2002:00

Prayer over time

Prayer over time: what each does and how long it lasts
PotionEffectTicksLasts
Prayer regeneration potion1 every 12 ticks, 66 times7927:55.2
Prayer enhance (+) Chambers of Xeric onlyPrayer over time4804:48
Prayer enhance Chambers of Xeric onlyPrayer over time~480~4:48
Prayer enhance (-) Chambers of Xeric onlyPrayer over time~480~4:48
Blessed crystal scarab Tombs of Amascut only8 every 4 ticks, 9 times400:24
Smouldering glandPrayer restoring ends~82~0:49.2

Healing over time

Healing over time: what each does and how long it lasts
PotionEffectTicksLasts
Silk dressing Tombs of Amascut only5 every 5 ticks, 20 times1001:00
Cooked wild kebbitHeals 4, then 470:04.2
Cooked larupiaHeals 6, then 570:04.2
Cooked barb-tailed kebbitHeals 7, then 570:04.2
Cooked graahkHeals 8, then 670:04.2
Cooked kyattHeals 9, then 870:04.2
Cooked pyre foxHeals 11, then 870:04.2
Cooked sunlight antelopeHeals 12, then 970:04.2
Cooked dashing kebbitHeals 13, then 1070:04.2
Cooked moonlight antelopeHeals 14, then 1270:04.2

Other timed effects

Other timed effects: what each does and how long it lasts
PotionEffectTicksLasts
Menaphite remedyRestores every 25 ticks, 20 times5005:00
Goading potionGoading wears off6006:00
Liquid adrenaline Tombs of Amascut onlySpecial attacks cost full energy again2502:30
Surge potionOnce every 5 minutes5005:00

Weapon poison on a target

Weapon poison on a target: what each does and how long it lasts
PotionEffectTicksLasts
Weapon poison, meleePoison on a target5705:42
Weapon poison, rangedPoison on a target1501:30
Weapon poison(+), meleePoison on a target7207:12
Weapon poison(+), rangedPoison on a target3003:00
Weapon poison(++), meleePoison on a target8708:42
Weapon poison(++), rangedPoison on a target4504:30

How long does a stat boost last?

A boost loses one level a minute, so a super combat potion's +19 at level 99 is gone after 19 drops, 18:00.6 to 19:00 after you drink, and a ranging potion's +13 after 12:00.6 to 13:00. The first level can go almost at once, because the timer runs all the time. Combat stats, the other skills and Hitpoints over your maximum each have their own timer. With Preserve on for 15 seconds before a drop, each level lasts 90 seconds instead. Lowered stats come back a level a minute on the same timer, and Rapid Restore adds a second restore every minute from the moment you turn it on. How big each boost is at your level, and what reaches a level you need, is on the boosts calculator.

How long do divine potions last?

A divine potion holds its full boost for exactly 5 minutes, 500 ticks, and then your stat drops straight back to its level. Preserve does not change that. Each dose costs 10 Hitpoints, so you need more than 10 to drink one. Drinking a Menaphite remedy ends the hold: the boost stays and then wears off a level a minute, which is how players stretch a divine potion past 5 minutes. A saturated heart works the same way, +4 and 10% Magic held for 5 minutes, and can be used again after 5 minutes. A smouldering heart holds its boost for 2 minutes and then lets it wear off.

How long does an overload last?

Every overload lasts 5 minutes, 500 ticks: it hits you for 50 in hits of 10, puts the boost back every 15 seconds, and when it ends the boosts are gone and the 50 Hitpoints come back. You cannot drink one with less than 51 Hitpoints. The Nightmare Zone overload gives 5 + 15%, the Chambers of Xeric overloads 4 + 10%, 5 + 13% and 6 + 16%, and the blighted overload of the Deadman worlds 8 + 15% Attack and Strength while it lowers Defence. Smelling salts in the Tombs of Amascut put their boost back every 15 seconds for 8 minutes. How many overloads and absorptions a Nightmare Zone trip takes is on the Nightmare Zone calculator.

How long do antifire potions last?

An antifire potion and its mix last 6 minutes, 600 ticks; an extended antifire 12 minutes; a super antifire 3 minutes; and an extended super antifire 6 minutes. The game warns you about 15 seconds before each runs out. Every antifire needs Dragon Slayer I started.

How long do antipoison and anti-venom last?

Poison immunity runs down in steps of 30 ticks, and the first step is cut short, so it ends inside an 18-second window. An antipoison gives 1:12.6 to 1:30, a superantipoison or sanfew serum 5:42.6 to 6:00, an antidote+ 8:42.6 to 9:00, an antidote++ 11:42.6 to 12:00, an anti-venom 12:00.6 to 12:18 and an anti-venom+ 14:42.6 to 15:00. Venom immunity is shorter: 18 to 36 seconds from an antidote++, 36 to 54 from an anti-venom, 3 minutes 36 seconds from an anti-venom+ and 6 minutes 18 seconds from the extended anti-venom+. Drinking another dose never shortens what you have left. The timer stops while you have an interface open, so pause it then.

Stamina, prayer and the rest

A stamina potion or stamina mix lasts 2 minutes and an extended stamina potion 4; a charged ring of endurance doubles both, and another dose starts the time again. A prayer regeneration potion restores a Prayer point every 12 ticks, 66 in all. A prayer enhance (+) restores floor(Prayer / 2) + 31 points, one every 6 ticks at 82 Prayer and above. A blessed crystal scarab gives 8 points every 4 ticks for 40 ticks and a silk dressing 5 Hitpoints every 5 ticks for 100. A goading potion makes monsters attack you for 6 minutes, liquid adrenaline halves the cost of special attacks for 150 seconds, and a surge potion can be drunk once every 5 minutes. Hunter meats heal a second time 7 ticks after you eat them. What a prayer potion buys you against your own prayers is on the prayer drain calculator, and how many doses a stack of potions decants to is on the decanting calculator.

Free-to-play, Deadman and Hardcore worlds

Logging into a free-to-play world removes every boost except Prayer, Mining and Smithing, and members potions cannot be drunk there. On a Deadman world you cannot eat or drink for 5 ticks after banking outside a safe zone, and the blighted overload can only be drunk in a dangerous area. Hardcore worlds change no potion.

The other game timers

While you train, the aggro timer tells you when monsters stop attacking you, so you know when to reset. In player killing, the skull timer counts down how long you stay skulled and the freeze timer how long you or your target stays frozen. The item despawn timer tells you how long a drop stays on the ground.

Update history

Every change to this calculator

  • Calculator added