OSRS Potion Timer
How long every potion lasts in ticks and minutes: boosts that wear off, divine potions, overloads, antifires, anti-venom and stamina, with live timers.
Your levels
When your stats next drop
Boosts wear off on a background timer, one level each time it comes round. Watch a boosted stat drop and enter the seconds until the next drop to turn each window into one time. Leave them empty if you do not know.
Your timers
Pick a potion and start its timer. Start as many as you like; each counts down on its own, keeps going in a background tab and is still here when you come back.
Stage by stage
| Stage | Ticks | Time |
|---|
A game tick is 0.6 seconds. Boosted stats lose a level each time a background timer comes round, once a minute or every 90 seconds with Preserve, and that timer does not start when you drink. So the first level goes any time in the first minute, and a boost wears off inside a window unless you enter when your stats next drop. Times marked ~ are estimates. Figures checked against the OSRS Wiki on 7 November 2026.
How long every potion lasts
Every potion and food with an effect that runs out, at level 99 with no prayer on. A window means the effect ends somewhere inside it, because the stat timer does not start when you drink. The timer above works each one out for your own levels.
Stat boosts that wear off, 178
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Attack potion | +12 Attack | 1,101–1,200 | 11:00.6 to 12:00 |
| Attack mix | +12 Attack | 1,101–1,200 | 11:00.6 to 12:00 |
| Strength potion | +12 Strength | 1,101–1,200 | 11:00.6 to 12:00 |
| Strength mix | +12 Strength | 1,101–1,200 | 11:00.6 to 12:00 |
| Defence potion | +12 Defence | 1,101–1,200 | 11:00.6 to 12:00 |
| Defence mix | +12 Defence | 1,101–1,200 | 11:00.6 to 12:00 |
| Combat potion | +12 Attack, Strength | 1,101–1,200 | 11:00.6 to 12:00 |
| Combat mix | +12 Attack, Strength | 1,101–1,200 | 11:00.6 to 12:00 |
| Super attack | +19 Attack | 1,801–1,900 | 18:00.6 to 19:00 |
| Superattack mix | +19 Attack | 1,801–1,900 | 18:00.6 to 19:00 |
| Super strength | +19 Strength | 1,801–1,900 | 18:00.6 to 19:00 |
| Super str. mix | +19 Strength | 1,801–1,900 | 18:00.6 to 19:00 |
| Super defence | +19 Defence | 1,801–1,900 | 18:00.6 to 19:00 |
| Super def. mix | +19 Defence | 1,801–1,900 | 18:00.6 to 19:00 |
| Super combat potion | +19 Attack, Strength, Defence | 1,801–1,900 | 18:00.6 to 19:00 |
| Ranging potion | +13 Ranged | 1,201–1,300 | 12:00.6 to 13:00 |
| Ranging mix | +13 Ranged | 1,201–1,300 | 12:00.6 to 13:00 |
| Bastion potion | +19 Defence; +13 Ranged | 1,801–1,900 | 18:00.6 to 19:00 |
| Magic potion | +4 Magic | 301–400 | 3:00.6 to 4:00 |
| Magic mix | +4 Magic | 301–400 | 3:00.6 to 4:00 |
| Battlemage potion | +19 Defence; +4 Magic | 1,801–1,900 | 18:00.6 to 19:00 |
| Magic essence | +3 Magic | 201–300 | 2:00.6 to 3:00 |
| Magic essence mix | +3 Magic | 201–300 | 2:00.6 to 3:00 |
| Ancient brew | +6 Magic; +4 Prayer; lowers Attack, Strength, Defence | 1,001–1,100 | 10:00.6 to 11:00 |
| Ancient mix | +6 Magic; +4 Prayer; lowers Attack, Strength, Defence | 1,001–1,100 | 10:00.6 to 11:00 |
| Forgotten brew | +10 Magic; +4 Prayer; lowers Attack, Strength, Defence | 1,001–1,100 | 10:00.6 to 11:00 |
| Zamorak brew | +21 Attack; +13 Strength; lowers Defence | 2,001–2,100 | 20:00.6 to 21:00 |
| Zamorak mix | +21 Attack; +13 Strength; lowers Defence | 2,001–2,100 | 20:00.6 to 21:00 |
| Saradomin brew | +21 Defence; +16 Hitpoints; lowers Attack, Strength, Ranged, Magic | 2,001–2,100 | 20:00.6 to 21:00 |
| Armadyl brew | +13 Ranged; +11 Hitpoints; lowers Attack, Strength, Defence, Magic | 1,201–1,300 | 12:00.6 to 13:00 |
| Agility potion | +3 Agility | 201–300 | 2:00.6 to 3:00 |
| Agility mix | +3 Agility | 201–300 | 2:00.6 to 3:00 |
| Fishing potion | +3 Fishing | 201–300 | 2:00.6 to 3:00 |
| Fishing mix | +3 Fishing | 201–300 | 2:00.6 to 3:00 |
| Super fishing potion | +6 Fishing | 501–600 | 5:00.6 to 6:00 |
| Hunter potion | +3 Hunter | 201–300 | 2:00.6 to 3:00 |
| Hunting mix | +3 Hunter | 201–300 | 2:00.6 to 3:00 |
| Super hunter potion | +6 Hunter | 501–600 | 5:00.6 to 6:00 |
| Guthix rest | +5 Hitpoints | 401–500 | 4:00.6 to 5:00 |
| Moonlight potion Neypotzli only | +19 Attack, Strength; +26 Defence | 1,801–1,900 | 18:00.6 to 19:00 |
| Ruby harvest (item) | +18 Attack | 1,701–1,800 | 17:00.6 to 18:00 |
| Ruby harvest mix | +18 Attack | 1,701–1,800 | 17:00.6 to 18:00 |
| Black warlock (item) | +18 Strength | 1,701–1,800 | 17:00.6 to 18:00 |
| Black warlock mix | +18 Strength | 1,701–1,800 | 17:00.6 to 18:00 |
| Sapphire glacialis (item) | +18 Defence | 1,701–1,800 | 17:00.6 to 18:00 |
| Sapphire glacialis mix | +18 Defence | 1,701–1,800 | 17:00.6 to 18:00 |
| Elder (-) Chambers of Xeric only | +13 Attack, Strength, Defence | 1,201–1,300 | 12:00.6 to 13:00 |
| Elder potion Chambers of Xeric only | +17 Attack, Strength, Defence | 1,601–1,700 | 16:00.6 to 17:00 |
| Elder (+) Chambers of Xeric only | +21 Attack, Strength, Defence | 2,001–2,100 | 20:00.6 to 21:00 |
| Twisted (-) Chambers of Xeric only | +13 Ranged | 1,201–1,300 | 12:00.6 to 13:00 |
| Twisted potion Chambers of Xeric only | +17 Ranged | 1,601–1,700 | 16:00.6 to 17:00 |
| Twisted (+) Chambers of Xeric only | +21 Ranged | 2,001–2,100 | 20:00.6 to 21:00 |
| Kodai (-) Chambers of Xeric only | +13 Magic | 1,201–1,300 | 12:00.6 to 13:00 |
| Kodai potion Chambers of Xeric only | +17 Magic | 1,601–1,700 | 16:00.6 to 17:00 |
| Kodai (+) Chambers of Xeric only | +21 Magic | 2,001–2,100 | 20:00.6 to 21:00 |
| Xeric's aid (-) Chambers of Xeric only | +14 Defence; lowers Attack, Strength, Ranged, Magic | 1,301–1,400 | 13:00.6 to 14:00 |
| Xeric's aid Chambers of Xeric only | +19 Defence; lowers Attack, Strength, Ranged, Magic | 1,801–1,900 | 18:00.6 to 19:00 |
| Xeric's aid (+) Chambers of Xeric only | +24 Defence; lowers Attack, Strength, Ranged, Magic | 2,301–2,400 | 23:00.6 to 24:00 |
| Super magic potion Nightmare Zone only | +19 Magic | 1,801–1,900 | 18:00.6 to 19:00 |
| Super ranging Nightmare Zone only | +19 Ranged | 1,801–1,900 | 18:00.6 to 19:00 |
| Nectar Tombs of Amascut only | +17 Hitpoints; lowers 5 skills | 1,601–1,700 | 16:00.6 to 17:00 |
| Ambrosia Tombs of Amascut only | Poison and venom immunity | 2,501–2,600 | 25:00.6 to 26:00 |
| Bandages (Theatre of Blood) Theatre of Blood entry mode only | +18 Attack, Strength, Defence; +13 Ranged; +4 Magic | 1,701–1,800 | 17:00.6 to 18:00 |
| Castlewars brew Castle Wars only | +19 Attack, Strength, Defence; +13 Ranged; +10 Magic; stamina effect ends | 1,801–1,900 | 18:00.6 to 19:00 |
| Potion of power Soul Wars only | +19 5 skills | 1,801–1,900 | 18:00.6 to 19:00 |
| Summer pie | +5 Agility | 401–500 | 4:00.6 to 5:00 |
| Admiral pie | +5 Fishing | 401–500 | 4:00.6 to 5:00 |
| Fish pie | +3 Fishing | 201–300 | 2:00.6 to 3:00 |
| Garden pie | +3 Farming | 201–300 | 2:00.6 to 3:00 |
| Mushroom pie | +4 Crafting | 301–400 | 3:00.6 to 4:00 |
| Botanical pie | +4 Herblore | 301–400 | 3:00.6 to 4:00 |
| Dragonfruit pie | +4 Fletching | 301–400 | 3:00.6 to 4:00 |
| Wild pie | +5 Slayer; +4 Ranged | 401–500 | 4:00.6 to 5:00 |
| Kebab | +2 Attack, Strength, Defence; lowers 23 skills | 601–700 | 6:00.6 to 7:00 |
| Super kebab | Lowers 23 skills | 201–300 | 2:00.6 to 3:00 |
| Varlamorian kebab | +2 Attack, Strength, Defence | ~101–200 | ~1:00.6 to 2:00 |
| Cabbage (Draynor Manor) | +2 Defence | 101–200 | 1:00.6 to 2:00 |
| Cooked t-bone steak | +2 Strength | 101–200 | 1:00.6 to 2:00 |
| Jangerberries | +2 Attack; +1 Strength; lowers Defence | 101–200 | 1:00.6 to 2:00 |
| Abyssal potato | +1 Strength | 1–100 | 0:00.6 to 1:00 |
| Eel sushi | +1 Cooking | 1–100 | 0:00.6 to 1:00 |
| Fillets | +1 Cooking | 1–100 | 0:00.6 to 1:00 |
| Grubs à la mode | +1 Cooking | 1–100 | 0:00.6 to 1:00 |
| Loach | +1 Cooking | 1–100 | 0:00.6 to 1:00 |
| Mushrooms | +1 Cooking | 1–100 | 0:00.6 to 1:00 |
| Roast frog | +1 Cooking | 1–100 | 0:00.6 to 1:00 |
| Anglerfish | +22 Hitpoints | 2,101–2,200 | 21:00.6 to 22:00 |
| Haddock | +10 Hitpoints | 901–1,000 | 9:00.6 to 10:00 |
| Honey locust Tombs of Amascut only | +20 Hitpoints | 1,901–2,000 | 19:00.6 to 20:00 |
| Smouldering pile of flesh | +18 Hitpoints | ~1,701–1,800 | ~17:00.6 to 18:00 |
| Spicy stew | +5 23 skills; lowers 23 skills | 401–500 | 4:00.6 to 5:00 |
| Beer | +2 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Beer tankard | +5 Strength; lowers Attack | 1,001–1,100 | 10:00.6 to 11:00 |
| Keg of beer | +11 Strength; lowers Attack | 5,201–5,300 | 52:00.6 to 53:00 |
| Grog | +4 Strength; lowers Attack | 601–700 | 6:00.6 to 7:00 |
| Asgarnian ale | +2 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Asgarnian ale(m) | +3 Strength; lowers Attack | 601–700 | 6:00.6 to 7:00 |
| Dragon bitter | +2 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Dragon bitter(m) | +3 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Dragon bitter (keg) | +2 Strength; lowers Attack | 101–200 | 1:00.6 to 2:00 |
| Dragon bitter(m) (keg) | +2 Strength; lowers Attack | 101–200 | 1:00.6 to 2:00 |
| Dwarven stout | +1 Mining, Smithing; lowers Attack, Strength, Defence | 401–500 | 4:00.6 to 5:00 |
| Dwarven stout(m) | +2 Mining, Smithing; lowers Attack, Strength, Defence | 501–600 | 5:00.6 to 6:00 |
| Greenman's ale | +1 Herblore; lowers Attack, Strength, Defence | 401–500 | 4:00.6 to 5:00 |
| Greenman's ale(m) | +2 Herblore; lowers Attack, Strength, Defence | 501–600 | 5:00.6 to 6:00 |
| Axeman's folly | +1 Woodcutting; lowers Attack, Strength | 201–300 | 2:00.6 to 3:00 |
| Axeman's folly(m) | +2 Woodcutting; lowers Attack, Strength | 301–400 | 3:00.6 to 4:00 |
| Cider | +1 Farming; lowers Attack, Strength | 201–300 | 2:00.6 to 3:00 |
| Mature cider | +2 Farming; lowers Attack, Strength | 301–400 | 3:00.6 to 4:00 |
| Cider (Player-owned house) In your house only | +2 Farming; lowers Attack, Strength | 201–300 | 2:00.6 to 3:00 |
| Chef's delight | +5 Cooking; lowers Attack, Strength | 501–600 | 5:00.6 to 6:00 |
| Chef's delight(m) | +6 Cooking; lowers Attack, Strength | 601–700 | 6:00.6 to 7:00 |
| Slayer's respite | +2 Slayer; lowers Attack, Strength | 201–300 | 2:00.6 to 3:00 |
| Slayer's respite(m) | +4 Slayer; lowers Attack, Strength | 301–400 | 3:00.6 to 4:00 |
| Wizard's mind bomb | +3 Magic; lowers Attack, Strength, Defence | 401–500 | 4:00.6 to 5:00 |
| Wizard's mind bomb (m) | +4 Magic; lowers Attack, Strength, Defence | 501–600 | 5:00.6 to 6:00 |
| Steamforge brew | +1 Magic, Mining; lowers Attack, Defence | 501–600 | 5:00.6 to 6:00 |
| Braindeath 'rum' | +3 Strength; +1 Mining; lowers 7 skills | 1,001–1,100 | 10:00.6 to 11:00 |
| Bandit's brew | +1 Attack, Thieving; lowers Defence, Strength | 701–800 | 7:00.6 to 8:00 |
| Blood pint | +5 Attack, Strength; lowers Magic, Prayer | 401–500 | 4:00.6 to 5:00 |
| Bloody bracer | +2 Hitpoints; lowers Prayer | 401–500 | 4:00.6 to 5:00 |
| Elven dawn | +1 Agility; lowers Strength | 1–100 | 0:00.6 to 1:00 |
| Sunbeam ale | +1 Agility, Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Lizardkicker | +4 Ranged; lowers Strength, Magic | 401–500 | 4:00.6 to 5:00 |
| Kovac's grog | +4 Smithing; lowers Attack, Ranged, Magic | 301–400 | 3:00.6 to 4:00 |
| Trapper's tipple | +2 Hunter; lowers Attack, Strength | 101–200 | 1:00.6 to 2:00 |
| Moon-lite | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Sun-shine | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Brandy | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Vodka | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Whisky | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Gin | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Karamjan rum | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Rum | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Short green guy | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Premade sgg | +5 Strength; lowers Attack | 401–500 | 4:00.6 to 5:00 |
| Wizard blizzard | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Premade wiz blz'd | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Blurberry special | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Premade blurb' sp. | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Drunk dragon | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Premade dr' dragon | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Choc saturday | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Premade choc s'dy | +6 Strength; lowers Attack | 501–600 | 5:00.6 to 6:00 |
| Cup of tea | +3 Attack | 201–300 | 2:00.6 to 3:00 |
| Cup of tea (clay) In your house only | +1 Construction | 1–100 | 0:00.6 to 1:00 |
| Cup of tea (porcelain) In your house only | +2 Construction | 101–200 | 1:00.6 to 2:00 |
| Cup of tea (trimmed) In your house only | +3 Construction | 201–300 | 2:00.6 to 3:00 |
| Poison chalice | +1 Thieving, Crafting; +4 Attack, Strength, Defence; lowers Attack, Strength, Defence | 301–400 | 3:00.6 to 4:00 |
| Blackbird red | +1 Hunter; lowers Attack, Slayer | 401–500 | 4:00.6 to 5:00 |
| Chilhuac red | +1 Firemaking; lowers Attack, Cooking | 401–500 | 4:00.6 to 5:00 |
| Eclipse red | +1 Woodcutting; lowers Attack, Fletching | 401–500 | 4:00.6 to 5:00 |
| Ixcoztic white | +1 Farming; lowers Attack, Herblore | 401–500 | 4:00.6 to 5:00 |
| Metztonalli white | +1 Runecraft; lowers Attack, Firemaking | 401–500 | 4:00.6 to 5:00 |
| Chichilihui rosé | +1 Herblore; lowers Attack, Farming | 401–500 | 4:00.6 to 5:00 |
| Imperial rosé | +1 Slayer; lowers Attack, Agility | 401–500 | 4:00.6 to 5:00 |
| Kraken ink stout | +2 Magic; +1 Sailing; lowers Attack | 101–200 | 1:00.6 to 2:00 |
| Perildance bitter | +1 Sailing; +2 Strength, Ranged; lowers Magic | 101–200 | 1:00.6 to 2:00 |
| Trawler's trust | +2 Sailing, Fishing; lowers Attack | 101–200 | 1:00.6 to 2:00 |
| Whirlpool surprise | +2 Cooking; +3 Sailing; lowers Agility | 201–300 | 2:00.6 to 3:00 |
| Horizon's lure | +4 Sailing; lowers Thieving | 301–400 | 3:00.6 to 4:00 |
| Barnacle blaster | +1 Fishing; lowers Sailing, Attack, Strength, Defence | 201–300 | 2:00.6 to 3:00 |
| Sailor's mirage | +1 Hunter; lowers Sailing, Attack, Strength, Defence | 201–300 | 2:00.6 to 3:00 |
| Kraken colada | +1 Slayer; lowers Sailing, Attack, Strength, Defence | 201–300 | 2:00.6 to 3:00 |
| Bottle of suqah-free cola On a boat only | +1 22 skills | 1–100 | 0:00.6 to 1:00 |
| Bottle of Dognose draught On a boat only | +3 Cooking; lowers Farming | 201–300 | 2:00.6 to 3:00 |
| Bottle of Potterington's marrow wine On a boat only | +5 Farming; lowers Agility | ~2,401–2,500 | ~24:00.6 to 25:00 |
| Bottle of fishtongue tonic On a boat only | +3 Fishing | 201–300 | 2:00.6 to 3:00 |
| Spring sq'irkjuice | +1 Thieving | 1–100 | 0:00.6 to 1:00 |
| Autumn sq'irkjuice | +2 Thieving | 101–200 | 1:00.6 to 2:00 |
| Summer sq'irkjuice | +3 Thieving | 201–300 | 2:00.6 to 3:00 |
| Jug of wine | Lowers Attack | 101–200 | 1:00.6 to 2:00 |
| Half full wine jug | Lowers Attack | 101–200 | 1:00.6 to 2:00 |
| Bottle of wine | Lowers Attack | 201–300 | 2:00.6 to 3:00 |
| Tonameyo white | Lowers Attack, Thieving | 401–500 | 4:00.6 to 5:00 |
| Imbued heart | +10 Magic | 901–1,000 | 9:00.6 to 10:00 |
| Rank frothy potion Vampyrium only | +19 Attack, Strength, Defence | 1,801–1,900 | 18:00.6 to 19:00 |
| Rancid slimy potion Vampyrium only | +21 Defence; +16 Hitpoints; lowers Attack, Strength, Ranged, Magic | 2,001–2,100 | 20:00.6 to 21:00 |
Divine potions and held boosts
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Divine super attack potion | +19 Attack | 500 | 5:00 |
| Divine super strength potion | +19 Strength | 500 | 5:00 |
| Divine super defence potion | +19 Defence | 500 | 5:00 |
| Divine super combat potion | +19 Attack, Strength, Defence | 500 | 5:00 |
| Divine ranging potion | +13 Ranged | 500 | 5:00 |
| Divine bastion potion | +19 Defence; +13 Ranged | 500 | 5:00 |
| Divine magic potion | +4 Magic | 500 | 5:00 |
| Divine battlemage potion | +19 Defence; +4 Magic | 500 | 5:00 |
| Saturated heart | +13 Magic | 500 | 5:00 |
| Smouldering heart | +20 Attack, Strength, Defence; +14 Ranged; +11 Magic | ~2,101–2,200 | ~21:00.6 to 22:00 |
Overloads
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Overload (-) Chambers of Xeric only | +13 5 skills | 500 | 5:00 |
| Overload (Chambers of Xeric) Chambers of Xeric only | +17 5 skills | 500 | 5:00 |
| Overload (+) Chambers of Xeric only | +21 5 skills | 500 | 5:00 |
| Overload (Nightmare Zone) Nightmare Zone only | +19 5 skills | 500 | 5:00 |
| Smelling salts Tombs of Amascut only | +26 5 skills | ~3,301–3,400 | ~33:00.6 to 34:00 |
| Blighted overload Deadman worlds only, in dangerous areas | +22 Attack, Strength; +16 Ranged; +10 Magic; lowers Defence | ~1,401–1,500 | ~14:00.6 to 15:00 |
Antifire potions
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Antifire potion | Antifire wears off | 600 | 6:00 |
| Antifire mix | Antifire wears off | 600 | 6:00 |
| Extended antifire | Antifire wears off | 1,200 | 12:00 |
| Extended antifire mix | Antifire wears off | 1,200 | 12:00 |
| Super antifire potion | Super antifire wears off | 300 | 3:00 |
| Super antifire mix | Super antifire wears off | 300 | 3:00 |
| Extended super antifire | Super antifire wears off | 600 | 6:00 |
| Extended super antifire mix | Super antifire wears off | 600 | 6:00 |
Antipoison and anti-venom, 16
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Antipoison | Poison immunity | 121–150 | 1:12.6 to 1:30 |
| Antipoison mix | Poison immunity | 121–150 | 1:12.6 to 1:30 |
| Antipoison (-) Chambers of Xeric only | Poison immunity | 121–150 | 1:12.6 to 1:30 |
| Superantipoison | Poison immunity | 571–600 | 5:42.6 to 6:00 |
| Anti-poison supermix | Poison immunity | 571–600 | 5:42.6 to 6:00 |
| Antipoison potion Chambers of Xeric only | Poison immunity | 571–600 | 5:42.6 to 6:00 |
| Antipoison (+) Chambers of Xeric only | Poison immunity | 871–900 | 8:42.6 to 9:00 |
| Antidote+ | Poison immunity | 871–900 | 8:42.6 to 9:00 |
| Antidote+ mix | Poison immunity | 871–900 | 8:42.6 to 9:00 |
| Antidote++ | Poison and venom immunity | 1,171–1,200 | 11:42.6 to 12:00 |
| Anti-venom | Poison and venom immunity | 1,201–1,230 | 12:00.6 to 12:18 |
| Anti-venom+ | Poison and venom immunity | 1,471–1,500 | 14:42.6 to 15:00 |
| Extended anti-venom+ | Poison and venom immunity | 1,741–1,770 | 17:24.6 to 17:42 |
| Sanfew serum | Poison immunity | 1,500 | 15:00 |
| Araxyte venom sac | Poison and venom immunity | 1,141–1,170 | 11:24.6 to 11:42 |
| Strange fruit | Poison and venom can take hold again | ~30 | ~0:18 |
Stamina and run energy
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Stamina potion | Stamina effect ends | 200 | 2:00 |
| Stamina mix | Stamina effect ends | 200 | 2:00 |
| Extended stamina potion | Stamina effect ends | 400 | 4:00 |
| Egniol potion The Gauntlet only | Stamina effect ends | 200 | 2:00 |
Prayer over time
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Prayer regeneration potion | 1 every 12 ticks, 66 times | 792 | 7:55.2 |
| Prayer enhance (+) Chambers of Xeric only | Prayer over time | 480 | 4:48 |
| Prayer enhance Chambers of Xeric only | Prayer over time | ~480 | ~4:48 |
| Prayer enhance (-) Chambers of Xeric only | Prayer over time | ~480 | ~4:48 |
| Blessed crystal scarab Tombs of Amascut only | 8 every 4 ticks, 9 times | 40 | 0:24 |
| Smouldering gland | Prayer restoring ends | ~82 | ~0:49.2 |
Healing over time
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Silk dressing Tombs of Amascut only | 5 every 5 ticks, 20 times | 100 | 1:00 |
| Cooked wild kebbit | Heals 4, then 4 | 7 | 0:04.2 |
| Cooked larupia | Heals 6, then 5 | 7 | 0:04.2 |
| Cooked barb-tailed kebbit | Heals 7, then 5 | 7 | 0:04.2 |
| Cooked graahk | Heals 8, then 6 | 7 | 0:04.2 |
| Cooked kyatt | Heals 9, then 8 | 7 | 0:04.2 |
| Cooked pyre fox | Heals 11, then 8 | 7 | 0:04.2 |
| Cooked sunlight antelope | Heals 12, then 9 | 7 | 0:04.2 |
| Cooked dashing kebbit | Heals 13, then 10 | 7 | 0:04.2 |
| Cooked moonlight antelope | Heals 14, then 12 | 7 | 0:04.2 |
Other timed effects
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Menaphite remedy | Restores every 25 ticks, 20 times | 500 | 5:00 |
| Goading potion | Goading wears off | 600 | 6:00 |
| Liquid adrenaline Tombs of Amascut only | Special attacks cost full energy again | 250 | 2:30 |
| Surge potion | Once every 5 minutes | 500 | 5:00 |
Weapon poison on a target
| Potion | Effect | Ticks | Lasts |
|---|---|---|---|
| Weapon poison, melee | Poison on a target | 570 | 5:42 |
| Weapon poison, ranged | Poison on a target | 150 | 1:30 |
| Weapon poison(+), melee | Poison on a target | 720 | 7:12 |
| Weapon poison(+), ranged | Poison on a target | 300 | 3:00 |
| Weapon poison(++), melee | Poison on a target | 870 | 8:42 |
| Weapon poison(++), ranged | Poison on a target | 450 | 4:30 |
How long does a stat boost last?
A boost loses one level a minute, so a super combat potion's +19 at level 99 is gone after 19 drops, 18:00.6 to 19:00 after you drink, and a ranging potion's +13 after 12:00.6 to 13:00. The first level can go almost at once, because the timer runs all the time. Combat stats, the other skills and Hitpoints over your maximum each have their own timer. With Preserve on for 15 seconds before a drop, each level lasts 90 seconds instead. Lowered stats come back a level a minute on the same timer, and Rapid Restore adds a second restore every minute from the moment you turn it on. How big each boost is at your level, and what reaches a level you need, is on the boosts calculator.
How long do divine potions last?
A divine potion holds its full boost for exactly 5 minutes, 500 ticks, and then your stat drops straight back to its level. Preserve does not change that. Each dose costs 10 Hitpoints, so you need more than 10 to drink one. Drinking a Menaphite remedy ends the hold: the boost stays and then wears off a level a minute, which is how players stretch a divine potion past 5 minutes. A saturated heart works the same way, +4 and 10% Magic held for 5 minutes, and can be used again after 5 minutes. A smouldering heart holds its boost for 2 minutes and then lets it wear off.
How long does an overload last?
Every overload lasts 5 minutes, 500 ticks: it hits you for 50 in hits of 10, puts the boost back every 15 seconds, and when it ends the boosts are gone and the 50 Hitpoints come back. You cannot drink one with less than 51 Hitpoints. The Nightmare Zone overload gives 5 + 15%, the Chambers of Xeric overloads 4 + 10%, 5 + 13% and 6 + 16%, and the blighted overload of the Deadman worlds 8 + 15% Attack and Strength while it lowers Defence. Smelling salts in the Tombs of Amascut put their boost back every 15 seconds for 8 minutes. How many overloads and absorptions a Nightmare Zone trip takes is on the Nightmare Zone calculator.
How long do antifire potions last?
An antifire potion and its mix last 6 minutes, 600 ticks; an extended antifire 12 minutes; a super antifire 3 minutes; and an extended super antifire 6 minutes. The game warns you about 15 seconds before each runs out. Every antifire needs Dragon Slayer I started.
How long do antipoison and anti-venom last?
Poison immunity runs down in steps of 30 ticks, and the first step is cut short, so it ends inside an 18-second window. An antipoison gives 1:12.6 to 1:30, a superantipoison or sanfew serum 5:42.6 to 6:00, an antidote+ 8:42.6 to 9:00, an antidote++ 11:42.6 to 12:00, an anti-venom 12:00.6 to 12:18 and an anti-venom+ 14:42.6 to 15:00. Venom immunity is shorter: 18 to 36 seconds from an antidote++, 36 to 54 from an anti-venom, 3 minutes 36 seconds from an anti-venom+ and 6 minutes 18 seconds from the extended anti-venom+. Drinking another dose never shortens what you have left. The timer stops while you have an interface open, so pause it then.
Stamina, prayer and the rest
A stamina potion or stamina mix lasts 2 minutes and an extended stamina potion 4; a charged ring of endurance doubles both, and another dose starts the time again. A prayer regeneration potion restores a Prayer point every 12 ticks, 66 in all. A prayer enhance (+) restores floor(Prayer / 2) + 31 points, one every 6 ticks at 82 Prayer and above. A blessed crystal scarab gives 8 points every 4 ticks for 40 ticks and a silk dressing 5 Hitpoints every 5 ticks for 100. A goading potion makes monsters attack you for 6 minutes, liquid adrenaline halves the cost of special attacks for 150 seconds, and a surge potion can be drunk once every 5 minutes. Hunter meats heal a second time 7 ticks after you eat them. What a prayer potion buys you against your own prayers is on the prayer drain calculator, and how many doses a stack of potions decants to is on the decanting calculator.
Free-to-play, Deadman and Hardcore worlds
Logging into a free-to-play world removes every boost except Prayer, Mining and Smithing, and members potions cannot be drunk there. On a Deadman world you cannot eat or drink for 5 ticks after banking outside a safe zone, and the blighted overload can only be drunk in a dangerous area. Hardcore worlds change no potion.
The other game timers
While you train, the aggro timer tells you when monsters stop attacking you, so you know when to reset. In player killing, the skull timer counts down how long you stay skulled and the freeze timer how long you or your target stays frozen. The item despawn timer tells you how long a drop stays on the ground.
Update history
Every change to this calculator
- Calculator added