OSRSPlan

OSRS Colosseum Calculator

What a Fortis Colosseum run is worth by the wave you reach, your chance of every unique and Smol Heredit, the runs to a sunfire set and the glory you earn.

Prices updated · Tool added 25 Oct 2026

Your runs

The drop you are after

A run is worth—
An hour is worth—
A unique a run—
Splinters a run—

Your chance of each unique

Your chance of each Fortis Colosseum unique in one run
UniqueA runOn averageHalf get it byEachAdds to a run

How long until it drops

Runs and hours for a chance of the drop you are after

Runs to a sunfire fanatic set

A sunfire roll always gives a piece you are missing, so a set takes exactly three of them.

Runs and hours to the sunfire fanatic pieces you still need

Every wave, side by side

Unique chance, loot value and the death risk worth taking, by the last wave cleared
Clear toMinutesA uniqueA runAn hourGo on if you die less than

The loot from one run

What one run gives on average
ItemOn averageEachWorth
A run

What each wave's chest can hold

Every reward in one wave's chest
ItemChanceWorth
A unique
This chest on average

Glory, wave by wave

Pick the modifier you took before each wave, type how long the wave took on the timer and tick the waves where nothing hit you.

Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12

Glory each wave and the run's total
WaveModifierModifiersTime bonusThis waveRun total

Glory titles

The six glory titles, what each unlocks and the waves it takes
TitleGloryUnlocksFewest wavesAlways byYou

What your Sol Heredit kills should have given

Every kill is a full run of 12 waves. Type your kill count, or load it from the hiscores, to see the uniques it adds up to.

Uniques expected from your Sol Heredit kills
UniqueExpectedAt least one

A run is every wave from 1 to the last one you clear and claim. Each cleared wave adds its chest: one roll on that wave's table, from wave 4 a roll that can be a unique, and at wave 12 Dizana's quiver and a 1 in 200 chance of Smol Heredit as well. Die, log out or teleport during a wave and the whole run's loot is lost, which these figures do not count. Loot is priced at what it sells for right now, after the 2% tax. The quiver cannot be sold, so it is worth the 4,000 sunfire splinters Minimus gives for it, nothing if you keep it, and a second pet roll if you trade it for one. When two or three echo crystals drop, each is taken as equally likely. Minutes a run are 1 for wave 1 alone and 24 for all 12 waves; a run that ends between them is placed on a straight line from one to the other and marked with a ~. Glory without a typed time uses 2 minutes a wave, also marked with a ~. The potions and runes you use are not taken off. Figures checked against the OSRS Wiki on 25 October 2026.

How the Colosseum's chest pays

The Fortis Colosseum has 12 waves, and the twelfth is Sol Heredit. Before each wave you see the loot that clearing it will add, and between waves you can leave with everything so far. Wave 1 always gives 80 sunfire splinters. From wave 4 each chest can be a unique instead of its normal loot, and the chance climbs every wave, from 1 in 124 at wave 4 to 1 in 12 at wave 12. A unique is an echo crystal or a sunfire fanatic piece from wave 4, and from wave 7 the Tonalztics of Ralos too. Clearing all 12 waves gives a unique about 1 time in 5.

Unique chances in each wave's chest
WaveA uniqueBy this waveEcho crystalSunfire pieceTonalztics
4 1/124 1/124 1/310 1/206.67 –
5 1/110 1/59 1/275 1/183.33 –
6 1/96 1/37 1/240 1/160 –
7 1/82 1/26 1/218.67 1/145.78 1/1,312
8 1/68 1/19 1/181.33 1/120.89 1/1,088
9 1/54 1/14 1/144 1/96 1/864
10 1/40 1/11 1/106.67 1/71.11 1/640
11 1/26 1/8 1/69.33 1/46.22 1/416
12 1/12 1/5 1/32 1/21.33 1/192

Once a unique is rolled, waves 4 to 6 give an echo crystal 4 times in 10 and a sunfire piece 6 times in 10. From wave 7 it is 6 in 16, 9 in 16 and 1 in 16 for the Tonalztics. An echo crystal comes as two or three 1 time in 10. The sunfire roll always picks a piece you do not have yet, so the fourth piece you see is the first duplicate.

How glory works

Every cleared wave earns glory: 100 times the wave number for clearing it, the same again if no enemy hit you, the glory of every modifier you have taken, and a time bonus that starts at 500 times the wave number and loses the wave number every game tick, so it reaches nothing at 5 minutes. Only your best run counts, and you keep a wave's glory even if you die in the next one. Each modifier gives more at a higher tier, and you pick one before every wave, wave 1 included.

Glory a wave for each modifier at each tier
ModifierGlory a wave by tierOffered
Bees! 150, 300, 450 From wave 2
Blasphemy 100, 200, 300 Any wave
Doom 200, 400, 600 From wave 2
Dynamic Duo 150 Waves 7 to 11
Frailty 200, 400, 600 Any wave
Mantimayhem 150, 300, 450 Waves 2 to 11
Myopia 200, 400, 600 From wave 2
Reentry 150, 300, 450 Waves 2 to 11
Red Flag 250 Waves 7 to 11
Relentless 200, 400, 600 Any wave
Solarflare 250, 500, 750 From wave 2
Quartet 100 From wave 2
Totemic 200 From wave 2
Volatility 100, 200, 300 From wave 2

Wave 1 offers only Relentless, Blasphemy and Frailty. Red Flag and Dynamic Duo appear from wave 7, and Dynamic Duo, Mantimayhem, Reentry and Red Flag are not offered for wave 12. Clearing all 12 waves gives at least 16,350 glory, so a full run does not always reach Grand Champion at 20,000.

Colosseum questions

Do I keep my loot if I die? No. Dying, logging out or teleporting during a wave loses the run's loot. You keep the glory from the waves you cleared, and until you have cleared 100 waves Death's reclaim fee for the Colosseum is cut by 75%.

How many waves are there? Twelve: eleven waves of enemies, then Sol Heredit. The Colosseum solver shows each wave's safe tiles and the order to clear it with your modifiers, and where Sol Heredit's next attack lands.

How do I get Smol Heredit? Each Sol Heredit kill rolls 1 in 200, and each quiver you trade to Minimus for a pet roll is another 1 in 200. Once you have the pet, Minimus offers splinters only. The pet calculator has every other pet.

Is it worth going on to the next wave? The last column of the wave table answers it: if your chance of dying in the next wave is lower than that figure, going on is worth more on average than leaving. It weighs the next chest against everything the run has built, using the average loot of each wave.

How unlucky is a dry streak somewhere else? The dry calculator has every other boss, and the Doom of Mokhaiotl calculator has Doom's uniques by depth.

Update history

Every change to this calculator

  • Calculator added