OSRSPlan

OSRS Loot Simulator

Open any number of kills, chests or raids of any monster, boss or minigame and see the loot: its value, your collection log and each unique against the average.

Prices updated · Tool updated 11 Nov 2026

What you open

Loading drop tables...

Open
Open now

Opened—
Loot value—
Value an opening—
Collection log—

The last opening

Your loot

Everything so far, most valuable first, with the opening each item first came on.

Every item opened so far
ItemQuantityEachValueFirst at

Every drop and its chance

The chance of each drop an opening, and how many come on average
DropChance an openingAverage an opening

Every opening is rolled the way the game rolls it. A monster's main table gives at most one item a roll, rolled as many times a kill as the game rolls it; its tertiary drops, pets and clue scrolls are rolled on their own, each tier of clue nest, geode and bottle too, so one log, ore or catch can give two; quantities fall anywhere in their range; the rare and gem drop tables are rolled through. A guaranteed drop comes on its kill, such as Vorkath's head on the 50th. Bosses, raids and minigames with a calculator of their own are opened by that calculator's rules, from the raids' points to Barrows' reward potential. Your settings change the rates: a Slayer task, a ring of wealth, your Combat Achievements, diaries and quests, your team and your share, and the permanent Deadman world with its charms and supply drops. Every opening comes from the seed, so the same seed and settings give the same loot, and a copied link opens the run again. For the chance of one drop by your kill count, the dry calculator works it out exactly, and boss gp per hour puts this loot against your kills an hour. Values use Grand Exchange prices; an item it does not trade counts as nothing. Drop tables checked against the OSRS Wiki on 9 November 2026.

How the loot simulator works

Pick a monster, a boss, a chest or an activity and open it as many times as you like: one at a time to watch each kill, or thousands at once to see what a long grind gives. The simulator keeps the whole run, so the table fills up and the collection log fills in as you go.

A drop table is rolled the way the game rolls it. Zulrah rolls its main table twice a kill and its pet once, so a kill can give two items from the main table. Vorkath always gives its bones and hide, and its head is certain on the 50th kill if it has not come before. Barrows rolls once for each brother killed plus one, and each roll either gives a piece of equipment or a stack from the chest's other loot, sized by your reward potential. A raid first rolls for a purple from your points, and only when none comes do you get standard loot.

For the Corrupted Gauntlet alone, the CG loot simulator opens the same chest from the same seed and adds the hours the runs took, your seed goal against the Gauntlet calculator's average and the chest's value at high alchemy prices.

For a boss whose loot is split by damage, such as the Hueycoatl, the Hueycoatl calculator gives your chance of each unique and what a kill pays at your team size and share of the damage, without a simulation.

A drop is not always the quickest way to an item. The ironman item sources calculator puts every monster that drops it beside the shops, skills, minigames and spawns that also give it, with the time each would take your account.

Lucky or dry?

Every unique the source can give shows its chance, the average number of openings it takes, the opening it came on and the share of players who would have had it by then. At 1 in 512, 18% of players have the drop by 100 kills, so getting it at kill 100 is luckier than four players in five. A unique still missing shows the same figure for the openings so far. The dry calculator takes any kill count you already have and gives the chance of a drop by then exactly, without a simulation.

Seeds and shared runs

The seed sets every roll of the run. Open 10 and then 90, or 100 at once, and the loot is the same. Copy the link and anyone who opens it sees your run again, opening for opening, as long as the settings are the same. A new seed starts a fresh run.

What the loot is worth

Each item is valued at its Grand Exchange price: the instant-sell price, the instant-sell price after the 2% tax, or the instant-buy price. Coins count at face value and platinum tokens at 1,000 coins. An item the Grand Exchange does not trade, such as a pet or a clue scroll, counts as nothing. Over many kills the value an opening settles near what boss gp per hour counts a kill to be worth.

Update history

Every change to this calculator

  • Tree bird nests now come 1 in 256 logs (Undead tree about 1 in 268), not about 1 in 48, or 1 in 12 on camphor, ironwood and jatoba trees.
  • The Fractured Archive now opens with the 11 November unique rates and larger Ascension shard drops, and drop tables were refreshed.
  • Clue nests, geodes and bottles now roll each tier on its own, so one log, ore or catch can give two, and Catacombs of Kourend, Mining Guild and Varlamore sources now drop their normal loot as well.
  • Corrupted Gauntlet chests now give the Gauntlet cape, and unfinished Gauntlet runs follow the points you earned.
  • Calculator added