OSRS Boss GP per Hour Calculator
Every boss ranked by gp an hour at live prices: loot a kill, kills an hour and supplies for each setup, with your own pace and supplies for any boss.
Your account: tasks, ring, clues, levels
If you die: what you bring
Your three most valuable items, or four with Protect Item.
Every boss, side by side
At prices right now, with your own kills an hour and supplies where you have typed them.
What a kill drops
| Item | On average | Each | Worth |
|---|
Supplies an hour
| Supply | An hour | Each | Cost |
|---|
Loot. A kill's loot is every drop on the boss's drop table at its average quantity and rate, sold at the instant-sell price less the 2% Grand Exchange tax, with coins counted in full. An item that cannot be traded counts at the best thing you can turn it into: a clue scroll at its reward casket's average, a brimstone key at the brimstone chest's, Tokkul at the best buy in the TzHaar shops, the Soulreaper axe pieces, vestiges, noxious pieces and fangs at what they make, and anything else at its high alchemy value where that pays. Items with no worth in coins show what they are for. Bosses with a calculator of their own, such as Vorkath, Nex and the raids, are worked out by that calculator for your team and setup. Kills an hour and supplies are the OSRS Wiki money making guide's for each setup, or the boss calculator's where it has its own, with supplies bought at the instant-buy price. Deaths cost what you pay to get your items back there, or what a player killer takes. A "~" marks an estimate. Figures checked against the OSRS Wiki on 28 October 2026.
Which boss makes the most gp an hour?
It changes with prices and with your gear. The table above ranks all 73 bosses, raids and boss minigames at prices right now, one row for each setup the money making guides describe. The top of the list is dominated by bosses that need the best gear in the game: the raids, Nex, the Doom of Mokhaiotl and the Colosseum. Type your own kills an hour for a boss and the ranking follows, because two players at the same boss rarely kill at the same pace. The elite Karamja Diary doubles the Tokkul from the Fight Caves and the Inferno, and the achievement diaries calculator lists every task it needs.
Loot each kill, and where it comes from
Most of a boss's worth is in its rare drops, so a kill's average loot is far above what a typical kill drops. Over a few hundred kills the average is what you can expect; over ten it can be far off either way. The dry calculator shows the chance of any drop by kill count, and the loot simulator opens a boss as many times as you like to show how ten or a thousand kills can go. For Zulrah at your own kill time, with the fangs dismantled for scales or Ghommal's lucky penny saving charges, the Zulrah calculator works out a kill line by line.
Bosses with a calculator of their own
Some bosses do not drop loot from a single table. Barrows and the Moons of Peril fill a chest, the raids share purples by points, Nex and Yama by damage, and the Doom of Mokhaiotl, the Gauntlet and the Colosseum by how far you go. Each of these is worked out by its own calculator at the setup shown, and the boss's name in the table links to it for every other setup: Vorkath, Nex, Yama and the Chambers of Xeric among them.
The Hueycoatl is counted here alone at the money making guide's 7 kills an hour. In a team every player rolls for its uniques at their share of the damage, and the Hueycoatl calculator works out a kill and an hour at your team size and share.
Boss gp questions
Does this count deaths? Yes, once you type how often you die. A death costs what you pay to get your items back: your grave's fee by what each item is worth, Death's Office's 5%, or the flat fee at bosses such as Vorkath and Zulrah. In the Wilderness a player killer takes everything you do not keep. A death in a raid costs points instead, and in the Fight Caves, the Inferno and the Gauntlet it ends the run. The Death's Coffer calculator finds the cheapest way to fill the coffer that pays those fees.
Are clue scrolls counted? Yes. Each clue counts at the average worth of its reward casket at prices right now, master clues and the Mimic included. Choose to count the time to do them and the page spends your minutes a clue out of every hour, so a boss that drops many clues falls in the table. Every reward of each casket, line by line, is on the clue rewards calculator for its tier: beginner, easy, medium, hard, elite and master. If you save your clues for later, the scroll box calculator shows how long your stack of each tier lasts here before drops are lost.
Does a team change it? Yes. Type your team size for any boss you can fight in a team and the loot is shared the way that boss shares it, with the kills an hour of a bigger or smaller team.
Why is my gp an hour lower than the guide's? The guides price loot at the Grand Exchange guide price with no tax. This page sells at the instant-sell price after the 2% tax, which is what you actually get when you sell quickly.
Update history
Every change to this calculator
- Team loot now follows each boss's own rule at the Hueycoatl, Callisto, Venenatis, Vet'ion and the Royal Titans, and Hueycoatl kills an hour now count its respawn.
- The Fractured Archive now uses the 11 November unique rates for each team size, larger Ascension shard drops and 1 in 14 elemental fragments.
- The rune shortsword now shows under its current name, once, in the bosses' loot lists.
- Ascension shards from the Fractured Archive are now valued at their Grand Exchange price instead of their alchemy value.
- A death at the Fractured Archive now takes its full tenth of an even share off your unique chance, the same as the Fractured Archive calculator.
- The Fractured Archive now counts its unique items, with your team size, your share of the contribution, deaths and wipes, and sword drops use their new shortsword names.
- Deadman Mode figures for Vorkath, Nex, Yama, the Gauntlet, Barrows, the raids, Tempoross and Wintertodt now match each boss's own calculator.
- Added Deadman Mode (World 345): doubled uniques, trinket of fortuity, charms, emblems, supply drops and Wilderness weapons, at untaxed main game prices.