OSRS Nex Calculator
Your chance of Torva, the Nihil horn, Zaryte vambraces, the Ancient hilt and Nexling from your share of the damage and your team, MVP included, and what a kill pays.
Players who died, left or fell short of the minimum damage.
Your chance of each drop
| Drop | A kill | On average | Half get it by | Worth |
|---|
How long until it drops
Kills to finish the set
Tick what you still need. You can get one unique a kill at most.
Every team size, side by side
| Players | Your unique | As MVP | Team, kills a unique | Kills an hour | A kill | An hour |
|---|
The loot from one kill
| Item | You get | Chance | On average | Worth |
|---|---|---|---|---|
| Uniques | ||||
| Common loot | ||||
| Deadman Mode | ||||
| A kill |
What your kills should have given
| Drop | Expected | At least one |
|---|
Your share is everything. It is your damage to Nex, her bodyguards and any reavers as a part of the whole team's, and your unique chance is your share of 1 in 43, a tenth more for the MVP. A player under the minimum damage gets no loot, and a teammate who dies or leaves takes their share with them, so nobody else's grows. Loot is priced at what it sells for right now, after the 2% tax. Nexling, elite clues and ecumenical key shards are counted, not priced, and your supplies, deaths and instance fees are not taken off. Figures marked with a ~ are estimates: the common drops' chances and amounts, and kills an hour for team sizes other than two and five. Type your own pace to replace it. Figures checked against the OSRS Wiki on 26 October 2026. In Deadman Mode every unique drops twice as often (three times with a charged trinket of fortuity), and charms, archaic emblems and supply drops come on top, shared by the team; an accumulation charm triples the elite clue chance. Deadman Mode has a Grand Exchange of its own with no tax, so its loot is shown at main game prices without the tax and marked with a ~, as are the rates no one has published.
How Nex's loot is shared
Every player who deals enough damage gets a share of each kill's loot, set by their damage to Nex, her bodyguards and any reavers. The unique roll is 1 in 43 for the whole kill, split by that share, so two players with 50% each have a 1 in 86 roll and between them the same 1 in 43. The MVP, the player with the most damage, rolls a tenth more often, takes a tenth more of the common loot and gets the big bones. A player can get one unique a kill at most, but two players can both get one from the same kill. Nexling is 1 in 500 on its own roll, shared the same way. Below, each unique's chance in a kill for the whole team, and for a player alone, who is always the MVP.
| Unique | Of the table | Team | Alone |
|---|---|---|---|
| Torva full helm (damaged) | 2/12 | 1/258 | 1/235 |
| Torva platebody (damaged) | 2/12 | 1/258 | 1/235 |
| Torva platelegs (damaged) | 2/12 | 1/258 | 1/235 |
| Nihil horn | 2/12 | 1/258 | 1/235 |
| Zaryte vambraces | 3/12 | 1/172 | 1/156 |
| Ancient hilt | 1/12 | 1/516 | 1/469 |
| Nexling | Own roll | 1/500 | 1/455 |
The common drops
Every kill picks two items from this table for the whole team, and each player gets them in an amount set by their share, never fewer than one. Sharks come with prayer potions, and Saradomin brews with super restores; a small share still gets at least two brews and one restore.
Nex's common drops, 25 drops
| Item | Quantity | Rarity |
|---|---|---|
| Air rune | 123–10,000 | Uncommon |
| Fire rune | 1–10,000 | Uncommon |
| Blood rune | 84–876 | Common |
| Death rune | 85–986 | Common |
| Water rune | 193–10,000 | Uncommon |
| Soul rune | 86–592 | Common |
| Dragon bolts (unf) | 12–283 | Common |
| Onyx bolts (e) | 11–29 | Uncommon |
| Steel cannonball | 42–2,252 | Common |
| Air orb | 6–100 | Common |
| Coal | 23–2,354 | Uncommon |
| Runite ore | 2–30 | Uncommon |
| Uncut ruby | 3–80 | Common |
| Uncut diamond | 3–64 | Common |
| Wine of Zamorak | 4–64 | Common |
| Shark | 10 | Common |
| Prayer potion(4) | 3 | Common |
| Saradomin brew(4) | 1–10 | Common |
| Super restore(4) | 1–5 | Common |
| Blood essence | 1–2 | 1/82 |
| Coins | 8,539–26,748 | Uncommon |
| Rune shortsword | 1 | 1/209 |
| Ecumenical key shard | 6–39 | Common |
| Nihil shard | 80–85 | 5/82 |
| Nihil shard | 85–95 | 8/209 |
Nex questions
Is a mass worse for uniques? For you, yes: in an even 60-player mass your share is about 1.7%, a unique 1 kill in about 2,580. For the room, no: a kill still gives about one unique in 43, and big masses kill faster. The team size table above has every size side by side.
Does a unique replace the common loot? No. The two common drops come every kill, and a unique is on top of them.
What if a teammate dies? Their share leaves with them, and nobody else's grows, so your own chance stays the same and the team's falls. A death costs 100,000 coins to reclaim from the chest, and the Death's Coffer calculator works out the fees. For Nexling against every other pet, the pet calculator has them side by side, and the dry calculator has every other boss.
What changes in Deadman Mode? On the permanent Deadman world each combat bracket doubles the chance of the uniques on Deadman's list, which holds all six of Nex's; a charged trinket of fortuity adds one more time the normal rate. Nex, at combat 1,001, can also drop charms (never while your PvP protection lasts), a tier 5 archaic emblem 1 time in 300, and a supply drop about 1 kill in 75, counted here as shared evenly by the team, and an accumulation charm in your inventory triples the elite clue chance. Pick Deadman Mode under "Where you play" to count them.
Update history
Every change to this calculator
- The rune sword in Nex's drops is now called the rune shortsword, its new name in the game.
- Added Deadman Mode: every unique drops twice as often (three times with a trinket of fortuity), with charms, emblems and supply drops counted.
- Calculator added