OSRSPlan

OSRS Nex Calculator

Your chance of Torva, the Nihil horn, Zaryte vambraces, the Ancient hilt and Nexling from your share of the damage and your team, MVP included, and what a kill pays.

Prices updated · Tool updated 3 Nov 2026

Your Nex kills

Players who died, left or fell short of the minimum damage.

The drop you are after

Your unique a kill—
Kills to your unique—
A kill is worth—
An hour is worth—

Your chance of each drop

Your chance of each Nex unique in one kill
DropA killOn averageHalf get it byWorth

How long until it drops

Kills and hours for a chance of the drop you are after

Kills to finish the set

Tick what you still need. You can get one unique a kill at most.

Kills and hours to have every drop you ticked

Every team size, side by side

Your unique chance and loot at each team size with equal shares
PlayersYour uniqueAs MVPTeam, kills a uniqueKills an hourA killAn hour

The loot from one kill

What one kill gives you on average
ItemYou getChanceOn averageWorth
Uniques
Common loot
A kill

What your kills should have given

Drops expected from your kill count
DropExpectedAt least one

Your share is everything. It is your damage to Nex, her bodyguards and any reavers as a part of the whole team's, and your unique chance is your share of 1 in 43, a tenth more for the MVP. A player under the minimum damage gets no loot, and a teammate who dies or leaves takes their share with them, so nobody else's grows. Loot is priced at what it sells for right now, after the 2% tax. Nexling, elite clues and ecumenical key shards are counted, not priced, and your supplies, deaths and instance fees are not taken off. Figures marked with a ~ are estimates: the common drops' chances and amounts, and kills an hour for team sizes other than two and five. Type your own pace to replace it. Figures checked against the OSRS Wiki on 26 October 2026. In Deadman Mode every unique drops twice as often (three times with a charged trinket of fortuity), and charms, archaic emblems and supply drops come on top, shared by the team; an accumulation charm triples the elite clue chance. Deadman Mode has a Grand Exchange of its own with no tax, so its loot is shown at main game prices without the tax and marked with a ~, as are the rates no one has published.

How Nex's loot is shared

Every player who deals enough damage gets a share of each kill's loot, set by their damage to Nex, her bodyguards and any reavers. The unique roll is 1 in 43 for the whole kill, split by that share, so two players with 50% each have a 1 in 86 roll and between them the same 1 in 43. The MVP, the player with the most damage, rolls a tenth more often, takes a tenth more of the common loot and gets the big bones. A player can get one unique a kill at most, but two players can both get one from the same kill. Nexling is 1 in 500 on its own roll, shared the same way. Below, each unique's chance in a kill for the whole team, and for a player alone, who is always the MVP.

Nex's unique table and the chance of each unique in a kill
UniqueOf the tableTeamAlone
Torva full helm (damaged)2/121/2581/235
Torva platebody (damaged)2/121/2581/235
Torva platelegs (damaged)2/121/2581/235
Nihil horn2/121/2581/235
Zaryte vambraces3/121/1721/156
Ancient hilt1/121/5161/469
NexlingOwn roll1/5001/455

The common drops

Every kill picks two items from this table for the whole team, and each player gets them in an amount set by their share, never fewer than one. Sharks come with prayer potions, and Saradomin brews with super restores; a small share still gets at least two brews and one restore.

Nex's common drops, 25 drops
Nex's common drops
ItemQuantityRarity
Air rune123–10,000Uncommon
Fire rune1–10,000Uncommon
Blood rune84–876Common
Death rune85–986Common
Water rune193–10,000Uncommon
Soul rune86–592Common
Dragon bolts (unf)12–283Common
Onyx bolts (e)11–29Uncommon
Steel cannonball42–2,252Common
Air orb6–100Common
Coal23–2,354Uncommon
Runite ore2–30Uncommon
Uncut ruby3–80Common
Uncut diamond3–64Common
Wine of Zamorak4–64Common
Shark10Common
Prayer potion(4)3Common
Saradomin brew(4)1–10Common
Super restore(4)1–5Common
Blood essence1–21/82
Coins8,539–26,748Uncommon
Rune shortsword11/209
Ecumenical key shard6–39Common
Nihil shard80–855/82
Nihil shard85–958/209

Nex questions

Is a mass worse for uniques? For you, yes: in an even 60-player mass your share is about 1.7%, a unique 1 kill in about 2,580. For the room, no: a kill still gives about one unique in 43, and big masses kill faster. The team size table above has every size side by side.

Does a unique replace the common loot? No. The two common drops come every kill, and a unique is on top of them.

What if a teammate dies? Their share leaves with them, and nobody else's grows, so your own chance stays the same and the team's falls. A death costs 100,000 coins to reclaim from the chest, and the Death's Coffer calculator works out the fees. For Nexling against every other pet, the pet calculator has them side by side, and the dry calculator has every other boss.

What changes in Deadman Mode? On the permanent Deadman world each combat bracket doubles the chance of the uniques on Deadman's list, which holds all six of Nex's; a charged trinket of fortuity adds one more time the normal rate. Nex, at combat 1,001, can also drop charms (never while your PvP protection lasts), a tier 5 archaic emblem 1 time in 300, and a supply drop about 1 kill in 75, counted here as shared evenly by the team, and an accumulation charm in your inventory triples the elite clue chance. Pick Deadman Mode under "Where you play" to count them.

Update history

Every change to this calculator

  • The rune sword in Nex's drops is now called the rune shortsword, its new name in the game.
  • Added Deadman Mode: every unique drops twice as often (three times with a trinket of fortuity), with charms, emblems and supply drops counted.
  • Calculator added