OSRS Fishing Trawler Calculator
Games and hours to your Fishing goal at the Fishing Trawler, how long the angler outfit takes, and every fish and junk in the net priced.
Set experience directly to plan past level 99, up to 200M.
Leave them empty to use the figures for the way you play.
Every way to play it, side by side
Your level, your outfit and your goal, played each way. Coins are the loot less the swamp paste and rope.
| How you play | A game | Fish a game | XP an hour | Coins an hour | Time |
|---|
The angler's outfit
What the net holds
| Item | Chance | A game | XP each | Value a game |
|---|
Fish, supplies and experience over your plan
Your fish follow your Fishing level. The net tries the best fish your level allows first and works down the list, so the mix changes at every level, and boosts do not count. A mass world with a full meter brings 13 to 15 fish a game and solo 20 to 22, so the plan uses 14 and 21. A full meter brings 50% more fish than 50 points, and the elite Ardougne Diary another 50%. The achievement diaries calculator lists every task that diary needs. Those counts and the junk are estimates, marked with a ~; type your own fish a game to replace them. Every game you finish with 50 points has a 1 in 12 chance of an angler piece you do not own, whatever your meter shows above 50. Loot values use today's instant-sell prices after the 2% tax, and supplies the instant-buy price. Rules and rates checked against the OSRS Wiki on 24 October 2026.
What the trawler net holds
The Fishing Trawler needs 15 Fishing to collect anything. When you search the net, it tries manta ray first, then sea turtle, shark, swordfish, lobster, tuna, oyster, anchovies, sardine and shrimps, skipping any fish above your level, and you get the first fish that succeeds. Every fish has the same chance, about 62% at level 15 and about 79% at 99, so the best fish you can catch is the one you get most often. Each fish pays its own experience when it lands in your net.
| Catch | Level | Experience |
|---|---|---|
| Junk items | 15 | 0.5 |
| Raw shrimps | 15 | 0.7 |
| Raw anchovies | 15 | 0.7 |
| Raw sardine | 15 | 0.7 |
| Oyster | 16 | 51 |
| Raw tuna | 35 | 48 |
| Raw lobster | 40 | 54 |
| Raw swordfish | 50 | 60 |
| Raw shark | 76 | 66 |
| Raw sea turtle | 79 | 57 |
| Raw manta ray | 81 | 69 |
| Level | Most often | Share | XP a fish |
|---|---|---|---|
| 15 | Raw anchovies | 61.7% | 0.70 |
| 16 | Oyster | 62.1% | 31.94 |
| 35 | Raw tuna | 65.6% | 43.09 |
| 40 | Raw lobster | 66.8% | 50.50 |
| 50 | Raw swordfish | 68.8% | 57.15 |
| 76 | Raw shark | 73.8% | 63.86 |
| 79 | Raw sea turtle | 74.6% | 58.76 |
| 81 | Raw manta ray | 75.0% | 66.44 |
| 90 | Raw manta ray | 76.6% | 66.58 |
| 99 | Raw manta ray | 78.5% | 66.76 |
You also find up to two pieces of junk a game, whatever your level: none about 47% of the time, one about 37% and two about 16%. There are eight kinds and only the pot sells on the Grand Exchange. An oyster can be opened for an oyster pearl, which it holds 25 times in 32.
Contribution points
You need 50 points by the end of the game to search the net at all. The meter fills to 255 and never drains. A full meter brings 50% more fish than 50 points and doubles your chance of the heron, from 1 in 5,000 to 1 in 2,500, and nothing past 50 changes the angler's outfit.
| Task | Points | Experience |
|---|---|---|
| Bailing water | 2 | None |
| Patching a leak with swamp paste | 5 | 5 Construction, with a house |
| Repairing the net with a rope | 7 | 5 Crafting |
| A successful chop at the tentacle | 10 | 5 Woodcutting |
| Fixing a broken rail | 10 | 5 Construction, with a house |
Patching to 50 takes 10 swamp paste and a full meter 51. On a busy world a tentacle usually gives one chop before it goes, so the kraken route takes two or three attacks to reach 50. Solo, one leak springs at a time and the kraken attacks twice, and a game uses about 8 rope and 40 swamp paste.
The angler's outfit
Each piece adds Fishing experience once you have 34 Fishing to wear it, and the whole set adds 2.5%:
| Piece | More Fishing experience |
|---|---|
| Angler hat | 0.4% |
| Angler top | 0.8% |
| Angler waders | 0.6% |
| Angler boots | 0.2% |
| The whole set | 2.5% |
A game you finish with 50 points has a 1 in 12 chance of a piece you do not own, so the whole set takes 48 games on average and half of players have it by 44. Once the first set is complete, the same chance gives the pieces of a second set. The outfit also costs 50 molch pearls a piece from Alry the Angler at aerial fishing, and Gita Prymes turns each piece into its spirit angler version for 1,200 spirit flakes.
How long a game takes
A game is five minutes at sea, about a minute docked and a short cutscene at each end, so about 6.5 minutes on a mass world and 7 minutes solo. Worlds 315 and 370 are the official trawler worlds.
Fishing Trawler questions
Is the angler's outfit worth getting? From 34 to 99 the whole set saves about 317,420 experience. Getting it here takes about 5 hours on average, so it pays for itself unless you train at more than about 61,000 experience an hour. The outfit is also needed for minnows and a master clue step.
What else trains Fishing? The Fishing calculator compares every method, and the Tempoross calculator plans the boss and its loot.
Update history
Every change to this calculator
- Calculator added