OSRS Dwarf Cannon Calculator
Dwarf multicannon cannonballs, Ranged XP and cost an hour against any monster, its accuracy and damage, and cannonballs to a goal or a Slayer task.
The cannon
Your attacks and the cannon together
Steel or granite
| Kind | Max hit | An hour | Cannon XP | Cost | Coins an XP |
|---|
To your Ranged goal
| How | Cannonballs | Time | Cost |
|---|
Slayer tasks
| Task | Cannon hits | A kill | Kills | A task | Cost |
|---|
Accuracy, step by step
Buying a cannon
| What | Coins |
|---|
Hits follow the game's rules for the cannon. It hits up to 30 with steel cannonballs and 35 with granite, whatever your level, and rolls its accuracy from your own attack style against the monster's heavy ranged defence. A successful 0 counts as 1, and the last shot on a monster counts only the damage it needed. How many monsters are in range is an estimate until you type it, marked with a ~, and so is the wait between monsters in single combat. Cannonballs are priced at today's instant-buy price. Rules checked against the OSRS Wiki on 29 October 2026.
How the cannon fires
The barrel turns an eighth of a circle every game tick, so it faces all 8 directions every 4.8 seconds, 750 turns an hour. Facing each direction it can fire one cannonball into a triangle of tiles in front of it, which makes 6,000 cannonballs an hour the most it can use. A monster standing beside the 3 by 3 cannon, or one tile out from its corner, is in two of those triangles and takes two shots a turn; a monster bigger than one tile is aimed at by its south-west tile.
In a multicombat area it shoots at every monster in range, so more monsters means more of the eight directions have something to hit. In single combat it shoots only at the monster attacking you, once or twice a turn while that monster lives. If you safespot in single combat and nothing is attacking you, it fires at every monster in range as it would in multicombat. It holds 30 cannonballs, and more once you claim Combat Achievement rewards: 35 from the Medium tier, 45 from Hard and 60 from Elite.
After 25 minutes set up it breaks and stops firing, however many cannonballs it has used. Clicking it repairs it. Left broken for another 10 minutes it disappears, and Nulodion gives it back for free with the cannonballs that were in it. Some bosses, among them the King Black Dragon and the Kalphite Queen, destroy a cannon set up near them; Nulodion replaces that one for free too. The item despawn timer can count down to the break and the decay for you.
Accuracy and damage
The cannon always hits up to 30, or 35 with granite cannonballs, and every point of damage gives 2 Ranged experience and no Hitpoints experience. Its accuracy is borrowed from you. With a ranged weapon it uses your ranged accuracy, with your Ranged level, ranged attack bonus and ranged prayer; with a melee weapon your Attack level and the stab, slash or crush bonus of the style you have selected, with melee prayers. Unarmed counts as crush. A powered staff such as the trident uses your ranged accuracy if your Ranged level is higher than your Attack level and your melee accuracy if not, and any other staff counts as a melee weapon even while it autocasts. Boosts that work on every monster count, such as crystal armour with the bow of faerdhinen; boosts that need something of the target, such as a slayer helmet on task or a salve amulet against the undead, do not. The monster defends with its heavy ranged defence. The hard Kandarin Diary box makes your enchanted bolts fire their effects more often, and the achievement diaries calculator lists every task that tier needs.
Dinh's bulwark stops the cannon from firing while it is in its defensive mode. The DPS calculator works out your own attacks against any monster with every option, and the max hit calculator shows how your gear adds up.
Cannonballs
The dwarf multicannon fires only steel and granite cannonballs. The bronze, iron, mithril, adamant, rune and dragon cannonballs that came with Sailing are for the cannons on a boat. Steel cannonballs need 35 Smithing: an ammo mould makes 4 from a steel bar at a furnace for 25.6 experience, about 540 bars and 2,160 cannonballs an hour. The double ammo mould from the Giants' Foundry makes 8 from 2 bars in the same time. The Smithing calculator prices making them to your goal.
A granite cannonball is a steel cannonball coated with granite dust, which needs 50 Smithing and gives no experience. The dust drops from the Grotesque Guardians (75 Slayer) and the Mad Angel (62 Sailing) and cannot be traded, so a granite cannonball is priced as the steel one it is made from. It raises the max hit from 30 to 35. With both in your inventory the cannon is loaded with granite first, and a cannon holding granite has to use it up before steel goes in.
Where you cannot set up a cannon
The game refuses to set up a cannon in these places:
Places a cannon cannot go, 72 places
| Where | What the game says |
|---|---|
| Abyssal Area | You can't set up a cannon here. |
| Abyssal Nexus | You can't set up a cannon here. |
| Ancient Cavern | It's far too damp for you to set up a cannon here. |
| Ancient Guthixian Temple | A strange magical force won't let you set up a cannon here |
| Ancient Prison | An ancient power won't let you set up a cannon here. |
| Barbarian Assault | — |
| Black Knights' Fortress, in and around | It is not permitted to set up a cannon this close to the Dwarf Black Guard. |
| Brutus's arena | It's far too muddy for you to set up a cannon here. |
| Bryophyta's lair | You can't set up a cannon here. |
| Callisto's Den | It doesn't seem safe to set up a cannon here. |
| Catacombs of Kourend | An ancient power won't let you set up a cannon here. |
| Castle Wars | — |
| Cerberus' Lair | Your cannon would melt if you set it up here. |
| Chambers of Xeric | An ancient power won't let you set up a cannon here. |
| Clan Hall | You can't set up a cannon here. |
| Dwarven Mine | The dwarves won't be happy if you set up a cannon here. |
| Enchanted Valley | You can't set up a cannon here. |
| Entrana | — |
| Feldip Hills jungle hunter area | You can't set up a cannon here. |
| Fight Arena interior | The dwarves won't be happy if you set up a cannon here. |
| Forthos Dungeon | A mysterious presence won't let you set up a cannon here. |
| Fossil Island's bank chest island | You can't set up a cannon here. |
| Fremennik Slayer Dungeon | The air is too dank for you to set up a cannon here. |
| Near Gilbert, south-east of Barbarian Village | A colourful magical force won't let you set up a cannon here. |
| Wherever the Gemstone Crab is | You can't set up a cannon here. |
| Grand Exchange | The Grand Exchange staff prefer not to have heavy artillery operated around their premises. |
| Hair of the Dog | Roavar won't be happy if you set up a cannon here. |
| Hespori | It's far too damp down here to set up a cannon. |
| Ice Mountain, except its western tiles | The dwarves won't be happy if you set up a cannon here. |
| Jiggig | The ogres won't be happy if you set up a cannon here. |
| Jiggig Dungeon | The ground is too soft for you to set up a cannon here. |
| Jormungand's Prison basilisk areas | The ground is too soft for you to set up a cannon here. |
| Karuulm Slayer Dungeon, the wyrm and Alchemical Hydra areas | The electricity bursting through this part of the cavern would render the cannon useless. |
| Killerwatt Plane | The electricity is too powerful for you to set up a cannon here. |
| Kraken Cove | — |
| Lair of Tarn Razorlor | This temple is ancient and would probably collapse if you started firing a cannon. |
| Lizardman Caves | The ground is too marshy here. |
| Lizardman Temple | This ancient structure is too unstable to handle the idea of a cannon firing at its walls. |
| Mogre Camp | It's just a little too damp for you to set up a cannon here. |
| Nightmare Zone | Dominic won't be happy if you set up a cannon here. |
| Ourania Cave bank area | Eniola won't be happy if you set up a cannon here. |
| Pest Control | You can't set up a cannon here. |
| Player-owned houses | You can't set up a cannon here. |
| Realm of Memories, during the anniversary events | The archaic atmosphere won't let you set up a cannon here. |
| Red chinchompa hunting ground | You can't set up a cannon here. |
| Revenant Caves | You can't set up a cannon here. |
| Ruins of Tapoyauik, including the Doom of Mokhaiotl | An ancient magical force won't let you set up a cannon here. |
| Sailing boats | The boat is too damp and unstable for you to set up a cannon here. |
| Scabaras Dungeon | — |
| Scurrius' Lair | It's far too damp for you to set up a cannon here. |
| Sorceress's Garden | You can't set up a cannon here. |
| Mort'ton and Shades of Mort'ton (the Shade Catacombs are allowed) | You can't set up a cannon here. |
| Shellbane Gryphon Cave | The ground is too unstable to set up a cannon here. |
| Silk Chasm | It doesn't seem safe to set up a cannon here. |
| Slayer Tower | A strange magical force won't let you set up a cannon here. |
| Smoke Dungeon, the task-only area | Dusty Aliv won't be happy if you set up a cannon here. |
| Theatre of Blood | The vampyres won't be happy if you set up a cannon here. |
| Tombs of Amascut | An ancient power won't let you set up a cannon here. |
| Tonali Cavern | An ancient magical force won't let you set up a cannon here. |
| Tower of Magic, during its quest | — |
| Mor Ul Rek, the TzHaar Fight Cave and the TzHaar Fight Pit | The TzHaar won't be happy if you set up a cannon here. |
| Ungael, where Vorkath is | The intense cold threatens to crack the metal of your cannon. You probably shouldn't put it down here. |
| Uzer Mastaba | An ancient magical force won't let you set up a cannon here. |
| Vanstrom Klause's fight in Sins of the Father | You can't set up a cannon here. |
| Vet'ion's Rest | It doesn't seem safe to set up a cannon here. |
| Water mill cellar, in Death to the Dorgeshuun | It is too damp for the cannon to function here. |
| Warriors' Guild | You can't set up a cannon here. |
| Wintertodt | It's far too cold for you to set up a cannon here. |
| Wyvern Cave | Fungi start eating into the legs of your cannon; you quickly decide not to set it up here. |
| Zemouregal's Base | A strange magical force won't let you set up a cannon here. |
| Zulrah's Shrine | It's far too damp for you to set up a cannon here. |
| PvP worlds, outside the Wilderness (inside it, allowed since 28 March 2026) | — |
And in these it can be set up but does little or nothing:
| Where or what | What happens |
|---|---|
| Quest bosses such as the Giant Roc | They destroy a cannon set up in their attack range. |
| The Kalphite Queen, the King Black Dragon, the Thermonuclear smoke devil and the God Wars Dungeon | They may destroy a cannon used on them. |
| Demonic gorillas | Immune to the cannon. |
| Emir's Arena | It can be set up but does not fire on players, and may be lost if not picked up. |
| Pete Kayer's Challenges in the Ferox Enclave | It does not fire during a challenge. |
| Sand crabs and ammonite crabs | Never targeted. |
| Kurask in the Iorwerth Dungeon | Immune to the cannon. |
| Creatures at sea | Never targeted. |
| A Forestry event spawning on it | The cannon decays at once. |
Every other monster the game makes immune to the cannon is marked when you pick it above, and its task shows no cannonballs in the Slayer table.
The Dwarf Cannon quest
You need Dwarf Cannon to set up a cannon or make cannonballs. It is a short novice quest with no requirements, started by talking to Captain Lawgof, south of the coal trucks and north-west of the Fishing Guild, and it gives 1 quest point and 750 Crafting experience. Afterwards Nulodion, at the dwarf base south of Ice Mountain, sells the four parts as a set for 750,000 coins through his dialogue, with an ammo mould and the instruction manual, or each part from his shop for 200,625. Setting it up needs a free 3 by 3 space, and only one cannon can be set up at a time.
The ornament kit
The shattered cannon ornament kit makes the cannon look like the one from RuneScape Classic and changes nothing else. It takes one kit on each of the four parts, they cannot be mixed, and the kits come back if you take them off. A lost ornamented cannon comes back from Nulodion with its kits.
Slayer with a cannon
On a Slayer task in a multicombat area the cannon does much of the damage while you keep nearly all of your own experience, which is why it is used to speed tasks up. On a single-combat task, luring the monster onto a double-shot tile doubles the cannon's damage on it. The table above works out every task a master gives with your setup, and the Slayer calculator plans which tasks to do, block and skip.
Update history
Every change to this calculator
- Added the Maggot King's Melee punish row.
- Experience bonuses for the Dagon'hai, Moia and Ocellus now match their current stats.
- The page now says when your own attacks cannot damage the monster you picked, and what else a kill needs.
- Added the three outlaws from Mudfoot's Big Adventure, which the cannon cannot hit.
- Added Pete Kayer's Challenges to the places where a cannon can be set up but does not fire.
- Calculator added