OSRS Zulrah Calculator
What a Zulrah kill drops and pays at live prices, GP an hour by your kill time, and your chance of each fang, the visage, the mutagens and the pet.
Banking, the boat and the walk back. The money making guide allows about 30.
The diary's free resurrection comes once a day.
Your chance of each unique
| Drop | A kill | On average | Half get it by | Worth |
|---|
How long until it drops
Your chance in the kills you plan
| Drop | One or more | On average |
|---|
Kills to finish the collection log
Tick what you still need.
Zulrah's scales
| Scales | A kill | An hour |
|---|
Every setup, side by side
| Setup | Kills an hour | Loot an hour | Supplies an hour | Deaths an hour | Profit an hour |
|---|
Your supplies
| Supply | An hour | A kill | Cost a kill |
|---|---|---|---|
| A kill |
What dying costs
Combat achievements
| Task | Tier | What it takes | You |
|---|
The loot from one kill
| Item | Drop | A kill | On average | Worth |
|---|---|---|---|---|
| A kill |
What your kills should have given
| Drop | Expected | At least one |
|---|
Every kill drops 100 to 299 Zulrah's scales, then rolls the drop table twice. Each roll has a 1 in 256 chance of the unique table, where a tanzanite fang, magic fang, serpentine visage and uncut onyx are equally likely. Loot is priced at what it sells for right now, after the 2% tax, and supplies at what they cost to buy. Mutagens cannot be sold, so they count at their High Level Alchemy value less a nature rune; spirit seeds, brimstone keys, elite clues and the pet are counted, not priced. Supplies follow each setup's money making guide, with food the cheapest of manta ray, tuna potato, anglerfish, dark crab and bluefin. Deaths cost nothing until your 50th kill and 100,000 coins after it. In Deadman Mode the fangs, the visage and the onyx drop twice as often (three times with a charged trinket of fortuity), and charms, archaic emblems and supply drops come on top; an accumulation charm triples the elite clue chance. Deadman Mode has a Grand Exchange of its own with no tax, so its loot is shown at main game prices without the tax and marked with a ~, as are the rates no one has published. Figures checked against the OSRS Wiki on 29 October 2026.
Zulrah's drop table
Every kill gives 100 to 299 Zulrah's scales, then rolls this table twice, so each chance below is for one roll and then for a kill. Each roll has a 1 in 256 chance of the unique table and otherwise lands on one of 249 slots: 10 of them roll the flax table, where 10 in 5,264 give each mutagen, 12 the shark table and 10 the rare drop table.
Zulrah's drop table, 45 drops
| Item | Quantity | A roll | A kill |
|---|---|---|---|
| Zulrah's scales | 100–299 | Always | Always |
| Unique table | |||
| Tanzanite fang | 1 | 1/1,024 | 1/512 |
| Magic fang | 1 | 1/1,024 | 1/512 |
| Serpentine visage | 1 | 1/1,024 | 1/512 |
| Uncut onyx | 1 | 1/1,024 | 1/512 |
| Flax and mutagens | |||
| Flax | 1,000 (noted) | 1/24.99 | 1/12.75 |
| Tanzanite mutagen | 1 | 1/13,107 | 1/6,554 |
| Magma mutagen | 1 | 1/13,107 | 1/6,554 |
| Weapons and armour | |||
| Battlestaff | 10 (noted) | 1/24.9 | 1/12.71 |
| Dragon med helm | 1 | 1/125 | 1/62.5 |
| Dragon halberd | 1 | 1/125 | 1/62.5 |
| Runes | |||
| Death rune | 250 | 1/20.75 | 1/10.63 |
| Law rune | 200 | 1/20.75 | 1/10.63 |
| Chaos rune | 400 | 1/20.75 | 1/10.63 |
| Herbs | |||
| Snapdragon | 10 (noted) | 1/125 | 1/62.5 |
| Dwarf weed | 30 (noted) | 1/125 | 1/62.5 |
| Toadflax | 25 (noted) | 1/125 | 1/62.5 |
| Torstol | 10 (noted) | 1/125 | 1/62.5 |
| Seeds | |||
| Palm tree seed | 1 | 1/41.5 | 1/21 |
| Papaya tree seed | 3 | 1/41.5 | 1/21 |
| Calquat tree seed | 2 | 1/41.5 | 1/21 |
| Magic seed | 1 | 1/62.25 | 1/31.38 |
| Toadflax seed | 2 | 1/125 | 1/62.5 |
| Snapdragon seed | 1 | 1/125 | 1/62.5 |
| Dwarf weed seed | 2 | 1/125 | 1/62.5 |
| Torstol seed | 1 | 1/125 | 1/62.5 |
| Spirit seed | 1 | 1/249 | 1/125 |
| Resources | |||
| Snakeskin | 35 (noted) | 1/22.64 | 1/11.57 |
| Runite ore | 2 (noted) | 1/22.64 | 1/11.57 |
| Pure essence | 1,500 (noted) | 1/24.9 | 1/12.71 |
| Yew logs | 35 (noted) | 1/24.9 | 1/12.71 |
| Adamantite bar | 20 (noted) | 1/31.13 | 1/15.82 |
| Coal | 200 (noted) | 1/31.13 | 1/15.82 |
| Dragon bones | 12 (noted) | 1/31.13 | 1/15.82 |
| Mahogany logs | 50 (noted) | 1/31.13 | 1/15.82 |
| Shark table | |||
| Raw shark | 35 (noted) | 1/55.33 | 1/27.92 |
| Shark lure | 70 | 1/55.33 | 1/27.92 |
| Manta ray | 35 (noted) | 1/83 | 1/41.75 |
| Other | |||
| Zul-andra teleport | 4 | 1/16.6 | 1/8.56 |
| Antidote++(4) | 10 (noted) | 1/27.67 | 1/14.09 |
| Dragonstone bolt tips | 12 | 1/31.13 | 1/15.82 |
| Grapes | 250 (noted) | 1/41.5 | 1/21 |
| Coconut | 20 (noted) | 1/41.5 | 1/21 |
| Swamp tar | 1,000 | 1/49.8 | 1/25.15 |
| Zulrah's scales | 500 | 1/49.8 | 1/25.15 |
The rare drop table
Zulrah reaches the rare drop table 10 times in 249 rolls. A ring of wealth takes the empty slots out of its gem and mega-rare tables, which makes those items likelier, and without Legends' Quest the gem table gives a nature talisman where it would have reached the mega-rare table. With Legends' Quest and no ring of wealth:
The rare drop table, 28 items
| Item | Quantity | A roll | A kill |
|---|---|---|---|
| Nature rune | 67 | 1/1,062 | 1/531 |
| Adamant javelin | 20 | 1/1,594 | 1/797 |
| Death rune | 45 | 1/1,594 | 1/797 |
| Law rune | 45 | 1/1,594 | 1/797 |
| Rune arrow | 42 | 1/1,594 | 1/797 |
| Steel arrow | 150 | 1/1,594 | 1/797 |
| Rune 2h sword | 1 | 1/1,062 | 1/531 |
| Rune battleaxe | 1 | 1/1,062 | 1/531 |
| Rune sq shield | 1 | 1/1,594 | 1/797 |
| Dragon med helm | 1 | 1/3,187 | 1/1,594 |
| Rune kiteshield | 1 | 1/3,187 | 1/1,594 |
| Coins | 3,000 | 1/152 | 1/76.14 |
| Loop half of key | 1 | 1/159 | 1/79.93 |
| Tooth half of key | 1 | 1/159 | 1/79.93 |
| Runite bar | 1 | 1/637 | 1/319 |
| Dragonstone | 1 | 1/1,594 | 1/797 |
| Silver ore | 100 (noted) | 1/1,594 | 1/797 |
| Uncut sapphire | 1 | 1/637 | 1/319 |
| Uncut emerald | 1 | 1/1,275 | 1/638 |
| Uncut ruby | 1 | 1/2,550 | 1/1,275 |
| Nature talisman | 1 | 1/6,799 | 1/3,400 |
| Uncut diamond | 1 | 1/10,199 | 1/5,100 |
| Rune javelin | 5 | 1/20,398 | 1/10,199 |
| Loop half of key | 1 | 1/20,398 | 1/10,199 |
| Tooth half of key | 1 | 1/20,398 | 1/10,199 |
| Rune spear | 1 | 1/3,365 | 1/1,683 |
| Shield left half | 1 | 1/6,729 | 1/3,365 |
| Dragon spear | 1 | 1/8,972 | 1/4,486 |
The tertiary drops
These roll once a kill each, beside the drop table. A brimstone key drops only on a Konar task, and the Elite combat achievements make an elite clue 5% likelier.
| Drop | A kill |
|---|---|
| Brimstone key | 1/50 |
| Elite clue scroll | 1/75 |
| Jar of Swamp | 1/3,000 |
| Pet snakeling | 1/4,000 |
The setups
The pace of the two usual ways to kill Zulrah: a toxic blowpipe and trident of the swamp, and a maxed setup with a twisted bow, Tumeken's shadow and a Sanguinesti staff. Type your own kill time to replace them. The boss gp per hour calculator sets Zulrah beside every other boss at the same prices.
| Setup | Kills an hour |
|---|---|
| Toxic blowpipe and trident | 20 |
| Twisted bow and Tumeken's shadow | 40 |
Zulrah's combat achievements
| Task | Tier | What it takes |
|---|---|---|
| Zulrah Adept | Hard | Kill Zulrah 25 times. |
| Zulrah Speed-Trialist | Elite | Kill Zulrah in less than 1 minute 20 seconds, without a slayer task. |
| Snake Rebound | Elite | Kill Zulrah by using the Vengeance spell as the finishing blow. |
| Snake. Snake!? Snaaaaaake! | Elite | Kill 3 Snakelings simultaneously. |
| Zulrah Veteran | Elite | Kill Zulrah 75 times. |
| Zulrah Speed-Chaser | Master | Kill Zulrah in less than 1 minute, without a slayer task. |
| Perfect Zulrah | Master | Kill Zulrah whilst taking no damage from the following: Snakelings, Venom Clouds, Zulrah's Green or Crimson phase. |
| Zulrah Master | Master | Kill Zulrah 150 times. |
| Zulrah Speed-Runner | Grandmaster | Kill Zulrah in less than 54 seconds, without a slayer task. |
Zulrah questions
How many tries before you have to pay? Until you have killed Zulrah 50 times, the priestess at the Zul-Andra dock gives your items back for free. From the 50th kill on, each death costs 100,000 coins. Ultimate ironmen never pay, and the elite Western Provinces Diary gives one free resurrection a day that lets you carry on the fight. On Hardcore Worlds, open since 4 November 2026, a death at Zulrah is not safe and costs your character its one life, unless that resurrection saves you. The achievement diaries calculator lists every task of the elite Western Provinces Diary.
Should you sell a fang or dismantle it? A tanzanite fang, magic fang and serpentine visage each dismantle into 20,000 Zulrah's scales. Pick "Whichever pays more" in the panel to value each one the better way at today's prices.
What changes in Deadman Mode? On the permanent Deadman world each combat bracket doubles the chance of the uniques on Deadman's list, which holds Zulrah's tanzanite fang, magic fang, serpentine visage and uncut onyx; a charged trinket of fortuity adds one more time the normal rate. Zulrah, at combat 725, can also drop charms (never while your PvP protection lasts), a tier 5 archaic emblem 1 time in 300, and a supply drop about 1 kill in 75, and an accumulation charm in your inventory triples the elite clue chance. Pick Deadman Mode under "Where you play" to count them.
Does a slayer task change the loot? Only on a Konar task, which adds a brimstone key 1 time in 50. The speed tasks must be done without a slayer task.
Where else to look? For Pet snakeling against every other pet, the pet calculator has them side by side, the dry calculator has every other boss, and the combat achievements calculator plans every task.
Update history
Every change to this calculator
- Noted that a death at Zulrah on Hardcore Worlds is not safe unless the elite Western Provinces Diary's resurrection saves you.
- Deadman Mode now counts the accumulation charm's tripled elite clue chance and values loot without the Grand Exchange tax.
- Calculator added